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Everything posted by cschell

  1. I'm not really involved in the classic gaming scene these days but I just heard about Curt's passing and figured there would be many here expressing their respects for him and wanted to do the same. Very sad news for the community and of course especially for his family. I first met Curt in person at the Philly Classic back in 2001. He was kind enough to let me use the 2600 at his booth to demonstrate the Cuttle Cart prototype to the public. He was always very generous with his supplies, his knowledge, and his kindness. Just an all around great guy and he'll truly be missed. RIP Curt.
  2. Thanks, same to you. I'll probably be back with a few more items to sell as well.
  3. Indeed it's been a few years since I've been here. I took the site down. Moving on and all that.
  4. LOT HAS BEEN SOLD. For sale, Atari Jaguar, Jaguar CD plus games and accessories sold as lot. I purchased these new several years ago and they got very little use. They will ship in the same shipping box they came to me which is a snug fit. Jag box is caved on front (came that way). I make no claim that any of these items are mint, all boxes have some wear. I tested the consoles and one controller recently and a couple games (CD and cart) and all worked fine. Presumably the others work as well but I did not test them all. The memory track did store and erase a name on Blue Lightning. Lot: Jaguar in box (console, controller, power supply) Jaguar CD in box (console, power supply, vid grid, myst demo, blue lightning, tempest soundtrack) Boxed Memory Track Composite Video Cable (opened w/bag) Spare controller (loose) Two controller extension cables (they're just VGA cables really) Boxed Jag Games: Iron Soldier Alien vs Predator Tempest 2000 Hyper Force Cannon Fodder Power Drive Rally Flashback Loose Jag Games: Cybermorph Wolfenstein 3D Sealed Myst for Jag CD Also some promotional catalogue flyer thing. Asking US$450.00 SOLD shipped inside USA. Payment via paypal or money order. I'll try to be faster but do to schedule and other issues please allow up to two weekends after payment to ship. I've not been on in a while but I'm guessing there are people still around who can vouch for me as a seller.
  5. It's a 16-bit multiplexed address and data bus. (The games of the day only used 10-bits though as it was cheaper.) So you'd need two eproms, a 16-bit latch and a bunch of decode logic.
  6. Try here for the FPGA http://www.questcomp.com/WebRFQ/zQuestDeta...p;stock=YesOnly They claim to have a few in stock (high temperature range version of the original part), and it looks like they are willing to sell small qty. I've never even heard of them before doing a quick net parts search though, so proceed at your own risk. Now I'd like to respond to some of the comments in this thread. It's not that I simply "won't" fix these, rather that I can't. I design electronics not build them. I am not skilled at soldering/desoldering and do not have the proper tools to pull large surface mount devices such as the above mentioned FPGA. I've responded to people's questions about repairs, part numbers, purpose of the parts, etc. I also have sent people the spare parts that I do have. As to the socket, it's not a problem of people using the wrong card. The CC2 was designed for MMC cards, which at the time of the design was the smallest form factor card available and was plentiful. At the time they actually got built MMCs were on the decline in favor of SD cards (same footprint, slightly thicker), but the SD card association would not release how to communicate with the cards unless you paid $$$ to them for the specs (the information has since been made available). So MMC it was. The RS-MMC was released later and has the advantage of being half as long as an MMC which prevents people from accidentally smashing the MMC into the cart, thus damaging the socket. I believe three sockets have been damaged. Two of them were reported to me as being caused by physical trauma, not normal use. I believe Tempest's socket failed with normal use. (And from the picture, the socket itself fell apart as the pins were still soldered to the board.) The socket is mounted as designed. It's a surface mount part and basically relies on the solder on the pins to hold it in place. There are two tiny plastic tabs that go into holes drilled on the PCB to provide additional strain relief, but the tabs are small enough to be pretty useless (obviously), especially since I didn't have a custom molded case that could apply force against the socket to keep the tiny tabs in the holes. At the time I designed these I could only find two MMC sockets