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Posts posted by retrogoober
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Sky Jinks - break my 36.91 on game 1
Chetiry - my first rocket still hasnt happened
This just in, Chetiry 100,560 I GOT A ROCKET IN MY POCKET:)
Sky Jinks Game 1 36.59
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Done!

This is a goals thread, not a rub-it-in thread:)
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Hoping to get Stay Frosty 2 out the door this year. Does that count?
It does!
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Because GOALS are important in life:)
Lady Bug - Break 200,000, and reach 2 veggie harvests:)
Moonsweeper - Break 10,000 (I suck at this game but love it)
Dragonfire - see above
Sky Jinks - break my 36.91 on game 1
Hero - Get past level 12
Chetiry - my first rocket still hasnt happened
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Gotcha, sorry to doubt the Atari brotherhood! Cant wait to play:)
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when will this ship? Um, tad worried about this one
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WHEN will the atarivox restock? Want one bad
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I won it, I still ride it to work and back to my parents basement
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NICE concept, beautiful work, thank you! Plans for cart release?
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36.91
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where the love?

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36.99:)
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Loved this game as a kid and still a blast
Game 1
37.18 so far
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I already have the rom...........

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OYSTRON, Lady Bug, Dragonfire, Frostbite.....rinse, repeat!

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You qualify as a HARDCORE COLLECTOR:)
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Dodge Em' for me, hands down, kicks my ass every time
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What we were talking about last night.....A timed game where you are operating a bulldozer and have a limited amount of time to bury as many ET carts as possible.
Working Title=Irony 2600?

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I know nothing of Tetris, er, um, Chetiry strategies, other than leaving a 'line' open for the 'l' blocks for max points, is there a stacking order thats best for longevity? I have only hit around the 58,000 point mark
I want a rocket in my pocket:)
Lee
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This IS beautiful work, any updates?
Here's a sneak peak of something I've been working on - it's just a kernel test at the moment really - I ran into a couple of bugs in stella, so theres two binaries attached, one for stella and one for the real machine.....I'm due to work on the proper ball movement and bat collisions next, the ones in this version are not how I plan on implementing it, they are a bit buggy but I need to rework all the code for different speeds of the ball etc...
If anyone does have a chance to test it on real hardware - I need to make sure the paddle read is working ok, seems fine on my hardware, but my paddles are bit jittery anyway so it's hard to be sure - Omegamatrix mentioned issues with paddle reads and early hmove here: http://atariage.com/forums/topic/223653-maintaining-p0-horizontal-position-after-previous-resp0/
I'm not planning to do an exact clone of arkanoid as I prefer to do things in a way that suits the 2600 - the enemies won't go into the brick area or cross the same scanlines as I'm flicker averse, also multi-ball will only have two balls and a few other changes I'm sure....
The bricks are just a random mix of colours at the moment to test the kernel - it supports three different colour bricks per line with some limitations
Excuse the programmer graphics

The screenshot below is with Stella's NTSC ratio set all the way down at 81 - this is about the ratio I see on my screen.
paranoid_0.01_stella.bin_1.png -
http://atariage.com/forums/topic/223257-arkanoid-2600/?hl=%20arkanoid
Arkanoid, the system does NOT have enough good paddle games
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Oh, & Juno First, & Lead, & Go Fish!

Your Current Atari 2600 Goals
in Atari 2600
Posted
DOUBLE YES!!