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RCmodeler

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Posts posted by RCmodeler


  1. I sold dozens of games and books without any hassle. And yet there's that small 1% of annoying idiots who make the ebay experience a pain in the ass.

     

    I sold a VCR on ebay for $90. The guy had very good feedback, so I emailed him and said, "What's you address?" He gave it, and I shipped it.

     

    In the meantime, the guy decided to buy a VCR from his local store.

     

    Now he claims he's not obligated to pay me, because he doesn't need two VCRs.

     

    .

     

    What can I do to get my $90 from this idiot?


  2. i dont care what they call FF3 for the famicom, becauuse the famicom was not released in the US, and if i were to play that cart, i wouldnt be able to read anything in the game

     

     

    No but Final Fantasy 2 was released to the U.S. (PS1 CD). So now you'd have two Final Fantasy 2's in your collection: SNES and PS1. How would you discuss these games without getting confused?

     

    Answer: Use the Japanese numbering... the *original* numbering.

     

    (NOTE: What really pisses me off is not what you call the game. I'm pissed that you called us "lame". Who the hell do you think you are to insult us? If you ever said that to me in person, I'm probably punch you in the nose.)


  3. I liked the original Pitfall and it's 20 minute time limit.  I'll probably like Zelda: MM too.

     

    Your logic is flawed.

     

    Pitfall and Majora's Mask are so completely different that you can't even compare them. The fact that they both have a time limit is a completely trivial similarity.

     

    --Zero

     

     

    If the time limit in Masks of Majora is "trivial" then why do people keep bitchin' about it?


  4. The thing I like best about the three-repeating-days motif is that you end up getting to know all the characters individually as you see them deal with their iminent destruction (or escaping it).  Without the three day limit, there would be no room for that kind of character growth.

     

     

    You know, gamers are weird. They whine and moan, "There's no originality any more," but then when they get their hands on a unique, original game like Masks of Majora they tear it apart and call it trash.

     

    It reminds me of Star Trekkies... never satisfied.

     

     

     

    Anyway, I haven't played MM yet, but it sounds like something I will like. I like movies/games that break the mold and provide a fresh twist on old concepts.


  5. Just curious:

    - If you say Final Fantasy III for Super Nintendo, then what do you call the FF3 from the Original Famicom?  

    - And what do you call the unreleased Final Fantasy 5?

     

    i dont know about your cart, but my cart says Final Fantasy III

     

     

    I don't have the cart... I have the PS1 CDs, and they clearly say Final Fantasy 4, 5, 6 on the cover and in the title screen. Those are Square's official titles for my games.

     

    And I thought FF5 was a really, really good game. Not as good as FF4 or FF6, but still good. I like the ability to experiment with having 4 black mages or 4 fighters or any other combination. It makes the game infinitely replayable!

     

     

     

     

    Also I'm going to repeat my unanswered question: "If you say Final Fantasy III for Super Nintendo, then what do you call the FF3 from the Original Famicom/NES?"

     

    In order to avoid confusion, it just makes sense to use the *original* Japanese naming:

    NES = FF1-3

    SNES=FF4-6

    PS1 = FF7-9

    PS2 = FF10-12

     

    Otherwise, I might say, "Boy that FF2 really sucked," and you'll think I'm discussing the Super Nintendo version (when in reality I'm talking about the older 8-bit game).

     

     

     

     

    How did we get to this point? Oh yeah... having played the 16-bit Final Fantasies (FF4,5,6), I never want to touch FF7 again. I found the 16-bit character sprites FAR more interesting than FF7's polygonal stick figures (and the game/story was better too).


  6. Final Fantasy III (VI for you lame revisionists)

     

    We're not "lame". We call Final Fantasy 6 because it IS the actual 6th game in the series. Nintendo was idiotic to rename it.

     

     

     

    Just curious:

    - If you say Final Fantasy III for Super Nintendo, then what do you call the FF3 from the Original Famicom?

     

    - And what do you call the unreleased Final Fantasy 5?


