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Posts posted by Cobra Kai
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Not really, it is a question that would have to be asked at some point.
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Hey BitJag, any news for us on this game?
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6 minutes ago, Bill Loguidice said:Fair enough. Unfortunately, I'm one of the ones who has a hard time appreciating the technical aspects of the game because I REALLY hate the rendered 90s graphic look that was so popular at the time on the Jaguar and other, contemporary systems. It's just so ugly to me. I've long since said that I'll take the modest, tasteful 80s arcade sprites over the 90s (and often today's, like on the Amico) rendered look.
With the above in mind, it's certainly fast and smooth, which is ALWAYS appreciated, and there are plenty of particle effects, but I don't see much going on with the backgrounds, number of enemies, or enemy sizes to consider it even inline with many contemporary SHMUPs, let alone beyond them. That in and of itself would be fine, but if we're talking a showcase of the Jaguar's 2D prowess, if this is it, then that's fine, but is it really something other systems (outside of the earlier 16-bit ones) would have struggled with in any way? In other words, what is the Jaguar doing here specifically that is taking advantage of its 2D prowess so I can understand better? (genuine question)That in bold I couldn't tell you. Do you really think that D2000 doesn't showcase a boatload of enemies and other objects simultaneously? It's tracking objects for the entire level, all the time, each with it's own independent movements. It's not just rendering what's on-screen. We're talking hundreds of objects. Sure it doesn't look as refined and pretty as Raiden II, but I think it's processing more information than that game, and it also has a nicely composed soundtrack going on.
I guess what I'm arguing, is that given all that D2000 is doing, I think it's safe to say that the Jaguar ( probably the JagCD) could have handled many of the popular arcade shmups that the Saturn has. It's hard to directly compare D2000 to other shmups because D2000 is so unique in itself. But it shows the Jag can handle a ton of objects, which you want in any shmup.
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52 minutes ago, Bill Loguidice said:What would we use as examples of the most impressive 2D game or games on Jaguar versus something similar on PS1 and Saturn, though? I think the Jaguar is at a big disadvantage here in terms of library size (50 cartridges plus 11 CD games (61 total) versus over 3,000 on PS1 and over 1,000 on Saturn) and overall developer breadth/depth/skill/budgets. It's always a struggle to find comps beyond straight up ports (like Tempest 2k), which are always suspect because they're rarely done to take advantage of the systems they're ported to.
I guess another way to put it, is there truly a 2D game on the Jaguar that we can say takes advantage of (nearly) every possible feature/advantage of the system, or is a showcase that wouldn't look out of place on newer systems? I mean, it's a cottage industry to talk about the Jaguar's untapped and as-yet unseen 3D power after 27 years, but, unless I'm overlooking something, I don't think there's much on the 2D side either that's necessarily a true showcase of parity with its contemporaries (and I'm NOT saying it doesn't have good games, I'm just saying showcases of raw 2D power). Obviously, systems like the PS1 and Saturn had a chance to show off their full potential in both 2D and 3D stuff, and I'd say we even had a good glimpse of that with the 3DO (despite its own challenges) thanks to having a little over 300 releases of its own, several of which were from bigger developers and publishers than the Jaguar was able to have.Yes, Defender 2000. I know many people don't like its gameplay and oversized ship, but that is kind of besides the point. Just how many on-screen objects is D2000 putting on display at any given time? It's an incredible amount, on par with 1990's shmups IMHO. There's also no shortage of colors present either, and I'll stand by that this is the most technically impressive Jaguar game overall.
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Is Tempest 2000 a 3D game? I'm honestly a bit confused on that one. Some of the objects appear to be 3D objects, but there's so much other stuff going on...star fields, and particle explosions....how is this game classified?
I ask because the usual games are always talked about when it comes to specs, but Tempest 2000 and Defender 2000 seem to get left out, but to me those are the most impressive games visually on the Jaguar, and not just because they are among the funnest. Defender 2000 in particular is the most impressive game on the system, as I can't think of another game with so many on screen objects, and the Jaguar handles it all smooth as silk.
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Yeah, explain with more paragraphs how the buyers of a product shouldn't express disappointment with the the seller of the product. The self-proclaimed patient ones get upset because every few YEARS, patience wears thin, tempers flare and answers are demanded, and the people wanting accountability for their investment are basically told to sit down and shut up.
The amount of YEARS doesn't seem to trigger any light bulbs in your heads, the ridiculousness of your position.
I would add also, you can't prove that the rowdy-ness hasn't pushed the ball forward on this project. And, you also cannot prove sitting idle and saying nothing has helped either. I think there's actually good evidence in older threads that people demanding answers have actually spurred a little bit of action, however.
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On 7/27/2020 at 8:04 AM, digdugnate said:i just like games in general regardless of where they come from- as mentioned, UK had good ones, US had good ones, France had good ones, Japan had good ones, the list goes on.
i'd daresay the consensus will be 'everyone likes games from anywhere that aren't garbage bargain-bin shovelware'.
Agree. I never give a thought about country of origin for video games, other than the occasional regret/sadness that many great Japanese games never made it to western gamers with localizations. We missed out on a lot when we were younger, but so did the Japanese (ex: Super Punch Out!!).
I know for a fact most western gamers regret the absence of loads of Japanese shmups and RPGs. That's just a fact, but I was never sure if the Japanese had the same feelings toward American consoles/games. Actually, I always thought in general, the Japanese rather shunned American games. Which I think is a strange irony, because we know that many business decisions were made for the American consoles not to bring Japanese games here due to what was thought would be poor sales for such games. A lot of marketing people made decisions on Americans behalf, so we didn't get a lot of localizations, especially for the Saturn. Like, it was assumed we wouldn't want their games, but in reality I think western gamers were starving for content and more open to all genres of games, moreso than the Japanese were.
