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Everything posted by philipj
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It's just nuts how they got Outrun ported to the Spectrum... I'd like to pull something like that off on the Atari 5200/800.
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Power Drift for the "Turbografx 16" find a decent compromise... I think the game is doable on the Jag on some level.
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Wow... That's kind of messed up. SMH
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That old topic haven't seemingly been touched in a while, but that particular topic probably would've been the better place to put post... "No Second Prize" is very impressive "Atari ST" game... Very low polygon objects in fast real time response in game play. Same here... I think "Power Drift" beat "Mario Kart" to the punch considering how the game was made... I think mode 7 style background would allow for more 3D polys theoretically where the vehicles won't look as bad. The cars in "Checkered Flag" had amount of polygons looked great for its time. I've never owned a CD unit for the Jaguar, but I was very impressed with what this game pulled off on the Jaguar... I'm talking about 3D polygon racing vehicles in a pseudo 3D environment like mode 7 or a tunnel style game like "Outrun". Here's an arcade game by "Konami" called "Racin' Force"; this game uses pre-rendered 3D sprite vehicles in a 3D voxel environment with little to no polygons. It looks like a tunnel game very "mode 7-ish" with some of the graphics. Very impressive stuff.
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Are my post that bad...? It's been about 6 months since I even started a new post. I didn't see a problem in starting one on something we talk about anyway. I don't see the big deal.
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That game was probably rushed out of the door just like the Jaguar system was... It is a very early 90s game and probably one of the first to use polygonal 3D texture-mapping that old game is not a good example for texture mapping on the Atari Jaguar. "Skyhammer", on the other hand, is a much better example for 3D texture-mapping even though it's not a racing game. It shows that in the hands of a good artist, good texture-mapping can be pulled off. "Top Gear" for the GBA isn't just a 3D texture-map based game, it's an arcade style tunnel base racing game that uses mode 7 style effects similar to "Atari Karts" or "FZero for the SNES" where the only thing that's polygonal with texture maps are the vehicles... That means low polygon-count 3D objects with very minimal use of texture maps on them, which is something the Atari Jaguar can possibly pull off. "Checkered Flag" for example used the same 3D model vehicle with different color variation, but what help to slow the game down was the high polygon background environment as well as the 68000 AI taxing the system. I posted another game called "Slip Stream" arcade by "Capcom" that also uses a tunnel based pseudo 3D effect; imagine the car in that game polygonal with texture maps on it... If you can envision that then you get the idea of what I'm posting. Also, on another note, I don't see anything wrong with staying enthused about getting ideas and putting them out there, but I guess if people are just plain tired the same old post, well to each is their own. However I wouldn't be into the whole Jaguar thing this long, but that's what gives definition to the phrase "Atari Jaguar Enthusiast", but I here you on the "Supercross 3D" game... It absolutely was a steam pile that probably never should've been released, but then again the "Sega 32X" had "Motorcross Championship" and it was almost as bad, however it did have some great background pseudo 3D (something the Jag can also pull off) effects and it played a tad bit better than Supercross 3D.
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This YouTube of "Top Gear Rally" for the GBA popped up on my YouTube feed... The first thing I thought about was the mode 7 effect combined with the polygonal 3D models in the game. It looks as if they took a traditional tunnel based racing game method with the mode 7 scaling sprites. Imagine "Superburnout" on the Jaguar only instead motorcycle sprites, you have real texture mapped 3D polygon objects. Just throwing some ideas out there at the moment; it certainly worth putting out there where I think there some possibilities of something similar for the Atari Jaguar.
