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About Jstick

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    Chopper Commander

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  1. You can use any USB keyboard, wired or wireless
  2. Apparently made in USA, sticker printed in Canada.
  3. What’s the significance of a “C” prefix on the serial number? C-00543
  4. I'm near the end of a playthrough of this at the moment on the PSX. I've replayed this several times over the years since '96, and still enjoy it. I see it as a puzzle game essentially, so learning the controls and timings are just part of figuring the game out. I may be in the minority, but I am perfectly happy with the PS1 graphics, they've never bothered me.
  5. Not sure if you've seen it, but there's one available right here in this forum:
  6. Actually I've been meaning to ask, have you come up with a fixed schedule for how soon ROMS will become available on your store after a physical release? Just curious; if you are still feeling it out or working through the details that's ok
  7. " It's worthless. Ten dollars from a vendor in the street. But I take it, I bury it in the sand for a thousand years, it becomes priceless... Men will kill for it. Men like you and me."
  8. The name of the game is not printed on the cart; anyone doing enough research to find out the name would likely have discovered the potential value in the process.
  9. Good point! I guess I was thinking more of having breathing room for feedback and iteration with regards to polishing. Being able to post a WIP (like I see many devs here doing), having end users test it out for a while, gathering some feedback, making some changes and then repeating a few times has to be of benefit. Even just the luxury of having some lulls on a project or being able to put your attention on other tasks for a while can give your brain some time to work through problems or consider new approaches. Being in a crunch often just leads to releasing the minimum viable product (Pac-Man, E.T., etc.)
  10. This applies to many original commercial 2600 releases as well (mainly due to extremely short development schedules that were measured in weeks). To me, this is actually where unfair comparisons come into play, where homebrew developers today have the luxury of taking 2 years to polish a game, vs 2 months to hit the Christmas sales window. Fancy new technology or not, you still need time for iteration and polish a to make a really enjoyable game (to Nathan's point).
  11. This is not necessarily true; if you check the link in the first post of the thread you referenced, you'll find it was in fact Sorgelig himself who made the initial suggestion to combine ARM emulation with the FPGA: "I want to bring attention to one interesting thing which can be achieved on MiSTer. It's hybrid emulation. It's where both emulation worlds can meet each other." I think what is discouraged is porting projects directly to the ARM (i.e. Retroarch, etc.), essentially treating the DE-10 Nano as a very underpowered Pi. This type of use seems like strictly an academic exercise to me, and not of much value to the end user.
  12. Still worth it if it leads to even a single $300 purchase of a $120 item. Just means the profit is $150 instead of $180. People will often use the most recent sold listing as a guide (especially for infrequently listed items), so this trick has a fair chance of working for a scarce item.
  13. Could be a fake purchase, just to make it appear to anyone interested that someone had recently paid that amount. (Not an uncommon tactic on eBay to drive up prices)
  14. So you're going to start using the new shells from Audacity?
  15. Jstick

    RetroN 77

    In the video that was posted above, it was insinuated that this was the case... not sure if he has specific information or just making a guess. EDIT: I suppose if this is true, we’ll see the original version disappear once stock is depleted.
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