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Everything posted by philipj
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Its 1993, you're in charge of the Jag, what do you do?
philipj replied to A_Gorilla's topic in Atari Jaguar
I don't think anyone has ever said that before. Careful, credibility is easy to lose Ooohhh Kaayyy... -
Its 1993, you're in charge of the Jag, what do you do?
philipj replied to A_Gorilla's topic in Atari Jaguar
I think the market place tends to become a hard and unemotional task master when trying to fulfill the competitive nature of supply and demand. It seems that usually when a company starts out with that creative momentum at the start, I think the business aspect can quickly become the cruel reality check that can cause that creativity to lose it's momentum for the sake of supply and demand. Most true artist often have to compromise for the sake of time in order to meet the consumers immediate needs; one would have to be totally committed and resolved right from the start to keep as much of that creative edge through out the business aspect that's predominant in the market place. I think that kind of commitment goes beyond just the business aspect of (quote) running a business just for the sake of business as usual... That's more or less an integrity issue then a business issue and sometimes integrity and business doesn't always mix depending on who you're dealing with. The moral of business and the moral of creativity probably need to be balanced out before any real business takes place otherwise I think the bureaucracy of trying to keep a company going might become the difference between selling innovative product that you believe in or just trying to make a dollar. What might be creative opportunities for one person is just a dollar sign for someone else who trying to pay bills... Atari was losing in the market and rushed the Jag 64 out the door trying to make a name for themselves as the "comeback king" in the console market. I think you hit the nail right on the head carmel_andrews. -
Check out this website I ran into... Who would've guest that 3D Studio got it's start on the Atari ST. http://www.asterius.com/atari/index.html
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Check this out... It's the Atari ST on "Computer Chronicals." http://www.archive.org/details/atarist Atari ST versus Amiga. http://www.archive.org/details/Amigaand1985
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By all means take your time.
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It looks brand new... Like a new car or something... Great find.
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It would be simpler... The graphics would be basic but there's always room for improvement especially when it comes to the Jag. Most Genesis fans I know were bigger fans of the Streets of Rage series. Golden Axe 1 was great -- but most people I talk to about Sega were disappointed with Golden Axe 2. I've really never heard anything negative about Streets of Rage 1, 2 or 3. Most people pick Streets of Rage 2 as their fav.... I am a bit partial to the first one -- since it started it all. Golden Ax 2 was a little dissapointing, I still wouldn't mind using the engine and tweaking it a bit for the Jag. SOR 2 was the game that made the biggest impact to me.
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It would be simpler... The graphics would be basic but there's always room for improvement especially when it comes to the Jag.
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It looks good... I look foward to playing it.
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We need a Tekken style game with real gameplay. FFO was ok but it can't touch Tekken of Virtu Fighter.
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What Games On Other Systems Show The Jaguar's Power?
philipj replied to A Sprite's topic in Atari Jaguar
The difference between the PS3 and the Jag is that there's enough stuff about the PS3 that'll keep the programmers busy for sometime... That nine core processor is a big temptation untapped for both the scientific and entertainment industry so the hardware isn't going anywhere any time soon. It's just a matter of time before Sony go down on the price and when that happens, you'll start seeing a lot of model 2 PS2 systems at the fleamarket. http://www.youtube.com/watch?v=rnCZl6NNUBc -
What Games On Other Systems Show The Jaguar's Power?
philipj replied to A Sprite's topic in Atari Jaguar
Now that sounds crystal clear... That's nice work. -
I think a good place to start with a project like that would be to look at the "Native Spirit Code" and see how it's sprite engine. I believe RAM was an issue with that game thus probably being the reason why it was never released. It was a very impressive looking game when it first hit the scene it certainly made me want to dev for the Jag.