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How To Start Learning Atari 8 Bit Assembly For Free
philipj replied to eugenetswong's topic in Atari 5200 / 8-bit Programming
Well... I use the cheapo inks from ebay to print everything. I have an HP 8600 and that thing is a serious work that print on both sides of the paper in one roll and it does very fast. I find that it's trial and error with ebay ink where some inks are not of that good of quality, but when when it comes to printing large amounts of pages, I'll take the quantity over the quality. The ink I get only cost around $11 a set so I just buy a couple of them a month just to keep plenty around and that's just pennies on the dollar although I do have to admit it's been some trial and error using third party ink; some inks aren't always full to capacity so you really have to find a good source at a good price. HP machines will send error messages...? It knows HP products from other third party products and sometimes will lie and say the cartridges is running out of ink or can't read ink quantities or some times will halt printing while the error messages are up... Just ignore them, exit the error messages and keep on printing until you actually see the ink physically running out as it prints to paper. It's a bit crude but has been very beneficial and has all but worn my printer out. Below is a pic of my print outs; some binders has up to four books in them. I've printed books before using lower quality printers even manually reversing pages to print on both sides to save on buying more paper, but the 8600 is a beast printing both sides rapidly in "Draft Mode" and I've been loving every minute of printing all of this great information. -
How To Start Learning Atari 8 Bit Assembly For Free
philipj replied to eugenetswong's topic in Atari 5200 / 8-bit Programming
Chances are you probably have... lol I just put that in there because over there I was known as "Ace", but I was a member here at AA before I was there at JS2 so I wasn't able to change my name here without starting a whole new account. I spent a lot of time in the Jag forum and the Atari 7800, in fact I was a moderator for the 7800 forum in hopes of making new games for the system, but it never worked out that way. Stephen I think I talked to you in the Jag section here. I was just re-introducing myself here because I haven't posted in the 5200 section in ages man just in case someone new is here. Really the Jaguar and the 7800 has been my main forums. -
How To Start Learning Atari 8 Bit Assembly For Free
philipj replied to eugenetswong's topic in Atari 5200 / 8-bit Programming
Hi... My name is Philip and I made hard copies of some Atari books I was suggested some time back thanks to my HP workhorse of a printer... I even got a few custom prints for the Atari 7800 and the 5200 which includes official docs from Atari concerning the hardware, schematics, notes, copies of websites I found useful with information, all to help gain understanding on Atari hardware. -
Yea the artwork is pretty good... I couldn't help but notice.
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I had quite a few stuff in my video game collection before selling it off to ebay, which was quite a lot of stuff... From the Vectrex, Atari Lynx, Fairchild console with about 11 games, Sega CD with a crap load of CD titles and cartridges, Dreamcast with 20+ games, just a whole slew of retro stuff that I sold on ebay shipping whole console lots out of the door myself. People were really buying these games collections, but that's because I had good little collection of stuff and it sold especially when the price was right. I had the good stuff and not a lot of sports games that you'll see in bulks on ebay at cheap prices that tends to sit for sale for a long time either. The lesson I got out of that little selling experience is that people will buy the games if it's good enough especially if you have exclusives like the portable "Turbo Graphics 16 console" that I was fortunate to have two of them from a thrift store find for $38. lol I think if the game is of a reasonable quality, people will buy depending how good the game is, but it would be a niche audience because of how old the game system is. The experience kind of showed me something about selling retro games and that's the fact the people will buy if the game is really good, everyone likes to buy a really good classic game that's really fun to play rather it pushes the game system or not. That's why I say if you consistently make really good titles over time, people will buy your stuff if it's good like they did with "Battlesphere" at $80 a cartridge in the beginning despite it taking a while to make; but I think it would always be a risk when considering how old the Jaguar is. There wasn't that many games released for the system so I think there some room for new titles... It depends on the developer.
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I think the Skunkboard as a cartridge format is great; I'd like to re-purpose the Skunk for home-brew custom games... I got a lot of reserved skills I haven't used in a while that I can certainly put to good use making home-brew games. I think if you make a really fun game with good quality art and music to back up the fun factor, it could pay off over a consistent long-term if people know your stuff is good. But with home-brews, it's never really about the money unless you need it, then it turns into something else... There's never really been a lot of money to be made with home-brew games unless it was really good; As a comic book and video game collector, I would shoot for both the hardcore gamer and the hardcore collector.
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The Motorola 68000 really does seem to have some good qualities in its own right... I was just looking at how the ST handled "Zarch" just using minimal polygon and a particle system as well as handling all of the sound fx. I wouldn't put all of my chips squarely on just the 68000 when it comes to the Jaguar, but I think the if it can pull of simple task quite reasonably on the ST, it's just a matter of finding how to make the best out of it. If only "Checkered Flag" had been optimized a little better.
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No seriously... I've wanted to do something for with WMCJ for a while and sort of let the idea go over time, but the "Revolution X" thing...? Really the idea came with "Zombie Raid", but the Rev X game with the pseudo 3D perspective along with the fast action (just something I fancied), the closes thing to something like on the Jaguar is WMCJ having the similar effects like Rev X, but I think the game is using real 3D perspective beyond simple scrolling and scaling. I just posted the Rev X as something possible to shoot for; it doesn't have to be a direct port of the arcade game, but a different or new game design that has just as much impact; I am an artist after all. But yes I'm pretty serious about such an idea despite the slow wheels of progress and real life. But keep in mind I'm just getting back into things after being away for a while, I'm also trying to bring an optimistic point of view on things to help bring some positivity to the table, but I guess it doesn't always interpret as such, but I still have hope this Jaguar forum. Also... I mentioned this idea on JS2 some years back so the idea is very old but still very good.
