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Posts posted by philipj
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Thanks for your input... This will certainly help in my decision making.
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Did you or anyone else every have any complications or problems when using CRY mode?
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If you had to choose between using "CRY mode" to do all of your 3D shading versus making your own shading scheme, which would you choose to do and why?
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I wonder how far along the project has come?
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That's good to know... It'll be facinating to see more new games for the Jaggy.
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Sorry about that... I thought my computer was freaking out on me. (Embarrasing ) Please resist the temptation to laugh
Anyways... I remember a while back when I was comparing the 32X version "Virtue Racing" to the Jaguar's "Checkard Flag" and before I know what the Jaggy was capable of doing, it often puzzle me why the frame rate to Checkard Flag be as smooth as Virtue Racer. Has anyone ever requested the source to Checkard Flag?
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I'd often thought about hacking "Flip Out" and just converting it into a Flash ROM... I was very disappointed when playing that game after I bought it.
I think it would be cool if the "source code" to Checkard Flag were released.
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Here's a good question I'd like to know... If you could changes something different to a bad Jaguar game to make it better, what would it be?
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I know that all too well... That's "Trevor Mcfurry", but I love the graphics. That's one game that showed the Jaguar's potential. It's too bad it didn't turn out better.
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You know what would be really neat? If Matthias used his Ethernet technology to build a better Jaguar CD Unit at a cheaper price. I'd buy it.
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Seriously, i can´t read all those jaguar is full of bugs things any more. What particular
bugs did you stumble across you had to change your whole design due to limitations or
bugs of the hardware ?
In my opinion most of the hardware bugs people are complaining about today are
not hardware related and just buggy source code. Jaguar is a complex machine, most
the things should be done in assembler which makes it even more difficult.
We had no problems with bugs when we developed Native a couple of years ago and
it is using quite a bit of the hardware in the machine.
Of course there are some limitations and the most obvious error seems to be the
famous network bug.
There are some bugs in every system, Lynx, Falcon, Dreamcast, all the newer systems,
I don´t see jaguar to be a lot more buggy then those.
Johannes / Duranik
If that's the case, I see no reason why there shouldn't be a flood of releases for the Jaggy. I hope to make arcade style games for the system. The thing I have problems with is getting hooked up via BJL especially in WinXP... I know there's some way it can be done using the "DOS Box" emulator and some other Window plug-in, but I just can't seem to get a connection. This is why I'm so glad that Matthias is making that cartridge hardware for the Jaggy, that is if it actually get released. It's much needed and it's certainly long over due.
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Has anyone actually do any reverse engineering on the Jaggy?
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I always felt that game could've been better... I'd certainly pay $50 bucks for it.
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I'm planning on getting one although I would like to see more cartridge games.
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To me, the Jaguar has great potential for newer developments from a software stand point. I think the only regret I have about the Atari Jaguar is that I can't seem to find a C compiler for the GPU and DSP... I really hope I see more developments for the Jaggy and I think it's just amazing that the Jaguar community has lasted this long. If that doesn't merrit for newer games for the Jaguar then I have a bridge in Manhattan for sale. It's good to see that the community is holding strong.
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Also... The video game phenomenon as we know it today started in the
arcades as we all know. I would like to see that same innovation for
the Jaguar. I think the Jaggy deserves it.
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I wasn't so much speaking in terms of remaking arcade games for
the Jaguar, but here you have a system well more powerful then
even the Neo Geo. I used the arcade as a reference in terms of
what it would take to make the very best video games for the
Atari Jaguar 64. Arcade games are typically made for one purpose
and one purpose only and that's to get people to play pump their
machine with quarters thus there's always a competitive-ness to
the art of making the very best games for a certain system that
a company truly beleives in. As a result, some of the most
innovative games push the limits what a game hardware can do. In
a way I was speaking in terms of innovation for the Atari Jaguar;
new games for the Jaguar 64.
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Has anyone ever used the C compiler for the GPU/DSP from this website?
If so, how far has anyone gotten with it:?:
http://hem.passagen.se/isvar/jaguar_server/jserver.html
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It's not so much porting an already existing arcade game to the Jaggy,
rather it's an opportunity of tapping in the competitive edge of
making games for the Atari Jaguar. Pretend that you're Jaguar is an
arcade system and you've been given the opportunity to make a game for
this arcade system; what kind of game would it be? What kind of
features what you give it attract people to play? It's more or less
adopting a new/fresh attitude about the Jaguar as a means of
redefining the Jag in this present time. What was it that defined Atari's\
most popular arcade hardwares...? It was the games. I think Trevor
McFur was a great looking game and showed a lot of potential in what
the Jaguar was/is capable of doing despite the odds. Why not take it to
the next level and see just how far the system can be pushed.
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In a way in speaking in terms of looking at the Atari Jaguar in a different way
from a developers stand point. If I ever get around to making Jaguar game, and
I will eventually, I want to make arcade games for the Atari Jaguar in the spirit
what makes for a really great arcade game. I suppose it's more of an attitude
then it is a specific arcade game I'm referencing and that is to make the kind of
games one would like to see in an actual arcade for the Atari Jaguar in the spirit
of the arcade. I think it's a neat way to get people interested in making games for
the Atari Jaguar. The Jaggy has some short commings, but it also has some benifits
from a programmers stand-point in the since that older arcade machines like the
"Atari System 1 & 2" (which is my personal favorite) that did become successful
didn't have the power that the Jaguar have. So if you had a chance to make your
very own arcade game for the Jaguar 64, what would it be?
That's the attitude I'm talking about. It's all about getting into the spirit...
of game making that is. I think the Jaggy deserves it.
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Well... I like to think of the Jaguar more as an Arcade system more then a home console. I remember my first impressions of the Jaguar as being the next arcade console; at that time it was hard to think of Atari with thinking about all of the arcade games they made... I think if game makers approach the Jaguar and think of the Jaggy as an arcade system at home, it might bring the Jag-64 to a new light or a new way of looking at the Jaguar system. A lot of people download emulators and ROMs to sometimes get or re-live that arcade experience... Well the Jaguar is well more powerful then the Atari's most popular arcade hardwares like the Atari System 1 & 2; certainly more powerful then the Neo Geo MVS. What if there was an incentive or a competition for the one who can build the best arcade game for the Jaguar? What better way to bring the arcade experience home then arcade sticks for the Jaguar... It's a good way to keep people pumped about making Atari Jaguar games.
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There use to be a website that had instructions on how to build a Joystick for the Jaguar. I got a hardcopy of it somewhere, however the last time checked, that web site doesn't exist anymore.
You know what would be a neat project? If we made Jag games just to accomidate the use of a Joystick for the Jaggy. It could be something to get people stired up about making Jaguar games. The only thing is, who would actually make Jaguar joysticks?
Anyways... It'd still be a neat little project.
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Maybe that's the whole mystique about the Jaguar and that's the human will to conquer and overcome the challenge kind of like how people do in extream sports. Who in they right mind would want to bongy-jump off of a cliff or ride a mountain bike off deadman's incline; yet people do it anyway and it get's glamorized on TV. That's the way I like to think of myself when I'm brainstorming ideas for the Jaguar. Look out Tony Hawk, there's a new Jaguar programmer in town.
Sega CD Games On Jaguar CD
in Atari Jaguar
Posted
I like to see "SilpHeed" for the Jaggy.