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JB

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Everything posted by JB

  1. SNK VS Capcom CardFighters DS. FUCK YOU SNK US! FUCK YOU AND YOUR SHITTY FUCKING BETA TESTERS! It's bad enough the game wasn't half as fun as the original, but to have it just lock like that 3/4s through, after WAY too many hours. I'm stuck either mailing it in and getting a fresh new copy that I don't really want to play through the beginning of, or keeping a busted copy I can't progress in.
  2. I've got an ISO/MP3 set that works on a real live Genny.. Of course, it's 128-kbit mono MP3s, but... I really need to reburn that, now that I have something decent.
  3. The only lockout on GBA is that the e-reader has a region code, so you can't use foreign e-Reader cards on your e-Reader. Yeah... I don't care about that either.
  4. According to what the Internet has tought me, I believe in the next scene those girls get naked and start uncontrollably vomiting on one another. Or get frosted like birthday cakes. Or possibly both. You've got the events right, but not the sequence. They get naked, frost each other, then eat the frosting, get sick from all the sugar and start vomitting uncontrollably.
  5. Yeah. Part of it is wobblyness. I'm not sure how stable it is on a Nomad or CDX, and don't have either device to test it with. But I have to admit... I REALLY wanna see someone stick one on a LaserActive.
  6. It is as much as I love my Wicos, the stick is a bit large. I have a Masterplay and this one here. They both are great. I dont have the 7800 version which i kinda wanted eventually so i will be on the lookout in the marketplace for that but if you dont have a Redemtion, I suggest anyone get one while you still can. Cheers PS: It is the ONLY way to play Robotron on a 5200! Preferably with a Kraft Palm controller Attached. Cheers But you need two Redemptions to play it right!
  7. It does work / fit in the CDX - that was my primary way of playing SMS games for a while. It doesn't fit it PROPERLY. It's designed to wrap around a Genesis 1, and there's big dangly bits on anything else, as well as a bit of wobbly-ness and just plain ugly. It fits a Nomad too. But not right. Not NEARLY right. It'll even connect to on a Genny3. It'll sit horribly, though. And won't do anything useful, since the 3 is crippled. With minor physical alteration(remove the back tab), it'll fit most Genny variants in existence. Not properly, but it WILL fit. For a long time I used a modified PBC on a Genny2. It looked horrible, and kinda torqued the cart slot forward a little because only half the tab was cut off of mine, but it worked. The point was that the original PBC design is mated fairly closely to the original Genesis design. It's a thing of beauty on top of a Genny1, but a wobbly eyesore on anything else.
  8. I liked Broussard's idea.... Instead of releasing Duke Nukem Forever, they'll copy everything off to a new project called Duke Nukem Now, and release that. ... The obvious extension would be to develop the sequel under the still-active Duke Nukem Forever label. And it's probably a bad sign when the lead developer is making jokes about the dev cycle.
  9. Somethin' strange.... in the neigborhood... Who ya gonna call? GHOSTBUSTERS!
  10. The original Power Base Converter only fits the original-design Genesis properly. Not the CDX, Genesis 2, Genesis 3, Nomad, LaserActive Genesis module, X'Eye/Wondermega, or whatever subvariant I missed. Most notably, there's a large tab that hangs off the back edge. Hypothetically, you anchor it to the Genesis with a thumbscrew. In practice no one would do it because it prevents Genny games from being used. So all the tab does is prevent it from mounting to anything without tab clearance. If there IS clearance, the big problem becomes the horizontal design. It'll be VERY awkward on top of a Nomad. But a PBC1 with the tab removed works nicely on a Genesis 2. I dunno what the PBC2 looks like, so I've got no idea what it fits on besides the Genesis 2. I DO know that the Genesis 3 IS NOT SMS-COMPATIBLE. It doesn't matter if you can make a PBC fit. It won't work. I think the other variants SHOULD be compatible if you can make an adapter fit. But I'm not certain beyond the basic Genny and Genny2 consoles.
