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Fothlyrdrag

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Everything posted by Fothlyrdrag

  1. the copies im giving are fully boxed with instructions but ill try your idea. i just dont know how to put out a preview rom without putting out the whole game o.O
  2. Hey i need someone willing to test my finished game on a console befor it releases i will give this person a free copy of the game aswell as add them in the credits, if you have the time and are willing to do these tests please lemme know thanks !
  3. here is my primitive multi collision detection that waists variables but it was the only way i could make it a for sure thing b=player1x+1 g=player1x-3 i=player1y+1 l=player1y-7 n=player2x+1 o=player2x-3 q=player2y+1 r=player2y-7 u=player3x+1 y=player3x-3 w=player3y+1 h=player3y-7 if missile0x>g && missile0x<b && missile0y>l && missile0y<i then z=1 if missile0x>o && missile0x<n && missile0y>r && missile0y<q then z=2 if missile0x>y && missile0x<u && missile0y>h && missile0y<w then z=3 if z=1 then player1x=rand&150 : player1y=rand&90 : score=score+10 : p=p+1 : AUDV0=8 : AUDC0=8 : AUDF0=9 if z=2 then player2x=rand&90 : player2y=95 : score=score+10 : p=p+1 : AUDV0=8 : AUDC0=8 : AUDF0=9 if z=3 then player3x=rand&90 : player3y=0 : score=score+10 : p=p+1 : AUDV0=8 : AUDC0=8 : AUDF0=9 z=0
  4. i like the survival, and if press fire cant be changed to the end then hidden would be ok too
  5. That looks sick, OK you win A copy no matter what!, send me the code for the chosen titlescreen (red title red moon) and ill see how i can implement it. I LOVE the end screen alot, but its going to be like most the nes end screens so id like it to be a dead end. So instead of press fire can it say THE END? ive never worked with the titlescreen kernel so ima run some tests I hope for it to be an easy goto, right now i have goto titlescreen bank4, it shows some sprites spelling project z and a if joyfire then goto start bank1... ect. like i said ill see what i can do!
  6. Holy crap these are good, ill think it over tonight while im working on ending ideas... if im done and ready with the game and no other entries show up im going to use one of your titlescreens they are awsome!
  7. this is awsome! but if the title was red.. Anywho ima change the title of this thread to attract more enteries, ive finished the game completely and its 16k. ,so im guessing ill have to bump it up to the full 32k to add the titlescreen, / ending o.O
  8. This is getting awsome!!! but ive noticed somthing that i ran into in my game, in the multisprite kernel player0x is actually -8 pixels or so, an easy fix is to make a variable=player0x+8! If you stand to the right of the ghosts they never hit you. by adding the variable it fixes it
  9. Im using Visual BB yes, But an editor for Detailed titlescreens?
  10. mm idk i downloaded the titlescreen kernel 1.1 file that has the samples of like yoshi and gear ect.. it has a full step by step walkthrough and still i cannot figure it out..
  11. I was under the impression that inline 6lives.asm had to be at the very end of the last bank, hmm idk it works how it is and i aint fixing whats not broke
  12. The 8k version is twice as big and theres alot more to it, and when you shoot a zombie in the 4k version all the zombies on the screen dissapear, in the 8k only the one getting shot dies. and as for funding issues, i want 20 copies for myself before it goes up on AA store, i now have the funds for this but still need titlescreens.
  13. haha just got the oxymoron thing!' what i meant was a standard detailed titlescreen Sounds Awesome!!!! OK should i post a new thread or change this one into the contest? Can there be more than one detailed titlescreen? in a game? Anyway i need this (Project Z) (zombie hand) (Copyright FLB Games) (Press fire to start) In any order style ect... There may be 2 winners IF There can be 2 detailed titlescreens in one game then i had an idea for the final boss fight, where befor you fight him there will be scrolling words describing storyline im working on the instruction booklet aswell as the box, (not so much on the box yet) So i can offer the winner, or winners a boxed copy with instructions. o.O Ive really tried, and tried, and tried... to no avail.. i tried to use the standard kernel and still nothing.. ive read the how to over and over..
