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English Invader

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About English Invader

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  1. You haven't given any description or demonstration of the item's working condition or mentioned your location. I might be interested in the Vectrex if it's working and you're based in the UK.
  2. Did Nexus release any more games for the ST (or other platforms) other than Skulldiggery? I've never seen any other Nexus games but I would love to see more from them if more games exist.
  3. That's an awesome website with a ton of information. There are a ton of games mentioned in this thread that I haven't even heard of. My go-to homebrews are r0x, Gianna Sisters STe, Duckdash and I'm going to include Skulldiggery - it was originally a commercial release but a full version was also released on a magazine disk later in its life when it went out of vogue which is where I found it. It's my #1 desert island game for the ST and a game I believe everyone should play.
  4. The A600 was originally intended to address this issue. In fact, David Pleasance wanted it to be called the A300 because he wanted to stress that it was meant to be an affordable upgrade path for people on a C64 budget and not an improvement on the A500. The A600 as released sent the wrong message and it not only didn't sell so well but also killed sales for the A500.
  5. That's why I went for the ST but it's not a choice I'm unhappy with. The Amiga didn't have a long-term future either; once multimedia PC hardware and the internet became affordable to the average Joe both systems were history. I've explored the Amiga a bit in the last 10 years but I still prefer the ST. I'm not a musician or a programmer, I'm that elusive rarity - an ST Gamer. I'd rather play with slightly faster processing, disk loading and the ST's humble Yamaha than put up with the Amiga's bombastic music and sound effects. I don't know if Tramiel made the smartest business choices during his tenure with Atari but I do know that a number of books have been written about the incompetence of the Commodore management during the Amiga years; my Amiga of preference (the A600) is particularly criticised; there is also the OCS/ECS debacle and their choice to introduce AGA after the gaming market had moved on to consoles. I don't think Atari did any worse than Commodore, they just did things differently. It all comes down to whichever one you prefer.
  6. The C64 can be a hard system to get into if you have no understanding of the original hardware. If you're accustomed to loading games from tape, disk or cartridge and swapping joystick ports, you'll know what to expect from an emulation of the system. If you're not, you'll have a much harder time learning everything in theory. If you think the C64 is hard to understand without the real hardware, wait until you try the Amiga.
  7. I would have thought a console specifically designed for HDMI would be a better bet than a modded console. My experience with console mods is that they usually cause a defect or two somewhere along the line (the odd glitch or jittery sound) which is why I try to avoid them where possible. The only exception I've come across is my backlit and biverted original Gameboy. Plus, with the AVS there are going to be regular firmware updates to iron out any bugs or incompatibilities so the AVS seems an infinitely safer bet.
  8. I guess there's no dispute that the AVS is the better upscaler but my Retron still seems like a pretty good deal at the price I paid for it. One thing to consider is that while 60Hz NTSC NES consoles are two a penny in the US, in the UK we have 50Hz PAL with no easy way to upgrade them to access games from the US and Japan at the speed for which they were intended. Most PAL CRT televisions will only give a black and white picture for an NTSC composite connection and RGB-Scart isn't supported by the NES hardware without an expensive mod so, for me, a £20 system that can run NTSC games at 60Hz with a full colour display through HDMI is worth its weight in gold. And, for the record, I haven't experienced any input lag or screen tearing. It's also a shame that more people don't know how good the Hyperkin NES controller is.
  9. Just found a good comparison review between the two systems and there is definitely a quality improvement with the AVS. The reviewer also makes a good choice of game for his comparison (Splatterhouse) which is on the dark side and a lot more apt to reveal shortcomings than something like Mario 3:
  10. I'm dubious about these. I recently picked up a Hyperkin Retron HD from my local Game at the knockdown price of £19.99 and it has a lot of features for the money: - upscales to 720p - switchable between 50 and 60 Hz - offers composite output for CRT - has original NES controller ports - comes with a very good controller that is more comfortable to use than the original NES gamepad By contrast the much vaunted AVS sells for $185, offers the same 720p upscaling without the option for composite, provides the same support for old NES gamepads without providing any controllers as part of the package but instead offer a wireless controller for an additional $60. As far as I know, shipping a console without any gamepads is an industry first and. for the money they're getting, Retro USB should be able to manage a couple of wired controllers as part of the deal. I have original NES controllers but that's not the point. So far, I've been very happy with the Retron HD. With some games, some of the colours are a little bit off but in the case of Paperboy that actually works in the game's favour and there are a couple of games that don't work but it's definitely a workable solution for getting your old NES games onto an HDTV. And, yes according to the reviews it also runs Castlevania 3. The only snags are that the Retron HD is not compatible with the Everdrive and there is no support for Famicom carts (these are two areas where the AVS wins out along with built-in Game Genie support and customisable display settings). The reviews tend to focus on fashionable games like Mario 3, New Ghostbusters II and Castlevania 3 but for me the acid test for HD conversion is Galaga. This game is a joy to behold on a CRT but virtually unplayable on a flatscreen through composite and even HD doesn't quite provide that wonderful glow to expose the universe in all its glory. If Retro USB can show me an HD upscale of Galaga that equals or surpasses CRT, they have my money. Anyone else here have experience of HD NES clones (expensive and inexpensive alike)?
  11. A friend offered me a spare SX-64 for free but I refused it because I felt it was unfit for purpose. I can't think of a more cumbersome and less portable device.
  12. It might help if you told us where you got your SD2IEC from. If it came from TheFutureWas8Bit, it will be pre-configured for drive 8. If it's from Retro Innovations, it will be drive 10. Did you delete the file extensions when preparing your SD card? That was my problem when I first started using an SD2IEC with CBM Filebrowser as detailed here: https://www.lemon64.com/forum/viewtopic.php?t=48553&highlight=
  13. It's not just aesthetics. It's the whole experience. I know I would miss the GameCube start-up screen if I jacked it in for a Wii and, although it wasn't a factor at first, there came a time when I forgot what the original Playstation start-up screen was like and I ended up getting a PS1 to play the games I was already able to play on my PS2 because I wanted the original experience. Same deal with the original Gameboy; got tired of the GBC/GBA colour-enhanced display and longed to play Gameboy games as they were originally released.
  14. The N64 is a system that has become more popular over time. In retro gaming circles, it is a very popular system. It certainly doesn't bear much comparison to the 3DO because, although it was a commercial failure by Nintendo standards, it was still a very mainstream system. In 1998, you either had an N64 or a PS1. The Sega Saturn was history and the 3DO was some weird thing from the early 90s that no one knew anything about.
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