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Everything posted by Fothlyrdrag
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Project Z - 4k - 8k demo - This is the beginning of the End
Fothlyrdrag replied to Fothlyrdrag's topic in batari Basic
the music i coded in took up way to much room! and i dont want to get into bankswitching just yet, im saving that for ** ProjectZ 2 ** hint hint ** i will go ahead and make the darkness work, ill compress compress compress and finally add dramatic gameplay music o.O sprite animation will most likely be cut but ill redesign the sprite itself. ive been sanding the edges and its getting to the point of completion! Thanks for the support! -
Project Z - 4k - 8k demo - This is the beginning of the End
Fothlyrdrag replied to Fothlyrdrag's topic in batari Basic
the multisprite kernel does not allow it, i did however find that changing Scorecolor also changes the player0 color, but i wanted the score to be visable while in the dark, everything was black but you couldn't see the score, Ive also tried to change scorebackground but it didnt work ether :S if anyone knows how to change scorebackground or scorecolor or player0 color in Multisprite kernel lmk! -
Project Z - 4k - 8k demo - This is the beginning of the End
Fothlyrdrag replied to Fothlyrdrag's topic in batari Basic
Well ive made some huge leaps in my code, All the zombies face the right way idapendantly, aswell as THE BOSS!! ive managed to get it compressed down alot, also its not gonna be so easy to beat!! haha it just got real! shooting zombies is pretty easy! but can you do it in the dark!?! ive test played this game like 30 times and ive only been able to get lucky enough to beat it 2 times! i was gonna make it easier by giving extra live but then i thought haha nope! Tell me what you think now! -More to come- player0 sprite change / animation demo cart! whoo! -
Project Z - 4k - 8k demo - This is the beginning of the End
Fothlyrdrag replied to Fothlyrdrag's topic in batari Basic
I like these ideas, i can make it more difficult with ease, buy theres only 100 BYTES of space left so refacing zombies would be about it unless, Does making variables like blah=player0x and blah=player2x ect.. reduce the code? giving me more room? like i said i haven't been doing this long so im unsure. ive tried REFP1 but i did not know about a special case with Multisprite ill def, look into it and see what i can do thanks!!! EDITE:: i dont understand this!! Also, although the multisprite kernel doesn't have special variables for REFPx, you can set the reflection bit for each individual sprite by using bit 3 of _NUSIZ1 or NUSIZ2-NUSIZ5, as this bit is unused by the TIA register NUSIZx. maybe ill run some tests with it idk. -
Project Z - 4k - 8k demo - This is the beginning of the End
Fothlyrdrag replied to Fothlyrdrag's topic in batari Basic
Its finished ive removed the old attachments and added the new one and the code its a pretty fun game but i dont know if its to easy/hard? and i cant get the zombies to face me when there to the left.. the boss shouldn't turn around though Thanks for the help everyone! hope to get the little things fixed and get this into a cartridge! I think there is 100 bytes left -
Project Z - 4k - 8k demo - This is the beginning of the End
Fothlyrdrag replied to Fothlyrdrag's topic in batari Basic
when you kill enough zombies they go into a frenzy and if you can survive that then the boss screen comes up and plays dramatic music then the boss fight is supposed to begin, after hitting the boss enough he goes into a frenzy and gets right ontop of you, if your lucky enough to kill him it goes to a victory screen! -
Project Z - 4k - 8k demo - This is the beginning of the End
Fothlyrdrag replied to Fothlyrdrag's topic in batari Basic
im pretty sure both parts use the same kernels and mostly the same code like movement and sprite movement ect.. aswell as missile0 ect... i just cant figure out how to make them one .. every time i try it fails to compile or multiple screens appear... idk its tough.. i also want to make a detailed title screen but idk if it works with multisprite kernel and i cant get a test screen to work no matter what i try.. the main things wrong with my game title screen zimbies facing when there x is less then my x = ive tried refp1 ect.. dosnt work and the two halfs becoming one and then i want to make a cartridge, im currently building a 2600 protable so having my own handheld and game!! makes me feel warm thinking about it =D -
Project Z - 4k - 8k demo - This is the beginning of the End
Fothlyrdrag replied to Fothlyrdrag's topic in batari Basic
they are now posted sorry if the code is all sloppy this is my first time -
Project Z - 4k - 8k demo - This is the beginning of the End
Fothlyrdrag replied to Fothlyrdrag's topic in batari Basic
I dont know what your talking about -
Project Z - 4k - 8k demo - This is the beginning of the End
Fothlyrdrag replied to Fothlyrdrag's topic in batari Basic
thanks it means alot! ive been working on this all week and i coded all the sound by hand, my bb does not have the music editor :S the code is probably sloppy but it works if anyone gets to the boss lemme know and ill upload it, its on a seperate file because i cant figure out how to put them both together Edit: i Uploaded the boss fight just cause! Only thing this game really needs is a Good Title screen but i cant get em to work ive played with em for hours and hours... And it needs to be put together but i cant seem to do that ether ive been trying for days i gave up and put em on here for you to play Id really love to get this into a Cartridge thats my dream Edit again:: Also i have beat this game like 3 times o.O its hard -
ive decided to add a demo of the 8k version, because the 4k version of this game is just that bad in my eyes.. Ive progressed so much that releasing the first level of the 8k version would be more suffice o.O as there both mildly similar. id hate to let the cat out of the bag but the gamesize has quadrupled in the last week and ideas are flowing and code is adding up more and more with such ease.. and as the game progresses it becoming a finger burning workout . Ive hinted at the final boss a few times, but it really is a surprise how it came to be. Becoming the largest enemy and the most animated sprite or should i say sprites (hint hint) ive done. My mind races with ideas for release, such as a friendly competition to win a free game! Im also getting ready to have a simple contest for titlescreen design, the winner will be added to the credits and receive a copy of the game. Things that are needed for completion *Titlescreen* (or two) BOX and i need to finish up the final battle with the mystery boss of epicly epic proportion o.O P.S. i have many band aids wrapping many fingers from testing this game! ProjectZ.bin ProjectZ - Demo.bin
