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Posts posted by slacker

  1. 4 hours ago, DaveM said:

    Has anyone ordered and received their high score patch yet?  I ordered mine a few weeks back, and haven't heard anything.  It's no big deal, just $2 shipping, but I was just wondering if anyone has received theirs yet.

    I read in the non-spoiler thread for the game that some people have received their high score patches.

    • Thanks 1

  2. 13 hours ago, fakecortex said:

    My login QR scans just fine, but the score is not ☹️ Tried it on three different TVs. Will have to try during the day, perhaps it’s the lighting in my room. 


    Having fun with the game, just disappointed with the scan not working. 

    I was also having issues with just the score page scanning. I changed the brightness and contrast to the default center location on my TV settings and the QR code scans on the first try now on the score page. The screen looks a little darker than I'd like but at least I'm not fighting the QR code registering on the camera.

    • Like 1

  3. 3 hours ago, MrTrust said:

    Many thanks for that.  Can't say the explanation, on its face, is substantively different from saying "we're a small outfit, just be patient".  Nothing says "not homebrew" like volunteers making your cartridges.  Take that, dead horse.


    But every copy is "tailored to you" with the serial number embedded in the ROM or whatever.  I'm not sure what this means for the amount of time it takes.  I assume you can't blow a big batch of ROMS all at once doing it that way?  Maybe someone out there with more technical knowledge could shed some light on how this might be different from doing a run of a game that doesn't do such things.

    If you're a weirdo like me and Google street view the return "Shipping Department" address on the box it comes in, it's just a regular house in a suburb. (I was curious if it was coming from an actual commercial property or not).


    I'm guessing for each cart/digital download, they have to update the source with the serial number of the game and the recompile it and flash it to a fresh cart instead of just flashing the same "bin" on every cart. I'd guess they would have the whole box and manual stuff ready to go but they also shrink wrap each box so that's another assembly step in the process. There's probably only a few people (or may just them) doing it so it's taking time.


    I've had mine for a few days now but it would be nice if they would send out a blanket "Thank you for your patience, your order is on it's way" to all the people still waiting for over two weeks.

    • Like 1

  4. 12 hours ago, Andrew Davie said:

    I worked on exactly this back in the mid '90s - we called 'em "MultiPath Movies".

    Wasn't a success!  Interesting idea though.

    Yeah, Sega CD and early Saturn/PSX had a ton of these FMV games. Most of them not great but a few okay ones.


    That said, I'd definitely give one a play through on the 2600 just for the shear "nifty-ness" and technical feat of it. Being an actual fun game would be a bonus. :)

  5. 8 hours ago, chad5200 said:

    How does one go about making an absolute copycat of Galaga and then simply change the name to Galagon and avoid all copyright issues?  Is that really a legit thing?

    I'm not going to make any comments on the morality of using someone elses IP without approval in my reply, but to answer the question, it all depends on who owns the IP and how much they're willing to fight for it. For example, someone like Nintendo is very concerned of any usage of their IP outside their own and will shut it down the second they get wind of it whereas some other company may either not know of an Atari homebrew using their IP or decide that it's not worth the money to stop it.


    </end of off topic for me>


    That said, these videos look fantastic! Keep up the good work @Andrew Davie!

  6. The QR code is killing me. I played for a bit after work today while it was still light out and it took me forever to get it to scan. I was just about to give up when it finally "clicked". Just played a bit more now that it's late at night with all the lights off and it scanned the second I pointed it at the screen. It must be really touchy to outside lighting. When I point at the screen with my camera app, it asks me if I want to open the QR code text in a text editor right away so I'm guessing it's something to do with the Javascript or something on their page that they're using to detect the QR code.


    8 hours ago, neotokeo2001 said:

    And Patchgate has begun.... I would think all the VIP Editions should get a patch since they sold out in 10 minutes.

    No Patchgate from me. :) I ordered mine late in the night of the day it was released so I'm well past the first 250. I just found it interesting that my invoice number was lower than someone who was one of the first 250 people. Maybe they had a set of higher invoice ids set aside for those getting patches already.

  7. 2 hours ago, Crazy Climber said:

    I can't get the QR code to register at all. I'm wondering if it's because my TV is started to fail and has a slightly bowed image... (upper left side of big TV)

    Even with Chrome, it seemed to be picky when trying to get a picture. The room I have everything set up in has windows on 3 of the walls and the small glare from the sun was throwing it off until I closed the blinds completely.


    1 hour ago, ferghead said:

    That part feels different than Pitfall to me, I don't know how to describe it. It's almost like it would be harder to walk into the gator's mouth from the eyes.

    Yeah, there's definitely something different in how it's done in this game. I remember David Crane saying something along the lines of saying it was "easier" than Pitfall because the player sort of got "stickied" to the alligator's head or something during the ZPH stream. I found that sometimes it allows you to walk farther on the gator's head than I would expect, but it doesn't seem consistent whereas Pitfall is always the same safe space over the eyes.


    57 minutes ago, bfstats said:

    I ordered #320 on 3/14, and received the download copy but have NOT received the physical copy or a shipping notice yet. It seems safe to assume that serial numbers are not a reliable indicator of sales.

    There's definitely some mismatching going on at least with the invoice number. My invoice number is lower than widowsson (regular release #2320 with invoice #1945) which if they were sequential, mine would be before theirs and therefore I'd be eligible for a patch based solely on invoice # but it wasn't.

