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English Invader

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About English Invader

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  1. I was playing this the other day (4MB STe, TOS 1.62, UltraSatan hard disk) without any problems. The existing version seems to be fine for people who are using the real hardware.
  2. My fastram seems to be properly installed now - at least it appears to be connected to the motherboard and the AmigaKit screen is booting up and I'm not getting a yellow or black screen. I'm planning to install the WB through the PCMCIA slot. I've put the HDF file for 211 on a CF card and put it in the adaptor but the AmigaKit install wizard isn't picking it up. Do I need to format the CF card through UAE or anything like that for the Amiga to recognise it or is HDF the wrong file?
  3. I have a copy of the CP/M emulator knocking about as well. It was part of a job lot for an original model ST I bought a few years back.
  4. The cable you linked to goes in the monitor port (which all ST models have) as opposed to the RF port (which is only on the STm, STfm and STe models) but hooking up to a modern LCD TV is a very mixed bag. I had to go through three different TVs before I found one my ST liked; it was worth the stress and I wouldn't change my dedicated ST set-up for anything but expect a struggle. And, in response to your second question, there are plenty of original model STs with the RF modulator and the GEM desktop in ROM (I personally have one). The floppy disk OS was just something they did early on and changed when they realised it sucked and that they could get a massive advantage over the Amiga by having the desktop environment in ROM.
  5. I have plenty of old disk games that work just fine but it's nuts to pay £200 for a 3.5" floppy game as these disks can crap out anytime (£30 tops for any game but most games will be a lot cheaper than that). Plus, you're better off playing the homebrew STe version which IMO is the best version available to date (on all platforms). The original ST version leaves much to be desired due to the scrolling issues referred to above. Also, check out Super STario Land for an excellent Mario clone that's a lot closer to the original Mario gameplay than Giana Sisters (there is also a sequel called Super STario Christmas). If you don't already have them, you would be much better off spending that £200 on a 4MB STe and an UltraSatan hard disk which will be your passport to the games I've mentioned and a lot more besides.
  6. I can add Metal Slug, Marvel vs Street-Fighter, X-Men vs Street-Fighter, Puyo Puyo 2 and Layer Section to the Saturn list. I had language issues with the Japanese versions of House of the Dead and Baku Baku.
  7. People have replaced the internals of these battery packs with something a bit more contemporary (can't remember the specifics but I've seen them on eBay as well as mod videos on YouTube) and they get about 8 hours life out of them per charge (which is a lot better than the 3 hours I used to get back in the day). Personally, I just use the mains adaptor these days anyway. Neither the Lynx or the Game Gear offer the kind of portability that would make it worthwhile for me to use them on the go (I'd much rather play them crashed out on the sofa).
  8. I'm a long-standing Game Gear collector with over 300 games and accessories and I'm absolutely disgusted with this. A full size replica with 40-50 games would have been a no-brainer purchase but a micro with 4 different games for each colour is a joke.
  9. Thank you for your help. I've reconnected the IDE CF and the Amiga Kit screen has come up so that part now seems to be fine. I'm less sure about the Fastram though. The first couple of times I booted up there didn't seem to be any problems but I got a couple of system failure screens (one yellow, one black) the last couple of times and everything booted up fine as soon as I removed the Fastram. The seller I bought the RAM from provided an isopropyl alcohol swab to clean the outside of the CPU before connecting. I tend to be wary of cleaning solvents and only use them as a last resort but it looks like this may be a necessary measure for the system to pick up the RAM. The only other scenarios I can think of are that the RAM was DOA (which I doubt - the seller has a good reputation and provided detailed instructions for the RAM's installation) or that I've inadvertently damaged the RAM through inexperience. At the moment, I'm just relieved that I didn't damage my Amiga.
  10. I'm in the process of upgrading my A600 for WHDLoad. I've plugged in the IDE CF and some 4MB fastram (there was already some chip ram in the expansion slot that the previous owner installed). All I'm getting on boot-up at the moment is the purple disk screen but I can see a red LED light coming through the case so presumably the IDE CF is making some kind of connection with the board. I've tried switching the master slave jumper on the IDE CF but still the same result. I believe it's connected properly but on close inspection some of the motherboard's IDE pins are still visible and I've tried pressing the connector down with a bit more weight but it's not making a difference. The IDE CF is a pre-prepared one from Amiga Kit and the instructions say that they recommend a KS ROM of 37,500 or above (mine is 37,300) but "recommended" is not the same as "incompatible without it" so in theory the IDE CF should still be working in some fashion. The only thing I can think of to do is to pull off the IDE CF and reconnect it but I'm worried that one of the pins on the other side is going to go crack the moment I try that (my life lesson for future projects from this is that IDE is a real PITA). Please help.
  11. I'm not sure if this is applicable to the term "retro" but, for me, the thing that makes a system worth investing in and collecting for is the ability to use it once the manufacturer drops support and that question mark is becoming bigger and bigger with every generation. If we take the Atari 2600, the real hardware works just as well as it did in 1977 and, whether you use original cartridges or a Harmony, the full games library is fully accessible. This is more or less the same deal for most cartridge based systems as the games were able to be digitally archived from ROM dumps and preserved to run identically to the original cartridge. If we move on to the disc based consoles, the situation becomes more problematic. These systems have proprietary optical drives that fail over time; the games require a lot more storage; the transfer process from disc to iso is a lot more fallible; if you invest in a digital solution for your games, you can expect 60% of the games you want to play to work (at best) and the rest will be reliant on a used market where discs may or may not fully work (irrespective of condition). This situation can also be applied to the home computers which are mostly reliant on "cracks" for their preservation where the coders were often more interested in showing off their demo skills to their mates than preserving the original game in its entirety. And now we move on to the systems that rely on internet use for authentication and updates. These systems pose the biggest problems and I imagine any use after the manufacturer drops online support will require the user to "jailbreak" the system for an alternative operating system that will run pirated games with all the relevant updates (with all the attendant issues of legality, reliability and storage (these games aren't getting any smaller!)). An off-the-shelf console and a collection of disc games will be as good as useless. My opinion is that feasible and lasting collectability and convenient access to a entire library of games ends with the PS2 and the original XBox as these are the last systems you can play without accessing the internet.
  12. I didn't get a Dreamcast until 2011 and one of my initial concerns was that the controller appeared bulky and difficult to handle (I actually posted on a couple of forums to enquire about the controller and a couple of other things before buying). In the end, I felt the controller was a comfortable fit for my hands and I've spent many a happy hour playing Dreamcast games. I think the XBox 360 pad edges it for comfort and design but I'm a happy camper with the Dreamcast controller. But then, I'm happy with most of them. I just work with what I've got. People slam the N64 controller but two things I love about it are the four-way C-button and the middle Z trigger; they both feel so intuitive to me. One thing I don't get is the demand for everything to be wireless these days. A while back, someone was selling bluetooth adapted Dreamcast controllers at £100 a time. Nuts.
  13. TOS 1.04 and 4MB RAM will give you a set-up that can reliably support a hard drive (you can do it on less but I found it to be a limited experience with 1.02 and 2.5MB RAM and many of PPs games were unstable). I can't see much benefit to adding a blitter or upgrading the CPU. When you introduce non-standard things into a system, you run the risk of creating more problems than you solve. I recognise your username from Denial. Are you a fellow VIC-20 user?
  14. I'm in the UK but not local enough to collect in person. PM sent.
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