available in small quantities, and this was the only one that would fit in the space available on the PCB. Move forward to today and the sockets typically have additional solder points in addition to the pins, but they're still pretty fragile really. There's just no way a surface mount part is going to readily absorb the shearing force of someone smashing the card into the socket. Fortunately these days there are much smaller form factor cards making it easier to fit the whole card inside the case. But availability of sockets in small qty is still a problem. The push/pull MicroSD card socket I used on the CC3 has already been discontinued. Modern electronics life cycles are so short these days that mechanical parts seems to come and go every 12-18 months. This is part of the reason I make limited runs and stop. If people are really concerned about their socket breaking, I agree with people's advice to use an RSMMC, and also caution you to be gentle when inserting/removing the card. In closing I didn't design the CC2 to fail, and I haven't completely ignored everyone who has had a problem. It would be nice if I had a large stock of spare parts and the ability to repair these things but I don't. Chad
  7. One of his cards is 128MB, so I don't think Windows would make it FAT12. I'm beginning to suspect a marginal solder joint on the socket. I'll probably have to end up replacing the CC3, but I'm still waiting for some more details. Just wanted to let people know that I am working with him to resolve the problem. Chad
  8. Yes, there is a BIOS in the Inty, it's referred to as the EXEC. It contains various stock routines that games can use, one of which is the standard title screen template. If the correct bits are set in the game header it's possible to skip the standard startup screen and display whatever you want. It's also completely possible to write a game that uses no part of the EXEC. Most of the modern Inty homebrews do this. Partly because the specs for the EXEC have never been released and there are some IP issues, but mostly because the EXEC is largely responsible for the sluggishness associated with Inty games and you can build a more responsive 60Hz refresh game if you don't use it. (See the Space Patrol game just released as an example.) The console will not work without a cartridge plugged in because the bus control lines are actually looped out through the cartridge and back into the console. If the cartridge isn't plugged in then most of the electronics in the Intellivision will never see the critical bus signals required to make them operate. Probably done this way with the intention that an add-on peripheral could intercept the lines and do more than just pass them through to effectively hi-jack more control of the console, but it was never done to my knowledge. As for why you can plug carts in and reset the console, that's because the reset line on the Inty is connected to the cartridge port in such a way that plugging in a standard cartridge will reset the console. Unlike the 5200 I'm not aware of this ever being announced as the way to do things on an Intellivision, which makes me suspect this could be bad for either the cart or the console. Most modern hot-swappable devices ensure that power and ground connect before any I/O pins so that the hot-swapped part is in a known state before I/O is active. That's not true on Intellivision carts.
  9. I'm confident they'll still be available a few weeks from now, most likely even a few months from now. Chad
  10. Hi Everyone, I ran into our faithful moderator CPUWIZ at CGE this year, and after he got over the shock that I wasn't a 6'10" crazy old wizard looking guy , he suggested to me that the classic gaming general forum was a little low on the visibility side and I should announce the CC3 here in the marketplace forum. So I'm taking his advice. Intellivision Cuttle Cart 3's are now available for US$150.00. Details on my website. http://www.schells.com/cc3.shtml Basically it's a MicroSD card based menu driven multicart for the Intellivision similar to the Cuttle Cart 2 for the Atari 7800. Thanks for the tip CPUWIZ. Chad
  11. Seeing as I don't even have an email list for CC3 customers, I'd say it would have to be a mass emailing. Chad
  12. He certainly did not receive it from me. I do not give out customer information to anyone (I don't know if you're a customer or not), I do not send or support the sending of unsolicited emails, and I do not support the distribution of the ROMs owned by Intellivision Productions by anyone other than Intellivision Productions themselves. This person is not affiliated with Schell's Electronics. Chad (Who actually received an email as well.)
