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Everything posted by ultima
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I'm thinking of trying a hand at making a survival horror game for the 2600
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I'd love to. I play my portable all the time and really wanted to make games specifically for it.
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Sword of Surtr [COMPLETE](formerly Sword of Iffrit)
ultima replied to ultima's topic in batari Basic
That's the effect from Odin's Eye you can see things that normally are not visible. The runes you see open those doors with the correct rune.🕹 -
Sorry I read this late but how did you get the titlescreen kernel to work on the portable? Is it possible to make a general modified version for bB users?
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Sword of Surtr [COMPLETE](formerly Sword of Iffrit)
ultima replied to ultima's topic in batari Basic
Sorry I forgot to remove my personal debug menu that's why the enemy freeze. I put rev2 on the first post. the double score is what Karl mentioned if you use the right rom it should fix the issue (one is for a console and the one with the score fix is for the portable(AFP)) -
Sword of Surtr [COMPLETE](formerly Sword of Iffrit)
ultima replied to ultima's topic in batari Basic
I was afraid of that. I can add a small video to move the player to a safe zone so this won't happen. It will go in the next update. ***update is in first post -fixed player (if serpent is killed and your standing to far toward the bottom player will automatically move out of the way) -revised A.I. (exploiting the fire demon AI to make enemys spaz out was throwing the scanline count out by 1) -
Sword of Surtr [COMPLETE](formerly Sword of Iffrit)
ultima replied to ultima's topic in batari Basic
Bugfix removed cheat code and fixed playfield glitch update in first post -
Sword of Surtr [COMPLETE](formerly Sword of Iffrit)
ultima replied to ultima's topic in batari Basic
Yeah I got that today on the portable i'll put that on the fix asap list There is also a problem using reset once the cheat code is entered 2 so far thanks -
A viking action/adventure for the 2600 wrote in bB. PAL and NTSC binaries complete.
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Sword of Surtr [COMPLETE](formerly Sword of Iffrit)
ultima replied to ultima's topic in batari Basic
changelog no more updates unless a bug is found -ice cavern redesign -enemy ai change -new shortcut added -arrows off screen bugfix -title track music added ending -added a cheat code -secret true ending boss battle (survive whole game in 1 life) Many thanks to those of you who have played this time and time again hope you enjoy this version -
Sword of Surtr [COMPLETE](formerly Sword of Iffrit)
ultima replied to ultima's topic in batari Basic
Bugfix - fixed Fire Demon bug where leaving the fight left a fireball (ball pixel) on screen that would kill the player - adjusted the color of water illumination down a couple notches - fixed a inventory graphic - wrote up some general instructions that explain gameplay and a color map of the overworld new version in first post -
Sword of Surtr [COMPLETE](formerly Sword of Iffrit)
ultima replied to ultima's topic in batari Basic
Thanks for playing glad you enjoyed it. I guess I've thought about putting it on a cartridge but I'm not sure it's up to par with the amazing work of the people who program in .asm programming. -
Sword of Surtr [COMPLETE](formerly Sword of Iffrit)
ultima replied to ultima's topic in batari Basic
Thanks for pointing out the bug in the fire demon cave I'll update it shortly. -
Sword of Surtr [COMPLETE](formerly Sword of Iffrit)
ultima replied to ultima's topic in batari Basic
Added the Atari Flashback Portable version with Karl G's score fix to the first post. After playing for a few I see the playfield bar on the right hand side of the score no longer bleeds into the right most score digits. Nice Job Karl! -
Thanks for this! Will try it out as soon as I get a minute on sword of surtr to test.
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BINGO!!! YEAH THAT DID IT!!!! THANKS SMITTYB!!!!
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Tried that just now it compiled but still no simple.a78 file still complains about 7800filter
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I tried moving the simple.bas file and the face.png into the root (7800basic) and reran the compiler and it produced a -simple.bas.asm -simple.bin but did not make the simple.a78 command prompt: 7800basic 0.6 Jul 12 2017 22:46:35 ***(): INFO, GFX Block #0 starts @ $E000 face1 ***(): INFO, GFX block #0 has 2032 bytes left (254 x 8 bytes) 7800basic compilation complete. User-defined 7800.asm found in current directory '7800filter' is not recognized as an internal or external command, operable program or batch file. C:\7800basic>
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it says *** (9): ERROR, couldn't open png file 'face1.png' for reading Compilation failed. C:\7800basic> since then I reinstalled all of it but still get this error, on the working side I ran your homebrew spire of the ancients in mame and it runs fine.
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Just had it working (before setting up mame) and it generated the .asm .a78 .bin files but now it won't compile any samples commandline is complaining about not reading png. any thoughts?
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Thankfully I didn't pull my hair out trying to get MAME up and running but I did it and the reveng's simple.a78 was generated and ran. Now I can get down to the docs and try to get a grasp on how this system goes.
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Not sure I'm thinking it was maybe blocked on *$ wi-fi. I switched to my phone's hotspot and didn't have any problem. Thanks can't wait to try 7800 wanna try a castlevania style 2 button game or castle wolfenstein
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I went to the 8-bit.org link to download this and keep getting a network error.
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Poll to see if improving stella debugging for bB is worth it
ultima replied to ZackAttack's topic in batari Basic
Thanks for that batch file it's very useful. It's good to see what is going on under the hood. -
You can add a label after the directional check. Then add a goto label after the first 3 checks. sorta like this: if joy0up then c=%00000010: goto __NextPart if joy0down then c=%00000100: goto __NextPart if joy0left then c=%00001000: goto __NextPart if joy0right then c=%00010000 __NextPart
