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Posts posted by philipj
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Well... I was young when I got into collecting Jaguar stuff... When I sold my Jag collection on ebay I thought I was finish with the Jaguar, but I started kind of missing it a little so the first thing I did was I got a Jag from ebay along with a couple of skunkboards and decided I'm in for the long haul; would be a shame to put all my Jag knowledge to waist... But it would be even nicer to have some new fresh perspective from some a newer generation of Jaguar enthusiast... Someone out of the wood-works would probably want to see the system push to the limit at some point in time like I did once they find out how powerful the Jaguar really is... And how flawed and buggy the system is as well unfortunately. Anyone crazy enough to program the Jaguar find that they have to take the good with the bad just like the programmers before them.
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4 hours ago, Zerosquare said:You've spent years telling us again and again about your ambitious Jaguar projects and how advanced they would be (here's an example from less than a day ago).
Yet you have released absolutely nothing, not even an "Hello world" project.
Well... I'm still messing around with QB64... I remember a conversation I had some time back with someone telling me if I really want to learn to make games, start making them on the PC first before programming the Jaguar. Well I'm listening now thus I'm still watching online tutorials whenever they post things... I'm using QB64 as a prototyping tool for game concepts this way I can make what I want on the PC without the Jaguar's bottleneck. Better to have somethings in place before tackling the Jaguar hardware although I do have to say I still have the Atari ST "Realtime 3D Programming In Assembly For The Atari ST" book that I've been reading on and off... I did however run into this book called "The Revolutionary Guide To QBASIC" published in 1996 by four different authors that talks about making realtime 3D in old-school QBASIC, which is pretty astounding if you ask me... There was even articles on a 3D engine in QBASIC that supported texture-mapping on a platformer game where they had a frog hopping around a mapped 3D world all written in QBASIC... Some engines supported gouraud shading but were only seen in demos. They seem to have been a tight little community for QBASIC back in the day that lasted until early 2000s when DOS was becoming obsolete; they made games, demos, push boundaries with QB until it got old and people went their separate ways. Today QB64 the newer people in the community has really been trying to push people into making games because the world has seemingly moved on with just a few games made using QB64... I Didn't mean to ramble on like that, but that's the current state of affairs with me right now... Don't want to throw this topic off track.
So back to the topic...
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7 hours ago, Clint Thompson said:4 channels didn't stop Tempest 2000 from being (arguably?) the best Jaguar gaming soundtrack ever though and I assure you, less is more for the Jag, the DSP had almost no real synth sound capabilities which is why Trevor McFur came out sounding like a dying robot, right?
It would take literally all of 30 seconds to take a MOD and throw it into rB+, having an actual Jag playing this MOD and probably a few weeks to make a single level SF-clone if someone really wanted to mash one up.
True that man... That Tempest mod track demonstrated a lot of how you can make the most of the four channels of sound... That whole mod tracking scene really did push boundaries almost beyond what a professional recording studio could produce and people are still producing four channel music today on their 16bit computers.
6 hours ago, Zerosquare said:Don't waste your time. philipj is that friend that goes on and on about how he's gonna be a rock star when he grows up. But you've never heard him playing anything, because he always has an excuse: his amp is broken, or he hurt his hand while playing tennis, or his guitar is out of tune, or...
Dude...! WTF are you talking about??? Once again you assume things about me that you know nothing about... I rarely post stuff over here that much and already you're on that BS without any reasonable purpose other than to get people out of character... But carry on Zero, your rep for attacking people with no real reason has proceeded AA with a flood of Jag fans lighting the forum up waiting to meet the great "Zerosquare". I never claimed to be a rock star, I'm just enthusiastic about what I talk about, but don't confuse enthusiasm with being arrogant and egotistical...