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I was once annoyed/pissed off by the charity sales angle of Battlesphere, as it surely seemed like Scatologic had a huge stash of NIB Battlesphere that they were hoarding, and slowly releasing on Ebay to maximize the amount of money made on each one. That was their right to sell it however they wanted to, but alot of people really wanted to play this game, and this was many many years ago, probably 15 years by now.
Now that I have owned the game for many years and don't have the anxiety of wanting to acquire it, I look at it a little differently. It wasn't always difficult to get a hold of, and it wasn't always expensive. There was a time early on when it was priced like any other CIB Jaguar cartridge. Now, it's a rather expensive and rare collectible.
What I've seen in our video game hobby that's more annoying than the games that become collectible and expensive, is inevitably so many people get upset and uppity about something they 'feel' is too expensive to buy. That something is inherently unfair about a game that has become expensive, so something 'should be done about it'. Either demands are made for the developer to do another print run of the game (Zaku for the LYNX) which they have no obligation to do so, or that all of a sudden it's only righteous and fair for pirated copies to be manufactured. I already see people on this thread basically saying as much, that since Scatologic isn't willing to produce more copies, that making pirated copies is the right thing to do.
There are rare games on every game console, and this happens on each one of them. It's almost the norm now on Ebay, that if you have a game for sale over $50, the sellers are putting pictures up of the opened game cartridges showing the original PCB etc..., because piracy is so rampant. Sorry you weren't around when the game was cheaper to buy, that's the advantage of the people who were around in the scene at that time. That doesn't give you the right to make demands, or make money off someone else's work and IP.
There are rare and expensive items in just about any hobby, and that's healthy. The unhealthy part of a hobby is always the fakes and counterfeits. I got a big dose of reality for you, Scatologic is not the bad guy because they won't produce new copies of a 20 year old game just for you.
You see this same behavior in Magic: The Gathering. I've been playing that game since 1994, and I wasn't early enough to get any Black Lotus or Mox's. Yeah, I wish I had those cards of course, they are worth tens of thousands of dollars, any one of those cards could buy the whole Jaguar CIB library ok? But, I don't feel it's my right to make my own fakes and sell them on ebay because Wizards of the Coast won't make any more of them.
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2 hours ago, Jinks said:I bitched for 5 or 6 of those years really hardcore.. does it help? Nope!!
It might not help the release date, but it sure helps vent the steam once in awhile.
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It's only been 4 years...
It's only been 5 years...
It's only been 8 years...
Now, we're at 10 years and hearing the same thing. At what amount of years is it OK to bitch about the wait? Asking for a friend.
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3 hours ago, Shawn said:That was cleared up and decided on, Curt said there won't be a need for an added power supply. I was happy to hear that myself.
Oh yeah, that's some good news.
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I lost track of progress when there was talk about adding a power supply, and there hasn't been any updates on if that was still ongoing.
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1 hour ago, Giles N said:I’d also say Dig Dug 7800 is very good port: better than 5200 because of better hardware, and better than NES because of the blue sky-backdrop rather than the black NES backdrop.
So add ‘Dig Dug’.
Yeah, Dig Dug is great on 7800. If we're going that route, I think Xenophobe 7800 is much better than the NES version.
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I like them all, but I would want solid Red on mine.
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I still definitely want one, and have the money for it. I'm not going to let one game keep me back from this, I've always wanted a joystick for the Jaguar, please mark me down for one of these! I'll figure out the Llamatron thing later.
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1 hour ago, grips03 said:Does not support twin sticks for use with Lamatron game.
Ouch, how hard would it be for us to modify it?
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1 hour ago, grips03 said:Are you using the stock gray or black Jag pad to play? If you are try using a Starwander Pro Controller as the d-pad allows for easier movement in the corners. A joystick might work better as well.
Without searching the forums, I'm certain there is a small interview with the game's developers in which they claim Zero 5 was originally designed as an arcade game. That explains the lack of rapid fire and ship handling that is much more suited to a joystick.
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2 hours ago, Keatah said:What would be interesting and nice to see is an expanded Zaxxon. Not a modernized one. But one with different asteroids and a less restricted motion of your ship. Something other than flying left to right for the whole game. All I know of are the two arcade versions.
The 7800 already has that, it's called Desert Falcon, and it's a much better game IMO. Some people don't like it (isn't that the case with every game?), but to me it's one of the major reasons to keep the system. I'd say Desert Falcon is my favorite original release.
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Every Atari console is necessary. Sounds fanboyish, but it's true.
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I've made it to level 4 with regular play, but my thumbs can't take the punishment. You need thumbs of steel or rapid fire for extended play. I can't offer any tips other than just keep playing it. The 'tube' level I remember as being awesome.
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7 hours ago, grips03 said:Once rapid fire starts shipping I'm going to make these. Best guess is Sept/Oct.
I too, haven't requested a rapid fire controller because I was waiting on the twin stick.
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I still need to buy the Zelda Breath of the Wild expansion. Even though I don't play the game, I better get that for when I inevitably decide to give it another try.


XM has shipped!
in Atari 7800
Posted
Yes, absolutely. I'm not going to lambast a guy for asking something that would eventually be asked though. Inevitably, the first person to ask the question is going to be attacked as insensitive, I don't think that's fair.
I didn't ask about the status of the XM. I expect nothing further from this project. If you're that upset, at least direct your angry post at the correct person.