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RCmodeler

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Posts posted by RCmodeler


  1. Hmmm.... back in the 80's there was a local club called LEAGUE where a bunch of us geeks got together and played C=64 & Amiga demos/games.

     

    It's a shame the club folded. It would be fun to have those types of gatherings for modern consoles..... then we could have some FF: CC competitions.

     

     

     

    Maybe I'll go visit the local high school. I'm sure I could find some teenage geeks with GBAs on hand. I can provide the Cube and mini-DVD for some serious after-school gaming.


  2. Beat 'Em and Eat 'Em - I used to enjoy that game as a teeny-bopper, but once I went to college an experienced the real thing (oral sex), it just lost its appeal. ;-)

     

     

     

    Enduro isn't meant to be accurate (or any 8-bit racing game for that matter). Not even the incredibly accurate, but still fakish Indianapolis 500 for the C=64. Enduro is fun simply because of the challenge of surviving to the end of each day.


  3. To me, it just becomes obvious that a game that was amazingly fun or mindblowing in it's day becomes 'not so fun' today. This is the NORM. :P  

     

    Gotta disagree there. I can watch Charlie Chaplin's 1925 "Gold Rush" and still laugh. Sure it's primitive (black-n-white and silent and cardboard sets), but it's still funny 80 years later.

     

     

     

    CRYSAL CASTLES: I think the reason I dsilike this game is because I can't find a decent controller. The 2600 joystick control is not good, and a mouse is a poor substitute for a trakball. Plus, the graphics that used to make me go "wow" are rather lame. Pac-Man still makes me go "wow" at the neon blue maze and the colorful ghosts. Crystal Castles does not.

     

    ACTIVISION: I agree that those games wowed us with graphics, not playability. Kinda like Rare games. I didn't like Freeway or Fishing Derby or Dragster or many other titles people often praise. About the only titles that stood the test of time were Enduro and Kaboom and H.E.R.O.


  4. I wish there were more Adult games (not necessarily porn). In movies we often see nudity and sex. It would be nice if you not only "got" the girl in the RPG, but scored as well.

     

    Of course if game companies did that, they'd lose half their audience (the kiddies and teens).

     

     

     

    In Japan, aren't there lots of "dating games" involving going out with pixelated beauties and stripping them naked?

     

     

     

    Also, I wouldn't mind seeing a graphical version of "Drive In" or "Farmer's Daughter" (where the goal is to seduce your date, take off her clothes, and score).


  5. Not Super VHS. They cost $300 minimum. He paid $75+shipping, so he's got it for 75% off.

     

     

     

    I wonder if I can do what "lonesome_pa" did with Pooyan, and contact the local sheriff in Boulder, Colorado? Maybe a little visit from the police will scare him into paying for the VCR (or returning it).


  6. FIRST GAME EVER - ATARI 2600: Either Combat or Breakout or Space Invaders (can't remember).

     

     

    FIRST ADVENTURE GAME: Raiders of the Lost Ark

     

     

    FIRST TEXT/INTERACTIVE FICTION GAME: Mindshadow

     

     

    FIRST 1ST-PERSON SHOOTER: Star Raiders

     

     

    FIRST PLATFORMER: Pitfall

     

     

    FIRST ALMOST-RPG: MicroProse Pirates! (it was actually an action game, but used stat-based battles)

     

     

    FIRST ACTUAL RPG: Final Fantasy 10


  7. You don't like Kaboom? It's the classic reflex/twitch game like Space Invaders or Asteroids or Arkanoid.

     

    Vanguard is good, but it was eclipsed by the superior R-Type. The same thing happened with Breakout being eclipsed by Arkanoid.

     

    Atari Pac-Man was always crap.

     

    GAMES I USED TO LIKE BUT NOW THINK ARE CRAP:

    - Night Driver

    - Pole Position (or any other sports game)

    - Mouse Trap

    - Crystal Castles

    - Kangaroo


  8. black electroincs become popular in the 80's and havent let go until now.  black is boring, if you have several consoles that are black, stuff that is unique really sticks out.

