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About CatPix

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    River Patroller
  • Birthday 12/03/1988

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  1. A material that need to be flexible and keep tension? Barely possible. Your best bet to make this part of the FDS failure-proof would be to replace the belt with a train of gears. About that, I had replaced my belt about 4/5 years ago and had to replace it. Though I gave my Twin to a guy so he could RGB mod it and he kept it almos a year, so it's possible that the belt took a bad shape and then snapped when I tried to use the FDS again.
  2. Have you cleaned the remains of the old belt? Sometime small bits get stick, or melted gunk remains and cause such jams. Also if it's clean, make sure to push the belt all the way down on the larger spool. There isn't any groove on it so if your belt is a little low on the spool it will slide out.
  3. It's not the color even if I think the grey one is really dull. But the general design.
  4. I always find the GC cute, and that gamepad, save for the near useless D-pad, is excellent... but the system itself, while not bad at all, is just... strange. It lack a bit of finish and polish to me. I mean it's well done, well built, but it's like someone stepped in the design bureau, looked at a prototype and said "Stop now, I want that".
  5. Tastes and colors heh. I find the fat PS3 super classy and deluxe looking, contrary to the dull dust-gathering second model and the Atari-like super slim. The Xbox 360 looks clunky and toyish, and the Chinese fake redesign didn't help. The difference in sales for this generation might be simply explained by the price difference at lauch and later (I mean 600€ for a PS3? WOW? the PS2 was something like 450€ at launch and merely 2 yers later it was sold for 299€) and the hectic launch failures that probably detered many people, and PC hardware getting several time better than console so much that even a budget PC would beat the not-even-yet-released consoles. I remember that PC gaming took over again around that time, with more and more games series that were once console exclusive coming to PC and/or more games that would come to PC; ironically Microsoft making their Xbox360 gamepad Windows-compatible also helped alot by finally providing PC with a definitive standard for gamepad (although in the years prior, pseudo-PS2 pads were kinda standardized). Not counting the Xbox and a few PS2 HDD-compatible games, this was also the first generation of console with a storage buil-in and allowing to game and system updates. And combine this with slow connections at the time meant that people also though that, if they had to go through updates for their system and games they might as well got those on PC, since most games (save for purely online games of course) won't prevent you to play the game until it's upgraded.
  6. Yes, that's it. It's un full working order, despite what I read that the backlight or digitizer might be faulty. I do'nt have the fancy case or the better stylus for it but heh. I mean the topic says "PDA" and all the systems named are more "emulator consoles" so far...
  7. I found a Palm Vx in a bin recently. It's pristine. Even the support was threw out with it. And the battery still decently works I need to set up a computer with a COM port to load games on it.
  8. Yeah, it's possible that on weaker systems the game designers may have set up pre-made patterns to make sure that each game was winnable in some way. Designing a randomizer that will check if the game is alway winnable is time consuming and running it is time consuming too (for the player). And running one that is random is easier, the programmers counting on the fact that people would assume they chose a wrong path instead of running into an impossible game.
  9. Here my own collection. Not alot of games for I mostly buy them in lots and most lots are filled with unsellable disks (random sports ones). I got out and picked up interesting neat box ones as well tho.
  10. My father played some Pong with us, and that was the end of it. Granted we never had much 2 players games on the NES that could interest my father and by the SNES era well neither him or us were interested in playing together. My grand mother played Duck Hunt for she liked watching the dog laughing but that wasn't really 2 players.
  11. I need to replay it. I got stuck in the very first ice labyrinth, couldn't get to find the exit even with a soluce. I ran and ran and ran in the level for about 10 minutes, gave up, put it back on the shelf, never touched it since. I do'nt mind difficulty in a video game but heck a good first level must guide you so you understand what you're supposed to do. I'm not a fan of the survival-horror genre where you have force chase sessions (exception might be SH Downpour, but those parts are short and rather easy and progressively getting harder, giving you ample time to understand them) either, so that didn't help me getting into it.
  12. The PC-Engine sales in France were from a private importer, Sodipeng (an emanation of either UbiSoft or Guillemot (same family 😛 )) and had little relationship with NEC-Hudson other than them aknowledging they existed. But NEC-Hudson couldn't give any order to Sodipeng, and they were going "You're on your own, we will not provide any guarantee or support on you in any way shape or form".
  13. I find the Wii to be okay... as long as games didn't relied to use motion detection to death (And yes, Skyward Sword counts... Damn that last boss fight.. I had to CHANGE HAND to keep playing and beat it.. and I just ended up wiggling the Wiimote like a dumbass). It had a nice share of decent games and many accepted either regular controls or GameCube controllers so props to that. It's still a console I have an abysmal lack of games for it, probably the lower number of games for it of all the mainstream consoles I own. But the few I picked up were good. It has surprisingly good survival horror games, save for the Silent Hill one.
  14. You got the general picture right, tho, the SNES did okay here. But again it's a "country by country" basis, but general figures for the Megadrive and SNES in Europe are about 7 millions (MD) to 8,5 millions (SNES) so it was far from "poorly" globally. But some countries got it more than other. If I recall right, the Megadrive had a strong headstart in France but ultimately sales figures were 1/3 Megadrive and 2/3 SNES, so there are probably countries in Europe with the opposite figures. Though it's likely that SNES sales picked up late; Sega cut all Megadrive supplies here in 1996 while Nintendo kept selling SNES games as late as 1998 (pretty sure to have seen a few sold under cheap blisters in 1999 or early 2000 but those may have been destocker sales).
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