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What Games On Other Systems Show The Jaguar's Power?
philipj replied to A Sprite's topic in Atari Jaguar
Its not even that impressive Look at the draw distance people, its absolutely miniscule. No wonder it can cope with drawing the tiny amount of data required for that demo. It's looked better then the games that was released on the 32X... Probably wouldn't have been good for a racing or something of that nature, but it would've good for Virtua Fighter, Zaxon, space games that wouldn't require a lot of detailed 3D background provided that a 3D artist sticks to a good polygon budget and be very mindful of camera angles. With the Cojag using an entire hard-drive to store it's game data just for video playback, it would've been cool to see that data used for more then just video playback. The KI arcade machine used a combination of both video playback and realtime 3D engine on a hard-drive using the Ultra 64 machine that turned out to not even become the N64 latter on. The Jag was/is more then able to handle it which is why I'm glad I got a Skunkboard with USB support. I think if the Jag was utilized similar to the Neo Geo handled graphics from ROM, we'll only be scratching the surface of what the Jag is capable of doing beyond 2D. That 2612 Yamaha chip is great music chip... Games like SOR 1,2, & 3, , TMNT (which almost sounds like the arcade), and pretty much anything Tim Follin made really just pushed the 8-bit chip to the limit. The I know the Jag DSP is well able to handle FM synthesis because it supports a wave table but I would like to see the Jag do FM synthesis similar to the a so that more then 8 sound channels can be used. for the Jag was really good; I think a mod-player was used for that game. I wonder if the Genesis Z80 can utilize delta compressed PCM for the 32X PWM? The Motorola really should be used for other things then sound... I don't know. The M68K should be fast/strong enough to handle both AI and sound if it shared some task with the Z80. If the game F-22 was used for 3D purposes using both the M68K and Z80 for coprocessing to produce 3D on the Genesis I don't see why both "processors" can't handle AI and sound as well provided that the RISC on the 32X handles the graphics. -
What Games On Other Systems Show The Jaguar's Power?
philipj replied to A Sprite's topic in Atari Jaguar
I guess the 32X just wasn't built for that type graphics to be practical for interactivity... That's too bad. It's still the best I've seen come from the system. I think it would be cool to see someone actually pull it off for both the 32X and the Jag. Checkered Flag came pretty close. -
I agree... I think SNK labeled their Neo Geo as a 16bit even though it was capable doing 24bit task... Or so I read somewhere.
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What Games On Other Systems Show The Jaguar's Power?
philipj replied to A Sprite's topic in Atari Jaguar
I've seen it, it's not even in the same league as the Jag or 3DO versions... It will probably be more in line with the SNES version. Check out the 32X demo youtube... Those two RISC chips on the 32X module, much like the Jag, really didn't see any meaningful potential pushed to the forefront. Plus the Saturn release caused some games to be a little watered down as far as the 32X being pushed to the limits. -
I see no reason it can't... I've always felt that 2.5D is the next level for the Jag 3D visuals. It reminds me of " " for the 3DO system; it seem to use a very simple character animation system as well as good scaling and rotating effects. Very basic 2D effects optimized for 3D or 2.5D visualization would certaintly work for the Jag. Just look at and for the Jag.
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I think it's just a matter of rethinking how 2.5D is being done. The Jag has a great 3D system, but it handles 2.5d really well; it's just a matter of harnesting that 2.5D goldnugget and exploiting the hell out of it to memic 3D functionalities.
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It would make for a great little project though.
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For that matter what about "Tekken 6?"
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I'm not sure what the going rate is for the game, but I paid full price when it first came out and wasn't disappointed. Just don't expect it to look / play like Tekken 6 and I think you'll find it's a good addition to the Jag library. I think it has decent graphics, decent music, and an acceptable framerate. Stephen Anderson Or play like Tekken 2 for that matter. It didn't disappoint me too much. I think when I first played I was exposed to Tekken 2 a lot and may have expected too much from the game. But having known some years latter the Atari Jags limitations, they really did do a good job with FFL considering that there's little support for texturemapping. It's probably the only game that really pushes texture mapping to the limit on the Jaguar.
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I have FFL beta... Do I smell ebay oportunity? Cha-ching$$$$$
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I had a few of those mags a while back. Man it would be cool to release some new Jag games just for kicks.
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Windows 2K/XP/VISTA Compatible Dev Tools Released!
philipj replied to belboz's topic in Atari Jaguar
Finally... Windows Jag dev tools that works.
