Jump to content

FudgeFiddle

Members
  • Content Count

    11
  • Joined

  • Last visited

Community Reputation

1 Neutral

About FudgeFiddle

  • Rank
    Space Invader
  • Birthday 12/03/1995

Profile Information

  • Gender
    Male
  • Location
    Florida
  • Interests
    Reading, writing, drawing, coding.
  1. Oh ok I wasn't sure about that. I'll change it soon.
  2. Here's my very first completed 2600 project. Well not totally completed, but for the most part I feel that it's ready to show off and gather opinions. Basically you use the fire button to accelerate and release it to decelerate. Accelerating makes the obstacles tougher to avoid but racks up the points tremendously. Especially if you are at top speed then you get 1000 extra points for every car you pass. Left and right makes you go left and right(Duh). Avoid all obstacles for as long as you can. Don't crash into other cars or walls or else you'll game over. Also, don't stay in one place for too long or else the cops on your tail will shoot at you which is very hard to avoid. Have fun. My high score is 59,995. I think I'm primarily done with development on this. The next thing on this game's schedule is sound. I've never worked with sound before and it looks kinda confusing so it might be a bit before I implement it. Once that's done I'd say I'm finished with this project. EDIT: Nevermind sound was pretty easy. Did it in like 10 seconds. Attached updated game. EDIT: Changed the start button to reset switch instead of select switch. SpeedDemon.bin
  3. Oh ok. Thanks. I was able to do a similar color flash with sprites so I wasn't understanding why it wasn't working with this. I'll probably just use 2 pfcolor statements then.
  4. Hi all. I'm having an issue with the playfield. I want to make the title screen so that the top words flash in different colors while the bottom words are red. Here is the code: set kernel_options pfcolors _Title playfield: (Omitted for brevity) end e=rand pfcolors: e e e e e e $40 $40 $40 $40 $40 end drawscreen if joy0fire then goto _Start goto _Title So if I did this correctly shouldn't the top area change for each frame as the variable picks a new random number each time? Instead it just shows a light green every time. Am I doing this wrong or something?
  5. Thanks I might look into that. I'll probably just leave this specific game to my Java and C++ experience. Right now I'm just going to try and make simpler games with bB while trying to learn asm.
  6. I closed and opened VbB a few times and it seemed to fix the issue with it giving me errors about areas with no code. Now I'm having errors with actual code which is driving me crazy because it looks fine to me. Either way, must be my code, not the program.
  7. Hello, I'm having a strange issue with Visual bB. For some reason all of a sudden I can't compile one of my projects anymore. Instead it just gives me errors about areas with no code or comments and puts a tmp file in the project folder. To clarify, this just happens for ONE of my projects. I can still compile other ones. Anyone know how to fix this?
  8. Looking into DPC+ this makes me very excited as it seems it can really expand what I can build. However, I'm still a bit of a newbie so I can't quite calculate the amount of space to the amount of game I will have. Would I be able to make something along the lines of Legend of Zelda NES or Metroid NES? Of course probably not as good looking but I'm talking more along the lines of the size of the map and collecting powerups and such. Thank you all for your input though. It's been very helpful.
  9. Hi all, I've just started messing around with bAtari Basic and am starting to get a little more comfortable with it. I was just wondering, how limited am I by space in terms of RAM and memory? I know I have to keep the game within 4k (Generally), but can go larger. I also know that it depends on how you optimize your code to save space. I'm just asking this because the type of games I want to make I'm thinking will probably be too much. I'm very much a fan of Metroid, Zelda, or Castlevania type games. In that I mean I want to make games similar to those. Would it be possible to make a platform shooter with many rooms and enemies within 4k or will I have to increase? I'd like to be able to make something that has a feeling of progression (Metroid) rather than just doing a repeated process(Pacman). Any thoughts? Fudge
×
×
  • Create New...