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I looked at "Time Sharing" at one point in time to address the bus issue... If I was to make a game engine for the Atari Jaguar, it would probably be centered around a "graphics and sound buffer" using a "non parallel" way of processing everything where each CPU would take turn using the main bus similar to old-school "Time Sharing". It's a bit crude in theory, but seem to hold some benefits like allowing each processor to have full access to all of the systems resources for more potent processing potentials, but that's just a theoretical remedy I came up with till I can get a better understanding of the Jaguar. It would be all about maintaining the graphic and sound buffers which would probably mean the use of a "double or triple buffer" situation to ensure smooth data flow for fast action playability... At least that's my game plan; I haven't tried it yet so I wouldn't advise others to do so (do at your own risk), but that's where my head has been for a while now. I know most would rather shoot for that fast on the fly real-time action, which is usually a good policy especially for real-time 3D stuff and I'm not knocking it, but given the bottleneck troubles with the "main bus", I would try my hand with the "Time Sharing" thing...
Now back to the topic. lol
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I gotta try my hand with a mod tracker... Definitely on my to-do list. My only issue is the 4 channels to work with; I'd like to do more with the DSP's synth capabilities using more than 4 measly channels... Other than that, the track sounds great dude, I'd love to see SF on the Jaguar.
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I'm interested in getting a couple of skunks... Can't wait for the release.
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The first time I saw "Cybermorph" on the Atari Jaguar was in 93 or 94 when it was displayed at a "Sams Club" store... At that time I thought the game looked pretty impressive for that time period. It certainly looked better than "Starfox" for the SNES.
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10 hours ago, jeremiahjt said:As somebody who planned on buying an XM when it was finished but did not keep up with it closely, what is the status of the XM?
The XM was Curt's pet project wasn't it...? Very sad... I really was looking forward to the module being released at some point in time. It would probably be wishful thinking for the module to be released "as-is" in its current state. Very sad state of affairs indeed if the project has been let go at this point; it wouldn't be too surprising, but it would be a little sad. If they do release the XM, I think it should be labeled the "XM Legacy Module or XMLM" (or something meaningful like that) in honor of Curt Vendel himself, but that's probably more wishful thinking. 😥
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I first read about it in the EGM magazines in the 90s... Then ran into one on display at a local "Sams" store in the early 90s, but never actually got one until later in the late 90s early 2000s. I accidentally ran into the Jaguar scene after finding an old Atari Lynx at a local thrift store, getting on the internet to find out more about the Lynx and saw that "Native" and other titles were still being made for the Atari Jaguar as well as some Lynx title. By the time I got myself a Jaguar, it was well off of the store shelves for some years... I wanted to make "Playstation 1" game, but settled for the Atari Jaguar instead; been stuck with it ever since.
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I know right... What's Atariage without "Curt Vendel"...? He's the official historian here isn't he...? Very sad and very shocking news.
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Wow... Just sad man... I couldn't believe it when I first heard the news... Condolences. 😞
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On 6/7/2020 at 12:39 PM, Cyprian_K said:I wonder why they claimed about that 64bit access in case of DSP. If I'm not wrong, it has 16bit access to the main RAM.
That's on account of the Motorola 68000 isn't it...? The interface was designed to work with the Motorola.
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8 hours ago, Austin said:I think he just wants you to stop talking out of your ass without explanation. I.e., lay off stuff like, "Durr, I bet the Jaguar could probably do this and that, even though I have no idea how the Jaguar actually works, but because I imagined the idea, it clearly can." Not only is it annoying, but it makes you look like a complete doofus.
Look buddy, you chase your dreams your way and I'll chase mine, thank you... Until I master this programming thing I'll continue to theorize based on what I know and post accordingly. If you can't handle it, that's your problem, not mine... But seriously I'll work harder to keep my post correct as possible, but I get the feeling that's still won't be satisfying to some here so the heck with it; I'll post what I think is best... This is a forum after all, I'll take my chances.
Besides most of the stuff I post publicly are based on general knowledge most are familiar with... I haven't even posted the crazy off the wall ideas I have yet for concern folks would really think that I'm off my rockers; I keep that part secret. 🤪
9 hours ago, Sauron said:Fair enough. Hopefully though at least now you know where you stand. No one wants you banned from here.
That's good to know.
5 hours ago, Lost Dragon said:Thread back on topic?
Yes please... Let's get back on topic.
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Yea... I just returned before this turn into some kind of crap show...
