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Posts posted by Cobra Kai
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1 hour ago, phoboz said:and yes, just like every rouge-like RPG, the game has Dungeons:
Awesome!
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15 hours ago, ls650 said:Pretty sure we're getting trolled at this point...
I think it was genuine, initially, but it turned into a troll with the dig at Wolfenstein 3D. The first game of its kind, a classic in every regard. If you want to feed the troll after that say: Do Computer Space next! Or, Do Super Mario Bros. next!
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8 hours ago, Jaguar 2000 said:why would i go through the trouble of trolling on an atari jaguar forum? when there's a much better and appropriate audience on social media ....
Should i ever be inclined to do so.
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3 minutes ago, doctorclu said:Which cycles back to what I said before, it saves your position, but not all the enemies that were dead by that point.
Saving is great. Keeping the Jaguar on during the duration of the game if possible, even better. Or play by emulation if you don't want to cook original hardware.
Saving in the elevator is the only way to avoid ambush. Yeah, keeping the Jag on is technically the best route, but it seems very unhealthy for the Jag.
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Just in case someone hasn't figured this out, ALWAYS SAVE YOUR GAME INSIDE THE ELEVATOR WITH THE DOOR CLOSED.
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On 10/23/2020 at 8:46 PM, unoclay said:A problem I'm sure many of us have.....that stack of old "Commons"---i.e. 5200 carts that are in no way valuable, nobody wants, and really, do you need 3 copies of Super Break Out in your gaming center?
Through various donations and purchases, I've ended up with:
2 extra pac man
1 extra missile command
1 extra keystone kapers (may not work)
1 extra super breakout
1 countermeasure
2 pole position
1 realsports soccer
1 centipede
Any good ideas, artistic or otherwise, for what to do with them?
I dont need any more drink coasters and literally dont know anyone trying to start a new 5200 collection from scratch. And strongly dislike just "filing" things in the basement for "in case"---the "files" are quite deep enough already......
Turn them in to the Atari Age store for store credit.
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Shamefully, I don't come into the 2600 forum very often, even though I have over 300 unique carts for it. I'm glad I came in here today, thanks for the cool article. I figured Donkey Kong was limited because of RAM limits, but he also says he had 3 months to get it done, so that would reduce time to optimize. Although, overall Mr. Kitchen seems pleased with the results of his game, don't you guys think?
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It's not a run and gun FPS, it's a role playing simulation/survival horror. AvP is a one-of-a-kind. And, it's not too big, what are you people pissing about? I don't see what's so confusing. You check doors, it says Need Keycard X, you explore and find Keycard X, run back to locked doors and there you go. Progress! Repeat. Win game.
If you read the in-game computer files you can get hints about where the keycards are located.
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I had something rattling around inside my Trak-Ball unit for some years now, so I decided today to open it up and take a look. It turns out it was a piece of plastic from the underside part that you can wrap the cable around, one of the plastic prongs busted off at some point.
Anyway, I learned a valuable lesson when taking this unit apart.
-There are 5 Philips screws on the underside. Take those out first.
-Next, hold the unit together and carefully flip it over to top-side up, the same as you would use it to play a game. <---Most important step!
-Then carefully lift the top half off, exposing the Trak-Ball itself.
From here you can examine the device and carefully remove the loose parts and do some cleaning, or whatever work you were planning. The important thing to know is that the Trak-Ball and the hardware it touches inside, are just in there loose, held in with gravity, so you do not want to take this unit apart upside down or the parts will fall out and possibly break!
The rollers used inside are really cool I think, they look like Dremel saws, but they are extremely fragile, so handle them with great care if you want to clean them.
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Why does everyone keep caveating that they know Todd Rogers is the ultimate gamer and can destroy most games, even after admitting that 'tons' of his Twin Galaxies scores were illegitimate, faked, made up and lied about? I mean, I don't know the guy personally, but what gives him this magical aura that he's an utterly fantastic gamer behind all the fake scores? That doesn't make any sense. He sounds more like a Baron Munchausen to me.
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Looks interesting! I like the character designs.
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8 hours ago, Cafeman said:Defender introduced me to the term Smart Bomb.
Or maybe Tempest.
Here's a link I found: https://www.giantbomb.com/smart-bomb/3015-144/
That link also says Defender lays claim to the first smart bomb. Maybe that's what it is then. I had the year wrong, 1980. (I said 1981)
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Definitely not Centipede. That doesn't even have the DDT found in Millipede.
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What do you think it is? Defender is the earliest I can think of, but at 1981, it seems like there would be other games before that with a screen-clearing weapon of some sort.
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Make sure to give some love to PacManPlus's 7800 version fellas.
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I like the graphics.
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My personal favorite Pac-Man game.
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"Run From The Forest, Run"
LOL. That is a goof on Forrest Gump right?
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Swords and Serpents
Horse Racing
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I really like Pitfall TMA. It really takes some getting used to the controls, especially on the first level. I can't really describe it other than Harry has very awkward movements and wild jumping ability, plus the screen scrolls very quickly and it's easy to miss platforms and interactive objects.
The graphics are excellent, but many items and pathways get obscured by the many foreground and background drawings. This is probably deliberate, but is confusing at the same time. It's a fun game to play if you can get the hang of the controls, but it's nowhere near as refined a platformer as Rayman.
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8 hours ago, cubanismo said:I don't know, but I can confirm mine are still sitting in the envelope waiting until I have a few free nights.
Care to share details on the trouble? I'm a bit of an amateur myself, and would love to avoid repeating mistakes.
Definitely fully test the controller before the mod. Also, as grips suggested, read through the installation instructions before you begin, as you will get an idea of the appropriate tools and supplies recommended for the job (various drill bits). And be extra careful with the soldering.
edit: The problem I encountered during installation was I accidentally fused two of the pins together on the microchip
pin 10 on 74HC244E IC
While soldering the black wire to Pin 10, some solder also ended up connecting pin 9 with it, so it caused a D-Pad malfunction.
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I installed the DIY kit today, had some trouble that was my fault, but it looks and works great. Am I the first one to install the kit?
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Great game. I haven't beaten it yet.
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These look good, thanks to everyone involved in making these games. I definitely want some.
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What was your favorite graphical effect?
in Classic Console Discussion
Posted
There's an effect on many arcade games when you score points, you'll get a small box with how many points you scored, let's say 3,000, and it'll be cycling a rainbow assortment of colors. I'm pretty sure Defender, Robotron, Joust, and Paperboy all have this effect. I'm having trouble finding a .gif to show you what I'm talking about. Jeff Minter used it to great effect in Llamatron and Revenge of the Mutant Camels as well.
I would also like to add the 'starfield warp' effect found in Star Raiders, Battlesphere, Zero 5, and Tempest 2000. The graphical effect is impressive, but all these games add the outstanding sound effects that really give it a kicker.