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Revolution X was a really good arcade game compared to the piss poor Genesis version... I also like "Zombie Raid" arcade game; I use to play that at a pizza parlor. A while back I wanted to use the "White Men Can't Jump" source code to make a shooter similar to Revolution X... But I think that game used real 3D versus the pseudo 3D used for the RevX arcade; a very good example of 2D sprites in a 3D environment... Still I would love to make a game like that. Someone posted "Beast Buster" earlier...? Great game also.
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Ok since this is a theoretical "Pipedream" subject, here's a couple of inspirational imagery from two of the best games to ever do it graphically on the "Playstation 1", Grand Turismo 2 and Ridge Racer Type 4. These games were simply masterpieces really showing off the PS1 hardware toward the end of the systems life cycle... It would be neat to see something like this on the Jaguar.
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Ok... WARNING...! Massive pixel overload. I've uploaded this once before, but I'll do so again. Below are some car concept I did back in 96 or 97 inspired by a few games I played back in that day; games like "Outrunner (Data East Sega Genesis game), Rock-N-Roll Racer (SNES), Ridge Racer, Wipeout, and Need For Speed". This was once my pipe dream game concept at one point and still sort of is sitting on the back burner; I used an old "IBM 386" with Windows 3.1 to draw the images from scratch with just a couple of them actually copied from actual sketch drawings I did; all images comes directly from old diskettes. With only 16 colors to work with, mixing colors to simulate shadows and other colors was very effective; a real learning experience for me. If you look at the images that actually have landscapes on them, you can see those dithered like color mixes using no more than 3 or 4 colors. Maybe one day I'll revisit the old drawing and do something for the Jaguar system.
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"Winter Gold" for the SNES had a nice look to it... It sort of reminds me of the intro of "Flashback" with the vector graphics.
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That game seemed very simple as far as how the game was designed... Some kind of equivalent would be very nice for the Jaguar just for show. I've always admired how both "Assembler" and "LISP" was used to make the game versus using C or C++, which was the normal of that day. I found that there's a version of "FRANZ LISP" for the Motorola 68000 out there that was abandoned for to the public around 1984 in favor of for an ASIC standardized version. Very cool stuff IMO. Not to say the same kind of thing can be done considering the Jaguar is very different animal then the Playstation 1, but I find it very cool none the less.
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The SNES version was pretty decent; the music to the game was very good... I only played the Jag version when I got my first Skunkboard a while back... The music to that game was OK, but the high resolution made for a somewhat different experience in the game play versus the SNES version.
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First you put words in my mouth, you blatantly lie on me saying I'm trashing AtariAge, then you put a post of my quote as if to legitimize the lie as if you got proof when you know that isn't at all true. I have nothing but the up-most respect for AtariAge as an Atari fan myself; why would I want to trash Atari Age for...? I have nothing against AtariAge, but once again you spew off with false accusations against me, but I'm the one releasing false information. I mean put yourself in my shoes; if someone did you that way, what would you do? It's usually good manners to do to others what you want done to you, if you don't want it done to you, you probably shouldn't do it to anyone else.
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But that's just it... I never said it couldn't be done... You're putting words in my mouth. Not so simple. I fully understand the "Buzzer" response, but where is it I said it couldn't be done? Those are your words, not mine.
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The only one I see who's says I don't understand what I'm talking about is you, but I suspect there are others since wolves travel in packs. I gave the best description to my understand and you put a name to that description, but then you insulted my intelligence by telling me that I don't know what I'm talking about. It's no wonder there's just a flood of people over to let loose there discussions and talk like normal forums do because guys like you make them feel welcome by insulting their character... NOT. You're good for releasing ST games, but you have bad people skills, you really should look in the mirror sometimes, but I bet on some level you get some kind kick out of this trying to get people's dandruff up. On one you you tell me I don't understand what I'm saying, but on the other hand you put words in my mouth by making assumptions you know nothing of; two wrongs don't make a right.
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Number 1, I'm not admitting to anything, I'm merely having a decent conversation on a public forum... Number 2, I don't know what "incorrect information" you're referring to; please enlighten me, other wise don't make or respond to assumptions with sarcasm and smart alley remarks. It tends to rub off wrong or just turn people away from an already troll weary Jag forum... It's not what you say CJ, but the way you say it. If I have incorrect info, simply point it out to me without insulting my intelligence with accusations of spreading incorrect info and I'll explain or take the correction like I've done in the past. THANK YOU