  11. You realize you've just crushed my dreams. I hope you're happy.
  12. I don't see HOW it could be worse. The way I see it, a totally non-functional trigger would be an improvement, given the horrid horrid accuracy. I bought mine, despite the brand, because ANY light gun would be better than no light gun. BOY was I wrong. Don't touch the Ass Catz gun.
  13. You're good. Heck, you could just play the first game. Remember, this is the NES. Game companies didn't just assume there was gonna be a sequel. When you say just play the first game, is it because the second sucks or that the first is a self contained story? The first is self-contained is all I meant. There's not a ready-made sequel hook in it. But the first game DOES expect you to tear up your manual...
  14. You're good. Heck, you could just play the first game. Remember, this is the NES. Game companies didn't just assume there was gonna be a sequel.
  15. Beyond Good and Evil. I suppose they DID at least close off the story arc, so it's not as bad as it COULD have been, but there's a few plot threads left dangling, and then there's the whole ending hook...
  16. There is an Asteroids on the 5200 and it plays fine. It's called Meteorites. I'm not trying to debate the controllers in general (you either love them or hate them) but I personal think Asteroid's controls could be altered to control the ship better. It should be a pretty easy hack. I just think whoever ported Tod Frye's 8-bit Asteroids to the 5200 needed to experiment more with the controls. It's just to sensitive. Allan Exactly. MANY games that required the ability to stop were released on the 5200. The difference between them and Asteroids(or Super Cobra) was use of a dead zone.
  17. Teh capability was stripped from the SNES2 redesign. It's present on all old-style SNESes.
  18. Personally, I'm fond of the CX-52s. Once you've modded them for reliability. Of what you have, between the stock stick and trackball, PacMan and Space Invaders are the potential problems, IMO. PacMan benefits a lot from a centering mechanism, and Space Invaders has a HUGE dead zone. I'd suggest a Sega Redemption adapter, and a Genesis arcade stick for those. Jess' Star Wars suggestion sounds absolutely fantastic, though. I've still got the stick I used for Rebel Assault back in the day, too. Give me a little cross-platform continuity. And I think mimo's mixed up Berzerk and Robotron. Berzerk is a single-stick game. But get Robotron. It's FANTASTIC.
  19. <3 I wasn't talking about you. You dislike them, sure. And you're verbal about it. I can respect that. But you don't come into every thread just to rant about them, tell people to get another system just because of the controllers, misread threads for the sake of adding more fuel to your controller hatred, spam advertisements for your chosen substitute across the board... you get the picture. Every post I've seen you make has actual content beyond "the controllers suck" and you don't attempt to derail every thread into a console-bashing session because of the controllers. ANYWAYS.... 5200 Super Cobra. Horrible port of a game that wasn't that good to start with.
  20. Ya know, I've wondered what the reaction would be if someone started trolling the 2600 forum and ranting about how bad the CX40 sticks are in every thread. It's really not worth the effort to find out, though.
  21. Hey, an unplayable game is an unplayable game. If everyone wants to ignore that Jess was playing with a digital joystick in favoro of bashing the stock controllers, well, it's sad. But it doesn't change the fact that they're right about this game and stock controllers. Whoever at Parker Brothers was responsible for porting this should be ashamed of themselves.
  22. I take it you're not a Metroid/Zelda fan. Simon's Quest had hardly any secret areas compared to those two series/games. Ummm... Either you never played one of these things, or you SERIOUSLY misunderstand me. Especially as Zelda's top-down gameplay makes the false floor mechanic almost impossible. I don't mean secret areas. I mean you're walking along solid floor and fall through because the developer thinks false floors are a cute way to extend the game. So you have to throw holy water every 3 steps to make sure the floor you're about to step onto is actually a floor instead of a pit of dispair dropping you back where you just came from at best, and into a bottomless moat at worst.
  23. My opinion of Castlevania 2 can be summed up in one sentence. "INVISIBLE HOLES FUCKING EVERYWHERE!" Throwing holy water every 3 steps to find false floors is NOT my idea of fun.
  24. Ummm.... Jess wasn't using a stock controller until I pointed out that the game was even worse with one. And it's not the controller's fault that whoever ported this from the computer paid absolutely no attention to the input device being analog.
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