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Cobra Kai

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Everything posted by Cobra Kai

  1. Yeah, I was going to do a post on Warriors of Fate, just haven't got around to it. Fantastic game.
  2. The Combatribes (1990) Here's one of my favorite beat-em-ups. This was released originally in the arcades, with a 3-player control panel IIRC. The game was ported to the SNES (above screenshot), that's the version I have the most experience with. This is a rather unique game in the genre, as it's close to being a 'boss rush'. Shmup fans know what I'm talking about with that term, but basically it means minimal popcorn baddies to fight through, reaching the stage boss rather quickly. It's not that simple though to explain though. In Combatribes, the start of each stage will contain almost all the bad guys you will fight, sans the end stage boss who shows up with a few extra goons once you dispense the starting henchmen. So, unlike something like Final Fight where you continually scroll the screen and encounter new baddies, in this game, it's more like an arena battle, a royal rumble if you will. You can walk around a little bit, but you are generally confined to an area. It's the combat that makes this game fun. There are 3 characters to choose from, your typical strong and slow guy in Bullova. Berserker the well rounded fighter, and Blitz the speedy, weak fighter. This game lets you brutalize the opponent with moves not found in other games in this genre. Along with normal punching and kicking combos, you can beat opponents when they are down by smashing their heads into the ground, or you can grab their legs and swing them around 'hammer throw' style (very effective move by the way), and if you position yourself between two baddies, you can smash their heads together! Each character also has a dash attack (double tap left or right) that you'll want to get good with. The action is intense and unceasing, this game moves along at a brisk pace. With all the moves at your disposal, you will have plenty of strategy to employ here if you want. If you want to beat the SNES game solo, I suggest using Bullova because he has a dash attack that throws a heavy punch, and it stuns the enemy. This move can be spammed on the bosses to cause them to drop their weapon. You kind of have to fight the bosses differently, because like many beat-em-ups, bosses are very resistant to normal attacks. Graphically, the game is both really great looking, and ugly at the same time. The character select screen and the cutscenes with closups are laughably bad. The main characters walk very strange with stiff arms that barely move, but overall the graphics are pleasing. The backgrounds really add to the atmosphere, and general animation is good. The color palette is intense, it's like Technos made a decision to use as many colors as possible. That's probably one of the reasons for the wildly different, but cliche gangs in the game, from skinheads and clowns, to punks on roller skates. This really allows for a variety of colors and sprites to utilize them. As far as the audio, I like the background music, and the fighting noises are typical I guess. I'm more of a graphics whore, so audio, unless it terrible, doesn't usually grab my attention. Anyway, one of my favorite beat-em-up games, The Combatribes.
  3. Just ordered 3 more game posters for the game room. Final Fight, 1942, and Donkey Kong.

    1. save2600

      save2600

      Etsy or...?

    2. Cobra Kai

      Cobra Kai

      Nah, a place called PosterGlobe on Amazon. They have a few hundred game posters, most 12 x 18, or marquee size. 