  7. I never played Ms Pac Man Maze Madness but I was told it isn't quite as nice as Pac Man World. Comments?

     

    It isn't, it's very different, you're stuck on a maze unlike the free roaming movement in PMW.

     

     

    Well, I just played it on my PS2, and I liked the Ms. Pac-Man game. It looks the same as Pac-Man World, but plays very differently. Pac-Man was action-oriented with lots of running and jumping. Like a 3D Mario Brothers 1. Ms. Pac-Man is puzzle-oriented where you have to collect dots, open gates, jump over holes, and all while dodging the ghosts/monsters. BOTH games are very cool concepts!


  8. I want Majora's Mask.  Haven't played that one yet!
    No you don't. Worst. Zelda. Concept. EVER! :x

     

     

    I liked the original Pitfall and it's 20 minute time limit. I'll probably like Zelda: MM too.

     

    And yeah, I thought Groundhog Day was great. But mainly because it was funny. Is Majora's Mask funny?

     

    Also, wasn't MM produced in hi-res 640x480 graphics? It pobably looks a lot better than Ocarina did.


  9. I think so. FF7 is not a bad RPG, but it's not a good RPG either. I think this article said it best:

     

    "When I compare the components of VII to the other games, I just don't think it stacks up. The music is good, but Uematsu has composed better. Save for Yuffie, the characters weren't as memorable as other FF denizens. Gameplay has been done better in other FF games. The story is uneven and not as "epic" as other FF tales. The one thing I don't get at all is how people rave about the "materia system," which is the game's prevalent method of character customization and combat. It really deemphasizes individual characters and abilities. One of my buddies said, "Materia makes magic and abilities too interchangeable, so the characters fade away and just become materia slots. So the whole point of characters becomes their limit breaks, which is sort of lame."

     

     

     

    Read more here: http://www.gamespy.com/articles/september0...d/index20.shtml


  10. What they don't have is waves upon waves of crap games as "Greatest Hits", like PS2 and XBOX.

    The current GCN "Player's Choice" is as follows:

    $19.99

    James Bond 007: Agent Under Fire

    Luigi's Mansion

    Pikmin

    Resident Evil

    Spider-Man

    Star Fox Adventures

    Star Wars: Rogue Squadron II: Rogue Leader

     

    $29.99

    Animal Crossing (includes memory card)

    Metroid Prime

    Sonic Adventure 2 Battle

    Super Mario Sunshine

    Super Smash Bros. Melee

     

     

     

    Almost every one of those games is trash. I've played all the so-called "AAA" titles like Mario Sunshine & Wind Waker & Starfox Adventures and hated them. They were boring.

     

    Give me the PS2's Greatest Hits like Grand Theft, FF10, Kingdom Hearts, and Gran Turismo 3. Those games rock.

     

     

     

    And no I'm not a fanboy. I owned the Cube. I just hated the games.


  11. Let's see... the Cube controls about 15%* of the market & 7800 had about 10%** so they are very close in percentages.  The Cube is "near" being a flop like the 7800.

     

    By your logic, the XBOX is as big a flop as the 7800 as well......

     

    Yes I consider Xbox a flop. And Microsoft stockholders are starting to grumble about it.


  12. This is why I avoid modern (and Japanese) RPG's. If I want a movie, I'll go rent a movie. I play games because I want to play a game, not watch 10 minute long cutscenes.

     

     

    Well I disagree there. I thoroughly enjoyed playing FF10 (and still do), but it had lots of battles too, so for me it was a nice balance. (Ditto all the FFs 4-9).

     

    The problem with Xenogears is that there are NOT any battles. It's like Square was so busy telling the story that they forgot to include dungeons. You wander here. You wander there. But you rarely fight anyone.

     

    Square probably wanted a cinematic RPG, but with Xenogears it didn't quite work. They did a much better job with Parasite Eve and the FF series. When you reached the point where you thought, "Ugh... I'm tired of fighting," a cutscene would interrupt and grab your attention again.

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