     

    When I bring home the sexy lady I just met a few weeks ago, I do NOT want my purple (or silver or pink) GameCube to stick out. That's why I went with the basic black... it matches the rest of my decor*.

     

    Also, my old 80s VCR is not black. It's silver with some woodgrain. Ditto my old 80's stereo. That's the current retro style (minus the woodgrain. The pure black color is really a 90s invention.

     

     

     

    ASIDE: I also have an old 50's TV. It's a very, very ugly beige color. I can not imagine how anyone fit that into their living room?!?!?

     

    * My Decor = brown/wood furniture with black electronics and white walls. Purple or Pink or Blue GameCubes stick out like a sore thumb.


  9. I was listening to a guy speak about his favorite game, and I was reminded of a game I used to play that really activated my imagination: MicroProse' Pirates!

     

    In that game you traveled back in time to around 1500, the Age of Exploration, and captained a ship while sailing around the Caribean. The goal of the game was to participate in ship-to-ship cannon battles, grow rich, and marry a beautiful young woman. You can also ambush the Gold Train and/or find maps and search for hidden treasure.

     

    Pirates! is basically a primitive form of action RPG, and I spent literally hundreds of hours playing it around 1988. I played the game more recently, and despite its primitive 16-bit graphics, it still manages to recapture the magic and be a FUN game to play.

     

    I would love to see this game updated for modern consoles.


  10. It certainly SOUNDS like it could be. It has all the best elements of an RPG: Great sound/graphics, dungeon exploration, and hanging out with friends and actually *role-playing* your character!

     

    WE SHOULD ORGANIZE FINAL FANTASY: CC PARTIES.

    Anyone live near Lancaster PA and want to form a 4-party team? :-)

     

     

    ==============================================

     

     

    Recently, fellow PGC chum Dan Bloodworth, a few of our friends, and I got together and played some four-player Final Fantasy Crystal Chronicles. While I did get to play the game at E3 for a bit, I really didn't get to appreciate the game for what it was intended to be. After a good three hours of playing it with friends, however, it's clear to me that this is the game of my dreams.

     

    Starting the game up, we each picked our characters and assigned them to one of eight slots available in our town. It's great, because you can have up to that many people playing on the same file (four at a time, of course), meaning you don't need to leave out friends who want to play your file, because they can always add themselves in later. After deciphering what most of the Japanese text meant, we jumped right into the game. The battling system is in real-time, making things frantic with four people on the screen. It's pretty hard to get confused as to who is who, though, since everyone has a color-coded circle underneath their character.

     

    The game plays more like an adventure type game than an RPG, which works well. Your character has a basic attack with their weapon, as well as a distance attack that must be charged up and aimed before it can be used. There's also a basic defense option, as well as the ability to unleash spells that you've acquired in a given level.

     

    There are only four buttons on the GBA, yet somehow the Square-Enix boys have made it work beautifully. You assign spells or items to one of four slots, two of which are pre-assigned to attack and defend. Using the L and R buttons, you scroll through the ability slots, then use the A button to do whatever that ability is. For example, you can be attacking an enemy, then hit R then A quickly to back flip away from an attack, then switch to a fire spell, charge it up, and attack the foe from a distance. It works surprisingly well for only four buttons, and because it's so simple, anyone can pick it up and play without needing to know what all of the buttons on a 12+ button controller do.

     

    The required use of the GBA is getting a lot of flak from many people, but after playing it, you'll soon be asking yourself why other RPGs aren't using it. The menu system is pure genius. While playing, you'll need to hit Select to access the menus on your little screen. There's a list of each menu category so you can quickly select the menu you need, or you can quickly scroll through them all using the shoulder buttons. The different menus give you map information, show you what items and spells you have, let you assign them to the aforementioned ability slots, tell you your character's stats, etc.