  14. WINNER = CYBEARG EDIT:: More chances to win! ::EDIT Ok so ive completed my 2600 game Project Z *again* and before its release i want to have You the community make a titlescreen or an end screen! The two winners (or winner) will recieve one (or two) of the first copies of Project Z before its release Signed (if desired) by me! The RULES: are simple TITLE it has to have The Title : Project Z A picture : Zombie Hand Copyright : FLB Games Start : Press fire to start or w/e END Simple It should say "The End" You can pick the style the picture what ever! FULL creative control ????EDIT:: Is It possible to have two Detailed titlescreens? I decided i want one at the beginning and the end. ::EDIT???? Thanks people!
  15. Ive put alot of thought into this subject and today you answered my questions for me! I did finish this game BUT! its a 4k version.. since i was waiting on funds to release it ive upgraded it to 8k read the first post for more info theres a download for the 4k version now!
  16. I FIXED THIS!!! simple yes lives must be 8x8pixles but that wasnt the problem all i had to do was add includesfile multisprite_bankswitch.inc Includesfile 6lives.asm <------------------------------------------ set kernel multisprite set romsize 8k aswell as inline 6lives.asm at the very end in the last bank!
  17. hey rabbit ive had a bunch of people playing the latest version of this and we all had a blast! lives for the second lvl made it perfect! only complaints we had was that it needed more levels! how many times can 5 people play 2 levels over and over again? a few hours later we where all saying more levels oh forgot to add Highscore = 4320
  18. Hey im running into problems that i cant solve.. simply put im running this includesfile multisprite_bankswitch.inc set kernel multisprite set romsize 8k =blahblahblahcode= start lives: 000000 000XXX end dim lives_centered = 1 dim lives_compact = 1 lifecolor = 64 lives = 192 =codecodecodeblahblah== drawscreen goto start bank 2 =codecodeblahblah= inline 6lives.asm and it wont do anything color is in black and white nothing happens so i removed the inline 6lives.asm and it works fine but no lives show.. so im guessing its somthing to do with the includesfile?? idk ive messed around and cant get anything to work if you need it ill give you the whole code and you can see whats wrong, but for the most part this is everything lives related in the code help please!
  19. Haha, ive put alot of thought into it myself, i coded the score to say AMMO 00 the first 0 being a clip and the second 0 being bullets in the clip, so when your clip goes empty it lowers the clip number and fills the bullets, but to make the score say ammo i used 987 so clips can only be 6 bullets and you can only have 6 clips, :S.. ive also been trying to decide if the ball should be used for ammo laying around so save room for sprites and such... And i wanted to incorporate the changing camera angles in the first few games. like sidescrolling platformer to a top down eagle eye view, ect.. I think it would be epic Ive also mainly been working on a free game called DanceDance2600 that uses left right up down on the keyboard but i suck at composing music even with the editor..
  20. Yeah i seen this and laughed, id call it Evil Residents 2600 o.O thinking about making this game is gonna make my head explode!
  21. Its complete, Ive taken all the suggestions and formed them into what i believe is a complete playable bug free game that is challenging and fun again and again. I plan to release the game in cartridge form soon. Oh and rabbit ive added some interesting changes to the darkness and added music throughout the entire game This thread is done
  22. Haha ok thanks i just wanted to make a new thread and didnt want a bunch of threads out and about :S and i also removed all the early beta versions of the game so i wouldnt get confused ect.. Ill keep this stuff in mind for the next one o.O
  23. So, i have been working on Project Z as my first 2600 programming effort and ive released many versions as the project got better and better. I now believe it is ready for a Cartridge. How might i go about putting it into a standard Atari 2600 Cart, I limited the game to 4k and it came out perfect, its not a superchipped 32k bankswitching mega game but its long enough and challenging enough to play and play and play, I showed alot of my gamer friends aswell and the owner of a huge game store (a good friend and his passion is atari) and they all say its amazing and they want copies .. So i ask you what is it going to take to get some cartriges made? or is there special hardware i can get or? I dont know, i haven't done my research on this part Haha! Any Information would be greatly appreciated! Thanks everyone for making this all possible!! ALSO how do i remove my other thread its done now..
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