    3. Cobra Kai
  4. I searched the forums and couldn't find a topic dedicated to the genre of the Beat-Em-Up. I'm really in to them right now, so let's have a place to discuss right here. I am not an authority on the genre, and this is not intended to be a history lesson, or some complete compendium on the Beat-Em-Up. Though, it could turn into that over time with member input! What is a Beat-Em-Up? It's typically a 2D side scrolling game, where you play as a hero, who walks to the right and kicks the ass of every enemy who gets in your way (which is usually a quest to save a heroine). The controls tend to be simplified to two, sometimes 3 buttons. Usually an Attack button, along with a Jump button. Various combos can be performed utilizing directional joystick presses, mixed with either button. The best example that everyone recognizes is Final Fight: I chose to highlight Final Fight because the genre really became something special with this game. This really started a flurry of follow-ups, not only by Capcom, but all the other major players would join in with their own Beat-Em-Ups and fill arcades up with these. Some of you older gamers, which is most of us here, will remember getting your feet wet in the genre with Kung-Fu, Vigilante and Double Dragon: Some gamers really don't like this style of game. I know the complaints, that they are mindless quarter munchers, and I think there is some merit to that. But like the Shmup genre, you can get pretty good at these with some practice, and some of the games even encourage that you learn their mechanics to get farther into them on fewer credits. Capcom's Knights Of The Round has a button for blocking, when if you decide to, can make the gameplay strategic, and not a simple button masher: It really doesn't bother me to have a genre like this thought of as mindless. Sometimes, I want to trek through a game, beat people up, and enjoy the music and graphics. That's one of the finer points of these games, that you can usually have a few moments after combat to enjoy the background artwork/graphics, really take in the setting and get immersed in the world you're in, before the game timer reminds you to ---->GO! or something like that. Well, that's all I got for today.
  5. I foresee Amazon buying much of the property for more of their forward operations.
  6. I've never seen an X68000 before. From all the screenshots I've seen in books though, the graphics were always pretty stellar. That must have been some machine. Are the games floppy disks?
  7. Yes, that's exactly right, you can tell Atari put some money into the physical design so it was a great looking machine. Everyone knows the CD unit looked similar to a toilet because of the way the lid opened up, I knew that would be mentioned, it's inevitable. I tend to think if the JagCD unit had a motorized disc insert instead of the lid, the toilet meme wouldn't have occurred. But it happened and it was obvious, I think Electronic Gaming Monthly was calling it the Jag Toilet as soon as they had pictures of the thing before release back in 1996.
  8. I'm gonna have to be the first to give a shout out to the Jaguar on this topic. Ultimately, the packaging and design of the Jag ended up being among the best aspects of the system.
  9. Ok technology, I'm ready for my laser whip from the Jonny Mnemonic movie. 

    1. GoldLeader

      GoldLeader

      OK, But you also have to take the talking dolphin!   (Was that the right movie?   Been forever)...

    2. Cobra Kai
  10. I don't disagree. I was responding to Curt's recent post intimating my concern: That right there I think is not a legit excuse to hold up the XM. Beta testing, yes that's legit.
  11. I have at least 3 games I could utilize the XM right now, DKXM, Beef Drop VE, and Pac-Man Collection. Devs getting the first units is great, but lack of software as a reason to hold up more units, isn't actually a thing.
  12. Beat-Em-Ups...the term itself, a construct. Did we just call them 'fighting games' before Street Fighter II happened? I can't remember anymore. The advent of the FPS forced us to come up with the term Shoot-em-up (shmup), since they hijacked the generic 'shooter'.

    1. retrorussell

      retrorussell

      I always categorize Street Fighter and its ilk as "VS. Fighting Games", and Final Fight and its ilk "Beat-em-ups".  It's hard to get the proper nomenclature figured out.

    2. dj_convoy

      dj_convoy

      Just like shooters are now retroactively shoot 'em ups

    3. doctorclu

      doctorclu

      Yeh, I guess Golden Axe was and still is my go to "walk along and beat people up" games.

    4. Show next comments  24 more
  13. Did any other Rock bands follow the Heart model, which was hard rock in the 70s, the successfully transition to light songs in the 80s?

    1. xucaen

      xucaen

      There's a very fine line between classic rock and the origins of country.

    2. xucaen

      xucaen

      That is a groovy song, man!

    3. Laner

      Laner

      Michael Bolton's another. He had a handful of hard rock albums, rubbing elbows with Kiss and Ozzy. Then made a hard transition into pop/AC in '87.  I remember seeing one of his early videos pop up from time to time on Headbanger's Ball, which was always very weird.

    4. Show next comments  24 more
  14. One of them is Elevator Action. That's what the voices in my head tell me.
  15. I love the 8bitdo SNES wireless controller, and highly dislike the Retro Bit Genesis wireless. The 8bitdo controller has no problem keeping sync. The Retro Bit Genesis is a pain in the butt to sync every time I turn the Sega on!

    1. GoldLeader

      GoldLeader

      Preach!

