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Everything posted by Jstick
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Can you give us a hint of what these might be? I already have a Harmony (which I have been totally satisfied with) but might be swayed to upgrade if there was a compelling reason
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What better time to get digital delivery up and running than now...
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Fantastic job! 👍 I’ve been introducing my daughter to some of the VCS classics while we’ve been stuck at home; this will give me an excuse to pull out the driving controllers
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Thanks for the heads up, but looks like shipping to Canada isn’t available unfortunately.
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I had a 2600 at the beginning of the 80s that I was obsessed with and really enjoyed playing. The funny thing is, when the NES came out, I wasn’t so interested. I had 2 different cousins with an NES and I certainly had the opportunity to play it regularly, but it never really tickled my fancy (I think I found the palette really drab compared with the vibrant colours of the VCS). At some point my original 2600 stopped working, so I bought a Jr. and some of the newer games (Solaris, Midnight Magic, Title Match Pro Wrestling, Skateboardin‘) and continued to enjoy the system until I received an Amiga, at which point I had a new machine to be obsessed with I will say that exploring the NES library these days (via MiSTer and a CRT) has given me a better appreciation for the system, although it still doesn’t rank among my favourites. What I WOULD have killed for back in the day, however, was a Colecovision...
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Make sure that you clean your cartridge port as well. Swab some IPA on the contacts of a clean cart, and then while it is still wet, fully insert and remove from the system several times. Clean the contacts on the cart, and repeat. Allow time for the alcohol to dry before turning on the system and testing.
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Legacy versus ARM-based 2600 Game Development
Jstick replied to Thomas Jentzsch's topic in Atari 2600
Discussions about 'purity' aside, I think it is undeniable that the recent hardware assisted tech is keeping the VCS alive and relevant. New titles of ANY type are a good thing. We are lucky to have some great developers with a renewed interest in the system, putting out fantastic games and giving the 2600 at least a bit of modern exposure via game conventions, YouTube, etc. If we want any chance of keeping the legacy alive via younger folks (for me it's my kids), then it makes sense to embrace continued advances, just as new techniques and enhancements were embraced in the past. Otherwise, we'll all end up with Combat carts clutched in our dead hands while our old junk is tossed in the bin. -
Yes that sounds like it would work better. The great thing about these menus is that they make the games much more accessible, without modifying the actual gameplay. It's already led me to try out a bunch of variations I don't think I've ever played before Would love to see the same treatment given to Combat and Asteroids some day!
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You are right, I see what happened. When you use fire to select a boolean option, it toggles only once regardless of how long the button remains pressed. But when you use right direction to do the same thing, it will cycle between states very quickly. In this case I had selected an option and it turned on then off again immediately, so I assumed it wasn't a valid combo. I'm guessing you used right as fast-cycle for things like the multiplayer variants in Space Invaders?
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This is very cool! After first seeing menus in homebrew games, I've always wondered if it would be possible to add them to original games as well. Fantastic job, I would love to see more like this! A small suggestion, would it be possible to gray-out options that aren't selectable (based on the currently selected options)? (As for interest, maybe posting a screenshot of each game in the OP would help? Also, the thread title is a bit confusing, before reading I just assumed you were soliciting feedback re: menus for your own (Omegamatrix) homebrew.🙂)
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Seems the auction disappeared?
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I love this. Venture was one of the few Christmas morning VCS cartridges I received as a kid, and I have fond memories of it (even though it is lacking in hindsight). I was just getting into D&D at the time and Venture was the closest thing I had to a computerized version of it. Your version adds a lot of things that I would have wished for back then to make the game more interesting and replayable. Thanks, and great job!🏹
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Which of the 2 trackball variants is recommended for the 2600?
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From the article, it would seem that this is more of a general algorithm problem then one of programming or VCS peculiarities. Basically trying to extract a logical mathematical pattern from a fixed data table.
