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About philipj

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  • Birthday 03/11/1977

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    Birmingham, Alabama
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    New Developments for classic Game Consoles.

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  1. philipj

    Jaguar 2

    I think he guy who ran "Tengen" had fell ill then passed sometime in 1994... Also Jay Miner, the guy who created the "TIA, GTIA, and the CTIA" had passed that very same year; which he was well some years with Amiga, but still that had to have did something to the morale at Atari for those who knew the guy. The following year Jack Tramiel son has a heart attack on top of the Jaguar not doing so well. That particular part of Atari was just done to do any kind of real legacy game making. I don't know what role "Midway" played, but they kept they seemingly kept the name going by rubber stamping their games with the Atari name. Seem like they would've been better to keep things going in that regard into the 2000, but they were busy keeping their own brand thriving with the more modern console of that time (the N64, Dreamcast, PS2, Original XBOX and so forth). Long live Hydro Thunder... 😎 Ok back to the topic.
  2. Was just listening to some old chip tunes I like to hear from time to time... Would be very cool to hear the XM play tracks like "T2 Arcade" for the Geny. Great use of the old Yamaha DX sound chip.
  3. Ok I was revisiting some old music last night that I made wanted to highlight something that bought back a bit of nostalgia and that's "Pac Man Intermission"... It's one of the first Jaytrax songs I posted here I wanted to shine a light on. The music was inspired by a track from "Ridge Racer 1" for the original "Playstation 1" called "Rotterdam Nation". Just a little something I wanted to briefly highlight during my experimental phase of music making just to see if I could make music of that caliber. It would be the second or third time I've made that kind of music and there was no better theme for such a song than the "Pac Man" theme.
  4. Well from what I understand when they were making the game at the time, the Jaguar originally supported GPU to main without it being broken, but when Atari released the Jag 64 to the public, the GPU accessing main memory was not available to the released systems so the team had to scramble and take shortcuts in order to finish the game on time thus their reason for the game not being as good as they wanted it to be. I know personally it was one of the first games I got for the Jaguar and the box art looks amazing, but game itself just didn't live up to the box art.
  5. You're talking about KI for the SNES...? Yes it predates Primal Rage 2, however the graphics and animation can be downsized to something manageable for the Jaguar like the way KI's was downsized for the SNES only the Jag can handle animation much better than the SNES if "Primal Rage 2" graphics as well as the animation if done in similar manner (KI SNES) only with the same level of animation as the arcade version instead of the frame-drop version like the SNES. It's like I'd mention in a previous post a few month back, the Jaguar isn't as good as the PlayStation 1, but it's better than an SNES or Sega Genesis and is possible to hit some sweet-spots that's not quite as good as a Sega Saturn, but much better than an SNES where arcade ports of some games are much more tangible on the Jag than what credit was given to the Jaguar in it's heyday. Or even an independent game with great graphics like "Native" for example and with the Skunkboard and the highly anticipated "SD Cartridge" still in the making, cartridge space shouldn't be a problem anymore. Although the SNES version of KI was limited to smaller sprites and the "Mode 7" effect, the Jag is much more capable than the SNES and can handle SNES style graphics with more animation and some 3D if you're lucky enough to make it all fit in and work smoothly.
  6. It still would be a great show piece for the Jaguar even if some of the animation could be scaled down... Think "Killer Instinct" on the SNES only with better animation. Something like that is possible for the Jag. As far as the human character is concerned, I think they were aiming for the "Bloody Roar" audience that was popular at the time this game was made. That's the only logic I can think of for them doing it in that way.
  7. I thought about a "Weapon Lord" remake for the Jaguar... Not a port but a remake of the game with better graphics and animation. All of the sound and stuff is already there, just improve on what's already there and move it over to the Jaguar. I remember when I rented this game in the 90s and thought it something different than the normal games of that time, but I'd love to remake this for the Jaguar. Just a wishful thought at this point. When the Conan game would come up, I'd often think of this game for some reason.
  8. Agreed... It was an original release title before Atari went belly up. The first game to actually crack the Jags encryption before the official Atari encryption key got released to the public and from what I understand, the game actually load faster than the games that used Atari's keys... A milestone few people could do accept they had the keys or a BJL hard wire.
  9. Yea... The ST version is very lack luster. Atari really should've pushed a little harder for that game on their computer even if they had to do a cartridge version with extra hardware; it would've been totally worth it, but this was during a time when the arcade version was always better than the home version. Just another product of the 80s I suppose. Of course I'm very bias about "StunRunner" arcade version; that game incredible at the arcade in the 90s... I wanted to take the machine home after playing the game; felt very futurist TRON like for its time. That game is probably the result of early works they did on "The Last Starfighter" and "Air Race" back in 84 or 83 (I could be wrong). A lot of fun looking back on stuff like that.
  10. Yea true that... The ST is still being used today in some studios. Would've been great though if it had that synth chip in it considering it was supposedly a better synth chip than the YM2151. The AMY was inspired by the work of "Bell Laboratories" work in music synthesis, which had a broader range of synth attributes to simulate real instruments. Certain would've only added to what the ST was offering. Now back to the topic. lol
  11. I might be over-reaching a little, but It think it would be jaw dropping to see "Primal Rage 2" on the Jaguar... I've always been a Killer Instinct fan and if PR2 can be ported to the Jaguar, that would technically prove the Jag can do KI arcade style games. Man is someone could pull off porting that game and make it a reasonable close arcade port to the Jag, that would just be awesome. If KI can be ported to the SNES and still relay a close arcade port, Primal Rage 2 would be an awesome game for the Jag, but that's just me dreaming at this point. lol
  12. I was looking at the Lynx version and was thinking the Jag's blitter can pull off what the Lynx did with the sprites... It'd be cool to maybe create a sprite and 3D based version of the game to get a close proximity of the arcade version.
  13. Sounds like some audio clipping with in the decibel; too much loud audio for the speaker to pick-up... I like how the Sega CD module had a mixing audio jack in the back of it to cover stereo sound exclusively from the module. It's possible to do the same on the XM using some cheap method to compensate to whatever changes will be made to the hardware.
  14. Hmmm...? Isn't that what Atari did with the "Amy Chip" for the ST...? They had problems getting it to work so the ditch the whole thing all together and ST users were stuck with the mediocre YM-2149? A slightly better chip than the Pokey, but still no where near as good as what the AMY chip had to offer. Sounds a little bit like a repeat of history if you cancel the YM 2151. Just saying that's all, but I can certainly understand the impatience for a final release of the XM module.
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