    • Like 1

  8. Got my regular copy yesterday. Only had about 10 minutes or to try it and make sure everything worked though. Hopefully I'll get some more time to play tonight.


    It's a good game so far and I'm really happy with it. I obviously haven't gotten far and the gator part is harder than I thought it would be. I never really had too much of a problem with them in regular Pitfall. I guess I'm probably just really rusty. :)


    A bummer, but not surprising with the website issues, is that the high score stuff doesn't work on mobile with Firefox. The in-browser camera portion of the 2nd QR code never automatically takes the picture. Worked fine on Chrome though.


    Packaging and cart are all good quality. It's cool to see a brand new cart. The label on the cart was glossier than I was expecting (not a bad thing, just unexpected)

  9. On 4/1/2021 at 6:12 PM, DeafAtariFromKansas said:

    Another Berzerk from scratch called Frantic 2600 by Spiceware (Still in Work in Processing)

    Another 👍 for Frantic. It's an awesome game so far!

    2 hours ago, geosteve said:

    how about a 2600 port of this classic robots in mazes shooter? can it be done?.. 


    Never saw that game before. It reminds me a bit of Zombies Ate My Neighbors for Genesis and SNES.


  10. 10 hours ago, jgkspsx said:

    Was he involved with Yars Return? I didn’t think that one worked that well...

    I'm not sure. According to this thread it was possibly originally either hacked/written by Raymond Yeung and then some of the bugs were fixed by Dennis Debro. @DEBRO writes in the thread about apologizing to Scott about the easter egg change, so it sounds like Scott was possibly at least aware of it.


    Link to thread:


  11. That patch looks really nice. I'm sort of bummed that I waited a bit before going to the order page now. :)


    I'm surprised that it looks like they're only looking to potentially limit themselves to use just developers from back in the hay day for any releases under their name. I'd guess that pool of willing people is pretty small at this point. (Not trying to start any popcorn eating fest with that comment!)


    I saw a comment on Brian's Man Cave YouTube channel saying that Howard Scott Warshaw was mentioning publishing Yars Revenge 2 through Audacity. I'm not a Facebook person, so I don't know if it's true but that would be really cool to see.

  12. 13 hours ago, livingonwheels said:

    I'll probably get some hate for this, but playing this through Stella with state saving is the way to go, at least until you master the game. I was getting extremely frustrated with my progress, and having to start all over from the very beginning. I know that's the way we used to do things, but times have changed and I'm sure many of us just don't have the time or patience anymore. I'm having a great time now that I've activated state saving. Unless the physical cart has some sort of save feature, I don't see myself even opening it up.

    No hate here, I'm just glad that the high score list has a separation for which platform the score was achieved on as those playing on cartridge have a harder time due to not having the luxury of save states.


    I see someone already has 89 stars on emulator. I guess it'll be a battle of time to get top spot. :)


    Judging by the game play times and number of stars found, I'm not worried about game length. It looks like it'll take a good amount of time to find a decent amount of them before you get to know where things are.

  13. 19 minutes ago, Andrew Davie said:

    Thanks for the video. Looks great!  I think I saw a glitch around 8s...?  Timing is tight so I have to see how I can improve things.

    But still, that shimmer wasn't too bad at all, at least in this video.


    Oh wow. I didn't even notice it while I was filming it. Yeah, it looks like there was a quick screen scroll then. I'll have to give it some more playing around to confirm how often it happens.

    It looks really good in person! I need to load it up on a CRT to get a better look of things as the flat panels never do video from real hardware justice from my experience.

  14. I'm not sure if it's been mentioned yet, but it's something that's been in the back of my mind.


    I'm excited about the online leader board and know I'll probably be ranked pretty low :D but I'm worried about how long it's going to take for someone to figure out how to manipulate the QR code the cart produces... or more likely, the URL it points to in order to cheat their way higher up on the list.


    I hope it's not something like just passing some query string to a page you need to log in to (god I hope it needs you to log in!) like:



    Or something even encoded that's easy to decode like just a simple base64 encoding on the query string.


    My guess is that there's a private "key" it's encoded off of that both the server and the cart know. Problem arises with the fact that we can dump the carts or the people who have the digital download can view the contents and extract the private "key". Whatever url encoding process is done based on this key needs to be able to be generated by the 2600 and being a 2600, it won't have the advantages of state of the art cryptography libraries and will be using something "brewed up" by Audacity. That said, they could have a key for each cart (like a UUID) that would be hard to guess and even if you dumped the ROM, you would only have access to manipulate that one account's high scores instead of blindly spamming the leader board. This would require extra work on their side to maintain a database that matches UUIDs with serial numbers (not that it would be hard to do). I hope it's not just based on the serial number as they are sequential and it will be easy to guess the next one or previous one... or any one actually.


    I'm hoping that the audience that this game is for keeps it from being screwed around with like that for some time and I hope Audacity has planned for this eventuality with some sort of moderation on the high score list for obviously bogus claims.




    • Like 1

  15. I've only had the opposite effect from my experience but only with one cart. California Games' Biking game mode glitches on all my 6 switches but works fine on my 4 switch systems.


    I don't own Othello but Video Olympics works on both for me.

  16. Shot in the dark, but did you try turning the color tuning potentiometer on the board to see if it gets any better?  (The 4 switch & 6 switch have it, not sure of Jr... never messed with one).

    • Like 1
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