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Everything posted by Cobra Kai
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I have Clue for Genesis. Also, Mario Party 1,2,3 fit into this category, actually making the board game concept really fun on a console.
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Those are fair prices if the consoles are complete, and I mean that they include the boxes. If that JagCD is loose, it's not really worth $75 IMO...just make sure that you get the power AC that comes with the CD unit! Also make sure everything works before you take it out of there.
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You'll see people with multiple Jag consoles because alot of them like to be able to try out the network feature of the Jaguar. Doom and Battlesphere support this. I openly admit that people with 4 copies of Battlesphere irks me a bit because I want one of my own, and most of those copies just sit there all the time on a shelf, and with the limited print run, tons of people are missing out. I have 3 2600 consoles because there are so many different variations of the machine, I have a six switch Sears telegames console, the 2600 jr. and regular 4 switch Atari Woodgrain 2600. It's just more for collecting purposes, not hoarding, as you can't really hoard anything on the 2600 as there is so much of all of it. All of us here could have 50 2600 consoles, and the price of them wouldn't budge. I don't know a reason to own more than one Jag CD, but there are plenty of them going around so it really doesn't matter. I can't think of a practical reason to have more than one, since I dont' think there are any networkable CD games.
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I have the same problem sometimes. Fixing it is just a matter of re-inserting the game cartridge.
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I have Raiden on the PSX and I like that one. I should get the Jaguar version sometime then eh? Uh, Raiden Project and Jag Raiden are vastly different. You would be let down to think that Jag Raiden would be similar to RP. RP has Raiden II, thats all you need. Raiden Project rocks, it's full screen, and has vastly superior graphics and sound fx/music. I like Raiden on Jag, it still plays good, and is a good port of the arcade, but it's not full screen and simply does not even come close to comparing to RP. I only play the Jag version because I no longer own RP(or a PSX for that matter)...If I had both versions, Jag Raiden would sit on the shelf as a collection piece.
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YEA! A find today - Sears Driving Controllers!!!
Cobra Kai replied to tiggerthehun's topic in Atari 2600
I didn't know there was anything special about those Drivers. , though it's always fun to find the Sears versions of stuff. I have a complete boxed copy of Race w/controllers still, I just figured it for a common. -
Well, I just built myself a nice Paddle controller thanks to this thread Only thing is I can't get the fire buttons to work with this old 5200 stick for nothing, it badly needs a new flex circuit, so I have to hook it up to my Competition Pro, and use the fire buttons on there to launch the ball in Super Breakout. I really want to mod a perfect working 5200 stick, so I can try out Galaxian with the Paddle, because I know Galaxian incorporates Analog control. And since its just left/right control, I think a Paddle might work good with Galaxian. Anyone wanna try it out and let us know?
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Thanks for the compliments Gents As soon as I get another bookcase, I'm going to dedicate one totally to the Jaguar, then I'll take another, better, picture. This year I plan on increasing my Jag collection by at least 20 games...boxed of course
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-DOOM -AVP -T2K -Brutal Sports Football: Has to be one of the most unique Football games I've ever played. It's gets so crazy later in the game with chopped off heads laying all over the field. The crazy assortment of weapons and power-ups available make for a different game every time. Glad to see this instead of Madden on the machine. -Ultra Vortek: I would say this is just a step above Mortal Kombat, but not as good as MK2. I like the multiple annihilations, and poopalities. It just has a little bit more of everything that MK has, without having overly complicated finishers that were found in MK2. MK2 got ridiculous, but if you could remember everything, it was the better game. Ultra Vortek is easily on par with MK1's graphics, and I can live with the sound fx. It's actually even more of an evil environment than MK was, which was suprising. Too bad nobody but Jag fans would ever admit that UV is better than MK. -I-WAR: Awesome soundtrack. I like the whole 'inside a computer' environment here. It makes it easier to accept the bland 3D graphics, and all around blockiness. There are serious camera issues here, something tht still plagues modern 3D games today, but my advice is to play the game in First Person view and you will have a much more enjoyable, and immersive experience. Your vehicle has a great assortment of weapons, and there are tons of different enemies to destroy. It can get tedious in later stages while you hunt for that last elusive POD though. But, you know, it seems the standard fare in today's 3D platformers mimick I-WAR's general gameplay...basically run around all over the place, shooting stuff, and find the hidden packages.
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1. Turmoil: Definitely has a Tempest feel to it, and has its' moments of Zen. 2. Commando Raid: Not sure if this qualifies, but you do shoot alot of stuff. Plenty of variety, and a good learning curve. 3. River Raid 4. Missile Command 5. Desert Falcon
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Atari brand Cart Casings have Dust Covers, 3rd party Casings do not. Clean the contacts, they should be fine.
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Definitely get Super Pac-Man and Space Dungeon. I'm highly biased in favor of the 5200, so I'm going to say to not worry about what titles to get, just get anything you can, chances are the game will be good no matter what it is. There are very few stinkers on the 5200.
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I know the feeling I share in your enjoyment. Get yourself a copy of Millipede as well as Centipede. You won't be disappointed. The Trak-Ball is why the 5200 version of Centipede blows away the 7800 version gameplay wise. I love the design of the 5200 TB, it wasn't made like a cheap piece of shit ya know. It's total class all the way, from having dual side controls for either left or right-handed players, to the Heavy construction so you have something that doesn't move around on you while you use it. The ball itself is excellent, basically a Cueball...making it also nice and heavy as to give you better control...I think the heavyness of the ball makes it easier to stop it for more precise aiming especially on Missile Command where you need pinpoint accuracy to nail those smart bombs.
