What was the Jaguar truly capable of? in Atari Jaguar Posted October 30, 2018 · Edited October 30, 2018 by philipj Getting the jRISCS to 'emulate' the rest of the Neo Geo is impractical and likely impossible as several people have suggested. Trying to emulate or simulate the Neo Geo and dump its screen 60 times per second just wouldn't happen. Could the Jag natively throw around as many sprites as some Neo Geo games? Sure, at least from what I've seen. With RAM and ROM limitations (just for starters, never mind bus speed and game logic) the Jag likely would struggle with some Neo Geo games. But I won't speculate beyond that because personal, work, study/research, and business reasons prevent me from diving into RB+ (for the next few months, after that who knows... ). But I don't presume to know better than people who actually know. What I'd do (and suggest anyone with more time than me do) is to grab some sprites from here https://www.spriters-resource.com/neo_geo_ngcd/, then find the sounds, and then code something up in RB+. Anything. Rather than speculate, go do it. Much more productive than telling those who are intimately familiar with the system what it can or cannot do. If you can put together complex music using mod trackers philipj, you'll cope with Basic programming easily. I'm far from a great coder (mostly self-taught), yet I teach it, and have done so for nearly 20 years. If I can, anyone can. I appreciate that Skip...! Very encouraging stuff; thanks a bunch. I never thought of it in that way about programming and mod trackers; it makes perfect sense after reading it. Also thanks for the link... Was looking at all of the animation work done on Metal Slug 3 admiring the level of art work put into the making of that game. Very cool stuff.