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Jstick

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Posts posted by Jstick


  1. 51 minutes ago, jaybird3rd said:

    So to me, whatever "fancy new tech" Audacity Games might bring to the table is a secondary concern.  When the 2600 reached the end of its original run, there were still plenty of ideas for potentially fun games, along the same lines as the games that were done at Activision and later at Absolute Entertainment.  If the same people can bring more of those ideas to fruition now through Audacity Games, even if they were to pick up exactly where they left off and use only what they knew about 2600 game development at that time—which I'm sure they won't—I'm willing to bet that they'd still be great games.

     

    This is actually a great point. 

     

    In the current homebrew scene a lot of the big titles are arcade ports, and one reason they are "wow" is because the tech has advanced to where it's amazing to see these things running on a 2600, with a close-to-arcade fidelity that original devs could only dream about (of course even these modern games don't write themselves, and still require talented developers).

     

    But of course, the folks at Activision were the ones who really pushed past the "arcade port" mentality and created some really engaging and original game concepts for the time (Frostbite, Pressure Cooker, Keystone Capers, Enduro, H.E.R.O., River Raid are some of my favourite games).

     

    So yes, if they can bring the same creativity and imagination to the table, and up the execution to take advantage of the current state of the tech, I'm sure they will be successful.  I guess the confounding factor is that these days indie & mobile games have kind of taken on the mantle for short, bite sized experiences; it will be interesting to see if Audacity can still bring something fresh to the scene.

    • Like 5

  2. 16 hours ago, BIGHMW said:

    move over Champ Games and AtariAge you've got company!!!

    Umm... I'll be pleased (and impressed) if these guys can compete with the quality and quantity of the Champ Games releases lately (or Darrell, Thomas, etc.).

     

    Obviously I'm not saying they don't have the skills, being the OG devs, but the homebrew scene has advanced quite a bit since the '80s.

    But who knows, maybe they've been toiling away for a while on some fancy new tech that will wow us all.

     

    Anyway, this is great news and I'm pretty sure there is room for everyone here, without pushing anyone out of the way :)

     

     

    • Like 7
    • Thanks 1

  3. 20 minutes ago, Atari_Bill said:

    Seems to be advice to dealers for how to market their product.

    Step 1: Prominently showcase large posters of the fantastic box art around the sales area
    Step 2: Hide or minimize depictions of the actual gameplay
    Step 3: Profit!

    • Like 1
    • Haha 1

  4. 3 hours ago, Thomas Jentzsch said:

    How about multi button controllers? Has anyone ever thought about combining two joystick inputs into one controller? So that you have e.g. a directional stick plus lots of buttons (6 in total).

    Street Fighter II: 2600!

     

    (Only need one sprite per character, one missile each for projectiles, it's perfect)

    • Like 1

  5. On 10/31/2020 at 11:18 PM, jhd said:

     

    Honestly I cannot recall having seen an Atari kiosk BITD. One department store (Sears, perhaps) had a Commodore 64 (or Vic 20). Eaton's had a ColecoVision demo system with Donkey Kong (followed much later by a Sega Genesis with Sonic). Consumer's Distributing briefly had a TI 99/4A on display. Radio Shack may have had a TG-16 demo system, but that would have been many years later. 

     

    Woolworths did not sell games that I can remember, and the only K-Mart and Woolco stores in the region were both located a LONG distance away in the far suburbs of an adjacent city, so I went there less than once per year. Zellers sold games, but I do not recall ever seeing any demo systems there.

    I had pretty much the same experience in Canada, I don’t ever recall seeing a playable 2600 kiosk.  I do remember a TI 99/4A in Sears (or Eaton’s?) on which I couldn’t resist writing a naughty basic program.  I can say that at least some Woolworths did carry VCS games, as my father was a manager and I’m pretty sure most of my Christmas games came from there.

     

    Where I did get a chance to play Atari (before I received one) was at my relatives’ house, where I was always champing at the bit to bolt from the dinner table and use those precious remaining minutes to play before the long ride home.

     

     

    • Like 2

  6. 1 hour ago, edburns said:

    Hello @batari, does this mean the Harmony cart supports Supercharger games?  I just bought one now that @-^CrossBow^- helped me complete my AV mod on my Jr.  I am looking forward to playing four way party mix for Ferg's podcast.

    Yes, all the Supercharger games work perfectly on either version of the Harmony Cart.


  7. 2 hours ago, eightbitwhit said:

    Do you have any details on that woodgrain case?  I looked at the MisterAddons site and didn't see it, so it must be 3rd-party I suppose.  I'd definitely consider this case once it is finished, and I'd like to at least find a website for it, etc. to track progress.

     

    It is being created by "Mickguyver", creator of the open source Daemonbite low-latency game controller to USB adaptors.  I found the info on the Classic Gaming discord, where he posts updates in the MiSTer chat.  Website is here (nothing on the case as of yet): https://www.daemonbite.com/shop/

     

    20 hours ago, hizzy said:

    Will it have a cartridge slot?

    It is unlikely that MiSTer will ever support physical carts, due to the sheer number of systems it replicates


  8. "That's horrible that your insurance isn't covering everything from the house fire!  By the way, did any of your game collection survive?  I might be interested"

     

    "I'm really sorry to hear that your dad died... Hey, he had a collection of Atari games right?  Mind if I come over and take a look?"

    • Like 5

  9. 17 hours ago, Cafeman said:

    Oh, I thought it was a melody board game.  I don't even remember posting that. 

    Using a Melody board doesn’t imply using all the resources available; you could put Combat on a Melody board and it wouldn’t magically become an enhanced game.

     

    18 hours ago, johnnywc said:

    Lady Bug does NOT use the ARM or any extra RAM (128 bytes total), although it does use 16K of ROM.  It could have been released exactly as it is "back in the day", I suspect around 1983 or 84 (pre-crash ;) ). :D 

    That’s why despite Galagon being a VCS dream come true, I still consider Ladybug to be the pinnacle of homebrew for the system.  As far as I’m concerned, the limited edition in the Coleco case should be retconned into 2600 history :)

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