1 hour ago, Sauron said:he doesn't operate in the shadows like a certain Kieren Hawken does.
I heard about that little mess... I don't know the full details, but it's unfortunate whatever happen in that regard, we shouldn't be fighting with each other at a game forum of all places. My knowledge of that is from rumors and rumors only, if you're implying I had anything to do with whatever that mess one, please understand that I visit forums and try and input the best types of post that I can put out there to keep the vibe as positive as I can. We all know what flame wars, trolls and other arguments.
1 minute ago, Sauron said:LOL, really? No, neither CJ nor anyone else wants you banned from here. The troublemakers are long gone, and you've never been considered one of them. Considering your membership in Kieren's old FB group, there's certainly some wariness, but that's far from wanting to have you banned. If CJ corrects something you've said, it's because he knows better than you. That's it. He's not trying to push your buttons, and he's certainly not trying to get you banned. If anyone has tried telling you otherwise, they're full of shit, plain and simple.
You posted before I could get my post mine; was still typing when you posted... No one has told me anything, I have a mind of my own. I don't post at AA as often as I use to and when I do, it's usually just one or two or just a few subjects I'll visit from time to time. I know what it is for someone to be worrisome and I try not be that or erroneously start throwing accusations around on people unless I have reason to, but even with that, I usually keep it to myself to avoid situation like this unless someone ask me come out with it. I came out with it so there it is, but CJ came at me first.
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18 minutes ago, Sauron said:Yeah, that's something I'd like to know as well. I know CJ pretty well. Despite appearances on here, he and I haven't always agreed on things, but I would NEVER question his character because I know him to be an upstanding person. And "underhanded shenanigans" is certainly NOT the way he operates, if you haven't figured it out by now. He's not the most diplomatic person, to put it lightly, but there is never any doubt where he stands, and he doesn't operate in the shadows like a certain Kieren Hawken does.
In short...if you have something to say, philipj, then say it instead of trying to besmirch someone's character with vague accusations.
I think he wants me kicked out of Atari Age... Saying certain things to try and push my buttons so he can report it and get me banned or get certain topics I frequent locked just so it can be said that philipj is causing problems. You wanted to know, there it is... I'm not one to accuse anyone of anything, but I'm not a fool either... I just call it like I see it. I also take offence to to his "Verbal nappy" comment! 😠
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40 minutes ago, CyranoJ said:If I was going to be a character, I think I'd be a giant, blue, capital T.
If you want to post absurd comments with no proof or code to back them up I suggest you go off and consult with the folk in Moley's facebook group.
However, when those comments get corrected having the "whatever" attitude and not stepping up and admitting you are wrong is a mark on your character, not the people leading you towards to light. It's not the first time this has happened, either...
Knowing you CJ and your underhanded shenanigans, it probably won't be the last either... You know I can't code yet, but if I was to code and bring here, you'd probably just find some other way to sneak some insult jab or some smart remark to get someone out character thinking no one is wise to your slick antics. But I get the feeling I'm not the only one to call you out on that... Carry on.
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Shinobi 3 had good music... TMNT Hpyerstone music seems to be a direct port from the arcade game minus some instruments. Thunder Force series definitely had good music. A few others you've mentioned, that I haven't played yet, XMEN 2 had some great music on it. I guess the few games I've played on them would better define my statement, but the Genesis certainly had the chops to do great music... I have to admit though that the music I was hearing on the SNES when I first got in 93 certainly blew my mind from games like Super Contra, Super Castlevania, Super Adventure Island that Mr. Street of Rage himself composed for, and I don't won't to forget all of the stuff "Tim Follin" did on both the NES and the SNES... He had such a ear for musical depth and range and was able to convey that on every system he composed on; it was like listen to a full band or an orchestra on NES system let alone the SNES.
1 hour ago, sd32 said:The bad rep the Genny has with soumtracks, come from a lot of american developed games that used the GENS sound engine, which wasnt the best...and also suffered a lot from mediocre midi conversions.
Yea I heard about that on a documentary concerning the Genesis the mediocre music software Sega gave developers... It's too bad about that; Nintendo pick right on up with supplying the SNES with a better sound chip, but I enjoy them both. But you touched on something, that's mediocrity was just what I was referring to... I ran into quite a few of them at the rental stores.