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Oh no, I just realized I really AM more of a 'collector'
Cobra Kai replied to Room 34's topic in Classic Console Discussion
Don't even worry about it man. Sounds to me like you think being a collector is a bad thing. It's better that you have those games and are taking care of them, keeping them clean and such, whereas they could be rotting away in a garbage dump or collecting dust and rusting out in a goodwill bin. -
Also, there's nothing stopping anyone from re-shrinkwrapping a used game. I've bought from GoAtari before and had no problems, but still, anyone can shrinkwrap a used game. I have used games that look like new still, that if I shrinkwrapped it no one would know otherwise.
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Here's just the Jaguar section of my games collection I also have the boxes for the console and the JagCd, but I didnt' bother taking a pic of those, if you want to see what they look like just scroll up. This is one of 3 of my systems that everything I get must be complete or I don't want it. This, N64 and NeoGeo fit this bill.
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Somebody beat you to it, and they meant fucking business!! Check this thread out! Buyrite is pissing everyone off, I hope they die. http://www.neo-geo.com/forums/showthread.p...&threadid=72569
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Buyrite is shit, stay away from them. Also, the Gameaxe is shit too, I'm not suprised in the least that Buyrite sells these. Seriously, there is absolutely no reason to get one of these things, there are far better and cheaper options for handhelds. My goodness, I remember years ago when the Gameaxe first emerged, some guy was selling them on Ebay for $125 a pop, that must have been at least 5 years ago. Everything I've read about them is crap, the carts don't lock in, they wobble...the screen is horrible, like a color version of the first gameboy screens...bad bad bad..Grab a Lynx instead.
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I have the Big box, but it had the 2-port. So I guess box size doesn't necessarily dictate which system you got.
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Thats crazy talk, speaking about removing the particle explosions, and wishing they weren't present. Thats one of the games best features! You would have to take out the sound f/x too, because it wouldn't match. Think how stupid Star Raiders would be if you shot the enemy and he just disappeared with no effects and no sounds.... If you want to see Star Raiders in its full glory, get the 5200 version. There is still some slowdown in this version as well, but I always thought that the slowdown in this game was 'on purpose' because it adds drama, the same way directors will strategically put slow motion in films for effect.
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Ya know, you are probably right. Ha! I was thinking more about it after I wrote this, and during the attack sequences you would need to continually roll the TB all the time in order to turn the ship around, and then back, and then up and down etc...Kind of like the way Defender works with the TB, where you need to constantly roll the ball to keep your thrust up, I don't really like that. I'll probably try Star Raiders this way next time I get the 5200 out, just for giggles. I'm just trying to figure out more games to use the TB with other than Millipede, Centipede, and Missile Command...I hate to see it go to waste.
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Anyone play Star Raiders with the Trakball? It's lame of me to ask for opinions of the gameplay with it, because I could just try it myself. However, I just really don't want to hook it up right now. Plus there's certainly a shortage of new subjects here lately. Ok, so I figure this game might actually work halfway decent with the TB, because the star map screen is something that would benefit from a mouse, while the attack screen is totally analog control. I could see a problem with the hyperspace control...but just maybe. I know for sure I would like the keypad function better on the TrakBall because it would be easier to look at the pad and press the correct button. So, how do you like SR with the TB, is it better or worse than using the standard 5200 sticks?
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I love the 5200 version. It really shows off the systems audio capabilities. I've gotten to MARS on the 5200, using a Competition Pro joystick. I've been wanting to see what happens at the end, but if what others here say is true of other versions, nothing happens ...oh well, it will be cool to see what Earth looks like anyway.
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Is the SNES "classic" yet? Discuss.
Cobra Kai replied to Ze_ro's topic in Classic Console Discussion
I may not have any supporters, but I break it down like this: Any cartridge system is classic, because simply being on carts makes it feel classic to me. N64 included. The introduction of dedicated CDROM gaming is the boundary line where I make the distinction between classic and modern, regardless of time period. I don't count CD addons as modern because they require the base unit to run. I think there is more to the term classic then just age, so yeah definitely the SNES is a classic console. It's got cartridges,and is a 2D gaming machine. You gotta love cartridges, that is a classic format we'll never see again. -
Most *Technically* Advanced machine of each generation?
Cobra Kai replied to RCmodeler's topic in Classic Console Discussion
I was able to find a nicely detailed spec sheet for the N64, but only found the bare minimum of specs for the PS. However, maybe you guys can argue better with these things, personally I don't know what alot of that crap means. Sadly I couldn't acquire a polygon count for the PS, someone needs to produce that for us...here ya go: N64: Processors: 64-bit MIPS R4300 RISC CPU running at 93.75 Mhz (125 MIPs) with true 64-bit data path and registers 64-bit RISC "Reality Immersion" graphics co-processor running at 62.5 Mhz (100+ MFLOPS) with onboard rendering processor to handle textures, anti-aliasing, z-buffering Geometry engine provides support for hardware based shading, z-buffering, perspective correct texture mapping, tri-linear mip-mapping, anti-aliasing, 256-level alpha channel, LOD Management. Sprite effects include rotation, scaling, anti-aliasing, 256-level alpha channel effects. Overall, the Nintendo 64 is capable of rendering about 160,000 polygons with all hardware features enabled. Outputs: 256 x 224 pixel resolution (low-res); 640 x 480 pixel resolution (high-res) 32-bit RGBA pixel color frame buffer (21-bit color output) Memory: 4 MB RAM (128K memory data path); Rambus DRAM memory subsystem allows theoretical transfers up to 563 MB/second Sound: CD quality 16-bit stereo sound at 44.1 Khz maximum 100 PCM channels Playstation Tech Specs: Specification CPU 32-bit RISC Clock speed 33.9 MHz RAM 512 Kb VRAM 8 Mb Audio 4 Mb RAM Hard drive 16 Mb Resolution 740 x 480 pixels