     

    There's a ton of information in these menus, and yet you can still quickly get through them if you need to. This was proven during our little gaming session. In the middle of a boss fight, my three comrades were downed, and there I was, all alone. I had a revival item with me, but it wasn't assigned to an ability slot for quick use. I needed to access my menu, at which time I was a sitting duck (because I couldn't control my character or look at the TV screen), go to the appropriate menu, get the proper item (Phoenix Down), assign it to a slot, then high-tail it to a safe spot away from the boss to cast it, saving the party from utter defeat. Even with everything in Japanese, this was done quickly enough for me to avoid getting wasted. If everything was in English, I probably could have done it even faster. It's amazing how this systems works, and it makes the game that much more incredible.

     

    The communication aspect of this game is what makes it so perfect. While in the game's levels, the GBA screen acts as sort of radar, but in different ways for each person. With four people, there will be a person with the level map, one with the enemy radar, and one with a treasure finder. The fourth person gets the information on whatever enemy he's attacking, including their remaining HP. These screens switch players with every section of a level, so the only way people will know who has what is by actually saying so.

     

    The fact that people are actually telling each other relevant information is what makes this game something special. In a funny sort of way, it's like you're playing the role of the person in the game, and you're talking to each other in the same way that the characters would. The person carrying the level map tells the party where they should go. The person carrying the enemy radar warns of upcoming danger. The person with the treasure finder suggests that the party take a quick detour. The person who can see the enemy's stats can tell the rest of the party how much life the boss has left. Even out of the dungeons, when we were in a town trying to forge new weapons, we were asking each other who had what items and were sharing the items accordingly. I'm sure the heroes in an RPG do that all the time, but the thing was, we were the ones talking to each other, not the characters in the game.

     

    The communication doesn’t end there, though. During a battle, if two or more people can manage to charge up and release a spell in the same location at the same time, it results in a damaging combo spell. That requires timing between the people trying to pull it off. If someone is hurt pretty badly and needs a healing spell, they’ll say “I need to be healed,” and someone with such a spell will come over to help. Of course, the central focus of the gameplay is the magical bucket, which produces a radius in which all members of the party need to stay within. It’s vital for the person carrying the thing to tell everyone where he’s going, or else someone will walk outside of the safety region and be in for some damage. Again, this is all pretty much what we’d be doing if we were the ones needing to go out to get some water droplets to save our town from the evil black mist.

     

    All of this shows just how solid the gameplay is, since even the ridiculously beautiful graphics and sound take a back seat. Personally, I was going to pick this game up based on half-hearted time with the game at E3, but now that I’ve played it the way it was intended, the wait for February is going to be very, very painful indeed.

     

    Quite frankly, anyone with a GBA and GameCube that knows at least one person with a GBA would be a fool to not own this game. In fact, there’s good reason to say that Crystal Chronicles will sell GameCubes in droves. It’s that good.

     

    Source:

    http://www.planetgamecube.com/impre...=profile&id=641


  11. Thnks for the apology.

     

    Also, we're not revising history. We're simply using the ORIGINAL Japanese titles. It was called "Final Fantasy 4" for several months before it was imported to the U.S. and renamed. Square is simply restoring the original title.


  12. And no I'm not a fanboy.

    No, you're an idiot.

    And you are a whiny little bitch...your point?

     

     

     

    No, you're an idiot.

    Is such rancor necessary? If he doesn't like the Cube, he's entitled to his opinion. We of course are entitled to disagree. ;)

     

    Thank you guys for your support. There's a difference between saying I thought a piece of metal/plastic was boring (actually the games...the Cube is neat), and calling a live person an "idiot". The latter should never be allowed on this forum.


  13. P.S. Did you ever bother to actually LOOK at the address? (Yeah I know... strange concept... looking to see where you are.) Well I did:

     

    www.ebay.ru

     

    RUSSIA. (Or possibly Rumania...not sure... point is, it's not ebay.com)


  14. Religion was invented around 4000-3000 B.C. as a way for the early leaders to control their peasants. It is easy to say, "Build this pyramid. Why? Because God says so."

     

    That's why I'm against religion... or any other form of control. It's nothing but a man-made invention by the power-hungry kings/presidents to enslave the masses.

     

     

     

    For me, life is what it is. You are born. You live about 80 years. You die. THE END. Yes, that's a crappy deal, but the universe is a cruel place to live. That's why 99% of all species are now extinct and stars randomly blow up.

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