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JB

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Everything posted by JB

  1. You know it only needs to be on while hte game boots, right? I may be modding my Intellivision soon. Depends on what exactly is wrong with the RF out. With luck it's just a loose connector. Worst-case scenerio is a dead RF modulator(it's known that the actual system works and the problem is only in the output).
  2. It was Tengen. And GODS was it choppy.
  3. The Zelda intro wasn't polygons. It was tile-based. It just LOOKS like polys because of the way it's drawn. Virtua Racing is the ONLY Genesis game with a coprocessor. The story is... Atari Games made a driving sim called Hard Drivin'(arguably the FIRST driving sim). It used an absurdly large amount of hardware to render all those polys at a decent frame rate(see HERE). Tengen ported it to the SNES and Genesis. Neither version is particularly great, as they're both digital control and choppy, though the Genesis one IS faster. Race Drivin'?
  4. Depends on the company. They did what they could on the NES(which is pretty close to the GB version). Then they made the SNES one. Anyways, Ocean didn't make the Sega ones(thank goodness). They were only responsible for the Nintendo versions. Seems no one signed an exclusive license.
  5. If I recall, so-called mod carts just increase the delay you have to do a disk swap, as opposed to ACTUALLY allowing other regions to boot.
  6. Let me guess... you know the special counter move of "shoulder your opponent hard enough to break his rhythm"?
  7. JB

    death to atari

    Actual ROMs have the data ETCHED into the silicon. And being completely encased in epoxy, the chips are protected from anything you can throw at them. They aren't going anywhere. The only real danger(aside from the cart being poorly engineered) is that a good static shock fries something. And this applies to ANY electronic device. Static electricity is NOT your friend. So if you've been popping sparks off on your door handles recently, it's a good idea to touch something before you muck with your electronics, so you don't fry anything if you touch the contacts. ... It's also a good idea not to touch the contacts.
  8. I'd noticed that too. I started getting stuff, and apparently I got in while people were dumping stuff(cleaning closets out, maybe?), because there were buttloads of the stuff every time. Then the supply started tapering off, and I'd start stepping into thirift stores and not seeing as many games. And then there were none. I'd always figured that it was being sucked up by collectors. Or at the very least by people that liked the games.
  9. Don't MAKE me bust out the MK1 infinite juggle!
  10. Very likely. I enjoy Soul Calibur, which is something I can't say for most fighting games(which I typically consioder far to ocomplex for the game pace).
  11. I think I remember seeing that. Okay then... Get Lunar Silver Star Story for the PlayStation, a multitap, some modified controllers(to add paddle knobs), and cram 4 friends around your PS playing the Lords of Lunar minigame. It's Warlords, only with a Lunar theme(it also supports 8 players, but the gameplay gets really unbalanced when you've got 4 people in corners and 4 in the middle of the wall). Heh. Modified controllers w/ Paddle Knobs? Never heard of 'em! Because no one made any. I've got the PC version. I actually prefer the overlay/standard mode to the color/cocktail mode. All those bright colors don't look right. Purple and green castles? It'd be doable, if a tad awkward. The 5200 sticks spin. There's nothing attached to that axis, or even a provision to make something attach to it, but they DO spin. A combination stick/spinner knob would've been so incredibly awesome. ... Especially if they'd finished 5200 Tempest. As a side note, I prfer the optical rotary sticks to the rotary switch sticks Ikari Warriors used. More fine control that way.
  12. My only problem with Warlords is that there's something odd about the pixel geometry of the board...it's not quite symmetrical, and one of the players (lower right I think) has this huge advantage, because, unlike the other 3 players, shots right up against its "long flank", i.e. launched from the top player while pressed against the right side of the screen, have this unnverving tendency to bounce around the inside of the castle and then out without ever touching the king. I think I remember seeing that. Okay then... Get Lunar Silver Star Story for the PlayStation, a multitap, some modified controllers(to add paddle knobs), and cram 4 friends around your PS playing the Lords of Lunar minigame. It's Warlords, only with a Lunar theme(it also supports 8 players, but the gameplay gets really unbalanced when you've got 4 people in corners and 4 in the middle of the wall).
  13. Well, it's the formula. It worked for Soul Edge/Blade, it worked for Soul Calibur, why change now? Personally, I agree, though. There's... Ummm... Errr... A new Sophitia clone?
  14. JB

    Commando...