       

      It's like I always say 8BITDO is Awesome!   Hyperkin is Awesome!  Retro-Bit is Crap!

    2. Cobra Kai

      Cobra Kai

      Now I have to buy the 8bitdo Genesis wireless controller! Honestly, the Retro-Bit controller itself it pretty nice, but the hassle of reconnecting the dang thing every time I power up is super annoying.

  16. I've seen reviews on Amazon stating the Brawlers stick went limp, that's why I went with the Mini repro design. I liked the look and size of the Brawler though.
  17. Nice, some of you guys are hitting it hard.
  18. I got the Retrobit Hori Mini repro, and am happy with it so far.
  19. @Jin yeah Pitfall The Mayan Adventure is a nice platformer, and a good challenge. I beat the Jaguar version some years back. Good on you!
  20. Can you invest money in Amazon Prime Delivery? Because that thing is going to bury all the other package delivery services out there

    1. GoldLeader

      GoldLeader

      Amazon's stock ticker is AMZN.  And I Highly recommend it!!  :D

  21. Playing Civilization VI for about 3 weeks now. Finally getting the hang of the game. It's not a pick-up-and-play game though, you really need some good hours to get into it, even just to do a little bit. The most annoying aspect of this is the loading times, good grief it's ridiculous, and you have to listen to this tedious lecture (sounds like Sean Bean) every single time you load your game from a save. This game would get an A+ if it wasn't for the loading times though. Probably only a B with them.
  22. Broke my eyeglasses the other  day, and I've been wearing a 4-5 year old prescription backup pair. Getting in this afternoon to the eye doctor for an exam, and get some new glasses. I'm 44 and still not on bifocals yet, I keep expecting to have to switch to that sometime soon.

    1. Cafeman

      Cafeman

      Hope you aren't getting headaches wearing the old prescription!   

       

      I'm 51 and have had progressives for about 6 years.  Fortunately I've had the same prescription the past 3 years.   Presbyopia truly sucks since the sides/peripheral vision is always unclear now, and I have to direct my head straight-on to see things clearly, like reading smaller signs while driving.  Even if I get laser/lasic .. the bifocal/reading problem wouldn't  get fixed.   I will say my own anecdotal experience --  both I and wife went to Walmart optical first to save money, but those progressive lenses were CRAP compared to going to a real eye optician . My 1st pair, from Walmart optical, if I moved my head, the floor rolled like waves of the sea!   My 2nd pair on (from my usual family eye doctor) were much better quality.   I now get digital (they scan your eyes).  Other than the side-view blurriness, I don't even think about it most times.  

    2. Flojomojo

      Flojomojo

      Costco has a good optical department -- their lenses are high quality and include anti-scratch and anti-glare coatings in the very reasonable price. They don't take insurance but that's OK because they're cheap anyway. They have some fashionable frames and are happy to fill another doctor's prescription. I've been happy with them for my eyeglasses needs. 

       

      Now that I have IOLs (look it up) I kinda miss their glasses department. 

    3. Cobra Kai

      Cobra Kai

      Yeah, definitely have this running headache from the strain of an old prescription. I'm prone to migraines anyway. I usually pay quite a bit for lenses because I have to have every amenity for my job (UV protection, anti-glare, scratch resistance etc..). I get nice quality frames too because I like the light weight and durability, they can get banged  around once in awhile. Unfortunately I didn't break them because of my job, although I'm not sure the boss would have compensated me anyway.

       

    4. Show next comments  24 more
  23. If it was a space limitation, it makes sense to eliminate the pie factory since it doesn't fit thematically with the other stages. Donkey Kong is supposed to be climbing a building, and the other stages are themed towards that generic idea. Wasn't Nintendo accused of nerfing the 2600 game in favor of the Coleco? Also, the original 7800 version also did not have the factory stage, but the 8-bit Atari computer version did have it. That kind of contradicts the accusation that they harmed the 2600 version. It seems to me Nintendo did what it could on each platform with the tech available and coding expertise at the time.
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