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retrogoober

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Everything posted by retrogoober

  1. Two more, especially proud of that ski time
  2. Happy 4th all! On this July 4, 2018 I Raided a River, Bit the Frost, Freed the Way, and Rode the Beam
  3. Hot off the press! Pitfall, Sky Jinks, Seaquest My Mom helped me mail off my pictures, how long do you think it will take to get my patches? I don't mind waiting 4-6 weeks.................
  4. LOL SMARTASS:) Saving up for a copy and look forward to the manual Oh yes, there was a Bosconian in an arcade at a seaside beach motel we stayed at as a kid, the voices were jarring then, now they are super hilarious and evoke nostalgia, so glad you used them
  5. OK to post older screen pics? Or need to be current as of today? I assume as of today?
  6. Thank you for this! Lot of Greek to me but some I understand, if nothing else it shows the complexity compared to regular joystick programming, had NO idea. I REALLY didnt mean for this thread to seem an attack on programmers, people who sustain the scene in a vital way, my apologies if came over that way, and I was ignorant of how many good paddle games do exist, Marble Craze alone is so impressive, not to mention balls hard, enjoying it today. I just love paddle gameplay and would love to see more.
  7. It's a start:) What an amazing port, thank you SpiceWare! Samples - I know its supposed to be 'alert', or is it 'alive'? In my head its 'Allah' Awesome retro goodness
  8. Point well made thank you, dont mean to be disrespectful of programmers, sincere apologies if I offended, especially someone who has brought us SO many amazing creations, thank you, glad you spoke up about difficulty of programming paddle games, had no idea, my post wasnt meant critical, what is it (for us non-code peeps) that makes it more difficult? ALSO agree with the inclusion of more driving controller games I still hold to my desire for more paddle game innovations though:)
  9. Its great their there, kudos, but that's FOUR:) I just feel theres so much room for innovation here, the paddle controllers are iconic
  10. HOLY CRAP this game is one amazing achievement, thank you SO much, such a long time DK fan, and this could NOT be better, all the gameplay mechanics, challenge/difficulty are there, nice homage to the original DK 2600 in ways mixed with genuine arcade gameplay, sorry but LIGHT years better than DKVCS, save maybe for animation quality, BUT I suspect programming sacrificed overall presentation and gameplay for graphics, would love to hear from experienced programmers. SO cant wait for full release and hope Nintendo doesn't block it Thanks again for your work Lee pic - hard demo
  11. The paddle controller is SO iconic, so different and fun a gaming experience, and so UNDER supported after ALL these years Why are there not good Homebrews yet? SO many design options, Gyrus and Tempest variants come to mind, ARKANOID! GRAVITY centered games AND why not more paddle support for newer games, was playing LEM and wondering this (LOVE that homebrew) *RANT* Lee
  12. I have changed my tune, DK Arcade is SO much more advanced IMO, the animation on VCS is impressive, but DK Arcade just nails it
  13. Will it play Night Rider?................................................................
  14. Thank you MJ! Your pal John Hancock has posted his review
  15. Thanks:) Not too difficult, a DEFINITE pattern, ease up on the 3 blue cars, after 3rd blue car passes, advance into median, cant remember from there, good luck
  16. Updating again My OLD top 10 1. Super Breakout 2. Beamrider 3. Phoenix 4. Moonsweeper 5. Dragonfire 6. Ms Pac Man 7. Pitfall! 8. Yars Revenge 9. Q Bert 10. Space Invaders homebrews 1. Lady Bug 2. Chetiry 3. Thrust+ 4. Toyshop Trouble 5. Lead My NEW Top 10 1. Super Breakout 2. Beamrider 3. Frostbite 4. Phoenix 5. Dragonfire 6. Gravitar 7. Pitfall 8. Yars Revenge 9. Space Invaders 10. Kung Fu TOP 5 Homebrew 1. Lady Bug 2. Thrust+ 3. Seawolf 4. Donkey Kong VCS 5. LEM
  17. Hat in the ring:) Gonna try and improve, what an AMAZING programming job, wow, wasn't expecting to be this impressed
  18. MAN this took a lot of work, and I'm not even sure I can instruct anyone how to do it, just keeps those skis straight as possible, hug the flags in a few key areas, shift left and right as LITTLE as possible Patch #7!
  19. Just played 2 hours straight for the first time ever, AMAZING work Joe Musashi, THANK YOU! Question - on 1st screen, are barrels supposed to disappear at end of 3rd platform up?
  20. Finally played this, AMAZING work and a joy for this gravity game fiend, SO wish I'd rodered boxed with patch when I had a chance, thank you! Ordering a cart soon budget permitting:)
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