    I don't think that was the main reason (except for Nazi references). The main reason was/is to protect underage persons from too much sex and violence. And banned doesn't mean you can't buy it, it's not allowed to advertize in open public or sell it to underaged persons. Though I think this is a good idea in general this sometimes had quite absurd results. Like banning "violent" cartoons like Road Runner from TV before 8pm (happened in the 70ties when I was young ) or the newest law for the protection of the youth that (unintentionally) bans all classic videogames (e.g. Pac Man, even children label games like Big Bird's Egg Catch!) . AFAIK there are similar restrictions in US but the balance is different (stronger restrictions for sex, less for violence), right? The US has no laws governing video game content. The video game industry is self-polciing, and doing a far better job than the movie industry(which is also self-policing, and actively markets R-rated movies to children). I'm not as clear on the TV rules. As I understand it the FCC has rules set for broadcast TV, but anything goes on cable or satellite.
  15. You played the game yet? There's a mode where you have to perform a certain move or technique in order to advance (like throw an opponent, kick them out, etc.). Problem is they tell you what the special conditions are in Jap .. 'Course it's nothing a good FAQ can't tell you. But you missed the focus of my lighthearted 'jab', and that was it's an insider joke to Starscream and his obvious DOWNLOAD of the japanese version the other month. Ahh yes.. Xbox piracy. Gotta love it Ah. Didn;t know THAT part of the story.
  16. Every little bit helps. When you're mass producing things, $5 per unit for a laser diode can be significant. Well, Nintedo sturck a super throwdown deal with Panasonic. By letting Panasonic make a 'Cube clone, they get the drives much cheaper than if they just bought drives. Don't get me wrong, I agree. It's just the new poking fun feature. I think Warlords is the best multiplayer game ever, and no amount of cabling, graphics, or anything can make up for havng 3 friends crammed into the same space.
  17. Yours most likely has Jap text though Oh, like the plot is SO important in a fighter.
  18. I have the MadCatz Dream Blaster which I've been very happy with. I also have the Pelican Stinger which I thought was broken for the longest time until I read that a lot of people have to turn up the brightness & contrast on their TVs to get it to work. Once I did that and turned off the auto video filter on my TV it works perfectly. The picture has to be pretty bright though. I have the MadCatz one. The sights aim about 2 inches higher than the barrel, and recalibrating it enough to get them pointed right leaves, well, a 2 inche stripe I can't hit. And I can't have a VMU or jump pack in it because it makes it back heavy. The 32x version is branded as by "Digital Pictures" HAH! That's not how they work. The IR sensor can be anywhere. Including behind you if you've got a mirror. They actually watch untill they see the electron beam go by(they're more sensitive than humans, so they see the brightness surge stuff), then snag an interrupt line, so the CPU knows exactly where the shot was landed because it knows how long it's been since the last VBlank. Accuracy would probably be hurt by a TV with scanline velocity modulation(a lame feature to make bright areas brighter and dark areas darker by speeding the electron beam up in dark areas and slowing it down in bright ones. mucks detail up and onn my TV actually visibly distorts the image) As an interesting sidenote, they shouldn't work on new display technologies such as LCD, plasma, and DLP, because there IS NO electron beam scanning the screen(or any scan at all, for that matter).
  19. I played with a demo unit for a while. Wasn't really a bad system. Especially for an edutainment toy.
  20. Sort of an EMU, but you can just use the original PS Bios and .bin files so they are actually extremely reliable Maybe even more reliable than my original PS1 That's an emu. No sort of about it. And my luck with PS emus has been limited at best. I dislike the things. 1 emu works best most of the time, but I have to switch to another one to get through one part, and neither one works really well.
  21. From what I understand, MS only has to pay the royalty on the remote kit($30) and that was the only reason the XB cannot play dvd's right outta the box - to save some $$. Oh and the Sony fanboys would be wrong - the Xbox CAN play PS1 games There's an emu out? Fine then... Can't play games RELIABLY.
  22. It's not that much simpler. CD support saved them a laser diode. DVD support saved them... Licensing fees, and maybe hardware MPEG support. I thought it was rather intelligent of Sony to use the license they held and turn "hardware FMV decoding" into "built-in DVD player". I got sick of the fanboys trumpeting it about, but it WAS a smart move on Sony's part. The MPEG decoder was only natural given the increased interest in FMVs after FF7, and since Sony already HAD a DVD player license, it was essentially a free feature. MS' DVD kit ... I doubt they pay 20$ per unit for their DVD license. And I suspect the DVD player is actually built-in to the OS. Really woulda been better to build it into the system(not that it would've staved off the Sony fanboys, as they'd've shifted to pointing out that the XBox couldn't play PS1 games, but...). Well, I highly doubt many people buy a Gamecube for the online support... Am I wrong, or is PSO still the only online Gamecube game? --Zero Well, Mario Kart's gonna support LAN play. But not netplay. And that's just the new feature trumpeted. It's "OMG GAY CUBE SUX CUZ IT DONT GOTZ NETPALY N DE PS2 DOEZ!!111111" Followed by "BULLSHIT! XBOX IZN'T BETTER CUZ XBOX GAMES SUX LOLOLOLOLOLO!!!!!!111111 AN XBOX LIVE SUX 2!1111111"
  23. Actually it was the 720p.As I recall, the XBox is the only system that can do anything higher than 640*480p.
  24. Technically all Geneses except the Model 3 are Power Base compatible, as I understand it. It's not going to be comfortable on a Nomad(too heavy), and the Gen2 requires you to remove about a square inch of plastic tab(my PBC is Gen2-modified), but only the Gen3 is truly incompatible(due to the missing Z80). The Master System 2 was an American release(if South American) As far as I know there's only one Master System in Japan. 2 if you count the Mark 3, which is 99% the same(just a matter of built-in FM synth instead of add-on). The other "master systems" are older hardware that the Master System/Mark 3 was designed to be compatible with.
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