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5 minutes ago, Zerosquare said:Shows how little you know CyranoJ. He's quite a character.
That he is...
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3 hours ago, CyranoJ said:Fixed it for you.
I see you still get a kick out of putting words into other people mouths when you know better... But this coming from a person who some how finds a way to slip insults by way of sarcasm underhandedly. There's always a way to do things, it's how you do it that others are looking at including myself... Coding is great for games and ST pirating, but it doesn't build character, which is something you tend to lack, but then again character means nothing to some people... There's you verbal nappy.
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7 hours ago, JagChris said:They got some pretty clean polygons out of hover strike CD
Games like Hover Strike and Native is what encouraged me into the Jag scene... When I saw what the system could actually pull off was close to Playstation 1 graphics with limitations of course.
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1 hour ago, Zerosquare said:No.
Whatever...
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I forgot about "Gauntlet IV" for the Mega Drive... The music for that game was a masterpiece. I wonder if they used a custom sound engine for that one because the music was not typical Genesis FM mediocrity. Great music; one of few that really took advantage of the FM chip.
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1 hour ago, marcio_napoli said:I was doing 3d animation since 1994, and anti-aliasing was a very, very time consuming feature. It required very powerful hardware.
When the N64 was released, I remember being wowed to no end realizing it could do f##ing anti-aliasing in real time.
People hardly realize how impressive that was for 96's hardware because A) Nintendo honestly chose a bad implementation, over doing the amount of blur, and B) today's computers are so powerful that people no longer realize anti-aliasing was, at some point, an impressive feature to be had in real time.
I think AA was such a novelty for the average person in the early 90s, one had to be in the computer graphics field to pull off antialiasing. I know for me the only time I saw 3D graphics was at the mall arcade. Reading this reminded me of the "Ultra 64 Demo" I saw on YouTube with them talking about how smooth texture-mapping was back them, which implied it was a very big deal in those days. The Atari Jaguar object processor can possibly mimic smooth textures (AA) using the OP's transparency feature.
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I had them both including the Sega CD so it made very little difference to me at that time... I did have to cut a few yards to get both systems in my teen years; I was very impressed with the SNES sound capabilities. The Geny had better sound than the NES, but was still a little limited with the FM sounds; at least until "Streets of Rage 2"... It was the only game that was on par with SNES like sounds as far as musical depths and quality. Very few Genesis games really push the sound chip they SOF2 did. Even Konami, who made some of the best SNES music, didn't really do too much justice for the Genesis, but looking back today SOF2 had a lot in common with arcades that had FM chips with PCM playback capabilities embedded on the chip... They made good use of the PSG sound chip as a PCM playback mechanism.
7 hours ago, Lost Dragon said:The Apple II is a system that is completely alien to myself, never seen one, used one etc.
So it was interesting to hear John talk about that platform.
My school had an Apple II in my early teens, I've never really used one before, but I've always been curious about them.
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Atari Jaguar vs Sega Saturn hardware power
in Atari Jaguar
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Nintendo basically did what Sega did by going to an industry standard when they made the N64 back when Mario would make appearances on electronic bill boards in basketball game as a real-time CGI; they basically went the way of SGI (Silicon Graphics) type technology IMO... Same way with Sega when they created the "Virtual Racing" arcade game, however it seems like Sega was trying to do their own thing based on the "sprite based" arcade games that they were already doing with such games as "Out Run, Space Harier," and so-on thus the Saturn hardware seem to reflect some lessons from those proven technique. The good thing is that the "Atari Jaguar" seems to be right on the heels of the kind of graphics Sega was producing with the "Object Processor" originally designed for the Panther... I can go on and on about that sort of thing so forgive me if it seems like I'm coming out of the blue. The only problem with the Atari Jaguar is the "Video RAM" or lack there of in comparison to systems like the "3DO, Sega 32X (which has less RAM then the Jaguar, but better access to more memory than the Jag), and the Sega Saturn" which has more than enough video memory to give the Playstation 1 a run for a short time.