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Oh absolutely. I must have spent several years now heavily curating a personal ROM collection, and I’m close to being done. Problem is, even just taking the cream of the crop across all the systems I’m interested in, it still ends up being multiple lifetimes worth of games. It’s really just too much, and starts to feel like a buffet vs a nice, intimate restaurant in terms of experience. These days, spending time with my 2600 is just about the only thing that gives me those true gaming vibes I miss (which would sound insane to my 10 year old self, considering the 40 years worth of gaming history available at my fingertips.). An arcade cabinet or pinball table will do it too of course, but those are unfortunately not very practical for me right now 🙂
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This I cannot argue with! 😀
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Emulation is definitely convenient; not sure I would say the shift towards it is absolutely thrilling though. More of a sad inevitability, I would say. Around ‘98 at its genesis emulation was very exciting, being able to play Neo Geo and then CPS-1 and 2 games (and N64 with a voodoo card was awesome). These days having thousands of ROMs from every system ever made is just kind of... tiring. In the same way that having unlimited music streaming and access to pretty much all commercial music just makes everything feel blah. I see it most in the younger generation now, they treat games and other media as disposable, very transitory experiences, always moving on to the next thing. I don’t have time left to enjoy all the media available at my fingertips, it’s a dream to think that anyone could. All I need are a few good experiences that I can sit with and digest slowly; that have some impact; that become “events” in my life rather than just forgettable background noise. There is something to be said for having a small curated library of physical books or games or albums or movies on a shelf. Things that you love and cherish, that you revisit, that you put the effort into exploring simply because they are the few things that you own, that you picked. That vinyl album that you bought when you had you had your first girlfriend, the game cart your dad gave you and stayed up to play with you, that favourite book you have read so many times the pages are worn from your fingers. The artwork, the lyrics sheet, the shape, form, smell and feel of it... older game hardware and electronics have some interesting and beautiful design. Digital media has no history, no tactile quality, no emotion imbued into it. Just cold bits on a storage device, infinitely copyable and deletable. Amazing from a preservation and access point of view (would have been mind-blowing to my younger self). But in reality, the amount of choice and lack of tangibility are a bit of a curse. Ultimately, attachment to physical objects may simply be a side-effect of the particular brand of commercialism instilled into us Gen-X folks, but I can’t deny having genuine emotions towards to the relics of my youth. They will forever be tied to people and places and feelings that marked my life, and I like being able to hold those things in my hand. My children will know nothing of this, as they will be plugged into a 24/7 stream of endless digital content emanating from uniform featureless devices. In the end the title of this post is actually apt: “RetroPie Killed It For Me”. For me what emulation killed was the special feeling of getting a new game and the excitement of playing it for weeks or months; when you have access to everything, nothing is special any longer. (Horrible first-world problem, isn’t it?)
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Somebody has to create all the of content that these people are now consuming in ever-increasing amounts; and if you are any kind of content creator (Software developer, 3D Modeler, Web Designer, Video Editor, Music Composer, Digital Artist, etc. etc.) you will definitely want at LEAST 2 monitors.
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Thanks, I had just assumed the differences in brightness between pictures was due to lighting conditions. My box is light gray in fact (though not as light as the bottom picture), so I'm guessing it is NTSC after all. Really, the thing that initially confused me was the addition of Italian, Chinese and German.
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10% Off Homebrew games, Free Game with $200 Purchase in AtariAge Store
Jstick replied to Albert's topic in Atari 2600
On the 2600 side, Ladybug Super Cobra Mappy Draconian Space Rocks Chetiry would be a good start. -
I wonder if changing the home run frequency might be as simple as changing a byte value in the code.
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I imagine Out Run should probably be inserted in there somewhere
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Giant Label Variation PHOTO Website. Check it out!
Jstick replied to Philflound's topic in Atari 2600
I wonder if it would help to make a page where you list all your currently missing items. Then it would be easier to see what remains for people who are interested in contributing. Although I’m not sure if that’s more work than just finding the stuff yourself. -
Giant Label Variation PHOTO Website. Check it out!
Jstick replied to Philflound's topic in Atari 2600
A very commendable goal! At this point in time I think we have game ROMs pretty well covered from a preservation point of view; it’s the related paper-based ephemera that still remains an issue (boxes, manuals, inserts, etc.). My long-term fantasy pet project is to create a searchable game database with every cart, box and manual viewable as 3D models. Good source material would be essential to this endeavour.