  13. A copy of Intellivision Space Patrol (moon patrol clone with additional planets for more variety) was available for play as well, and I showed the Cuttle Cart 3 to a few people. Space Patrol http://spatula-city.org/~im14u2c/intv/spteaser/ CC3 http://www.schells.com/cc3.shtml The museum had quite a large selection of Intellivision stuff on display as well. Chad
  14. Just a heads up to anybody who decided/is considering to go this route. These cards come formatted FAT12, which the CC3 does not support. And, annoyingly enough Windows seems content to format them to FAT12 by default as well (despite the MS white paper that says they never use FAT12 for anything except ancient tiny floppies.) Anyway, if you pick one up, here's the windows command to force them format to FAT16. format [drive letter]: /fs:fat /a:512 Replace [drive letter] with the drive letter for your SD card. (Be careful, formatting the wrong drive will destroy all data on that drive.) Yes, it has to be done from the command prompt. The GUI will format it to FAT12. This is only for the 16MB cards. Chad
  15. It appears he has a bad CC3. I have sent a replacement. Just to make sure I didn't screw something up with the software or something I did a quick test converting ROMs from Intellivision Lives and loading them onto a production CC3. Using my Inty 2 with a voice module I got down to Hoverforce on the list of games that don't work with no problems. (Just starting them up and playing for a few seconds.) Chad
  16. I'm assuming you're using the SD Card adapter that came with the MicroSD card. I have an older SanDisk MicroSD card that came with a really cheap adapter. The only way I can get it to work is to hold the MicroSD card hard into the adapter with my thumb the entire time it's inserted. If the MicroSD card is loose in the adapter that may be your problem. Having to hold it for any lengthy transfer is of course a pain. The newer SanDisk one I purchased has a much better adapter with a really snug fit between adapter and MicroSD card. If you do want to format it, either Fat16 or Fat32 should work fine. But if you bought the MicroSD card new is it very likely formatted to one of those already. Good luck, Chad
  17. Ok, My friend with the Mac did some retooling and I've posted new Mac packages that should work when clicked rather than having to be run from the command line. The gamelist.txt and cfg files are now stored in the .app folder along with the binary in what is hopefully a more traditional Mac OS-X bundle. If someone could give it a try and let me know how it goes I would appreciate it. http://www.schells.com/cc3.shtml Thanks, Chad
  18. Ok, To get it to run and find the gamelist.txt file you need to run it from the shell with the current directory set as the directory containing gamelist.txt. So open a shell, navigate to the directory contain cc3editor and gamelist.txt and then run the command "./cc3editor.ppc" (Or whatever the intel extension is if you're running that.) The ./ tells it the current directory is the one you're in, so it will look for the gamelist.txt file there. Apparently Macs don't make the current directory the one containing the program by default. Chad
  19. It requires OSX, so I'm guessing OS9 is a no go.
  20. I wrote the software. It's built using the Qt4.2 libraries which are supposed to be Mac compatible. I just had someone else build Qt and then build the app. It's possible that the static linking of the Qt code isn't working correctly and it only worked on their machine because they had installed Qt. You can try installing Qt 4.2.x from www.trolltech.com and see if that gets things running. Or once you've installed Qt you can then build the app from the source code available on my site. Is there anyone else out there with a Mac willing to download and give the CC3 GUI a try? You don't need a CC3 to test it, just download the Mac software from http://www.schells.com/cc3.shtml and see if it runs for you or not. If it doesn't work for anyone else I'll have to contact the person who built the Mac software or enlist someone else to try to build some static linked versions.
  21. I don't own a Mac so someone else built and tested the software for me, so I actually don't have much of an answer for you. There software has been downloaded a few times though, so perhaps someone out there has used it. Have you tried perhaps a different directory? Chad
  22. Hi everyone, Thanks for the positive feedback, it's greatly appreciated. I'm glad to hear that people are finding this one easy to setup. To answer a couple questions, yes the CC2 serial cable will work on the CC3. As for the manuals, at 20 characters per screen line, I personally figure the best thing for manuals would be if people typed in ASCII overlay lists, like 1) Auto Fire, 2) Teleport, whatever. Would fit easily on the screen and provide readily useful information. The rest of the manual could then follow this overlay text. Anyway, a line feed is the character that tells a terminal to advance one line. One DOS/Windows when you press enter in a file the standard is to append a CR/LF (carriage return, line feed) into the file. One Unix and it's cousins the standard is to just append a LF without the CR. The CC3 should ignore CR characters, so you can edit the files on either Windows or Unix. And yes, it just means press enter in your text editor to insert a hard newline. The CC3 does not emulate an Intellvoice, and does not have the horsepower to do so. It is compatible with Intellivoice games but you have to have the Intellivoice. If i missed any questions let me know. Also, if you import your games from the BIN files stored on the Intellivision Productions CDs, the CC3 Editor software should automatically fix the Coleco games and a few other titles that had problems so that they work on the Intellivision 2. Chad
  23. So far I'm thinking the international money order sounds like the best solution.
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