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Posts posted by Fox-1 / mnx
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If you're confident enough to do it, you can built your own with a generic 10V transformer like this one:
This example is 100VA, enough to power 5 800's, but smaller versions exist.
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Indeed, initially not available, relative expensive, no space for hard drive (the main reason to buy one I guess), to fit the floppy board add-on requires a little modding, and most of all, it was too ugly for many.
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I thought he put it back up after a fashion....
That's what I thought too...
A few years ago the start-up partition went corrupt and couldn't find the motivation to recover it again. Apart from that, my life was also messed up back then and even got no internet for quiet some time so a running BBS would be pointless without ways to connect to it.
Now my life is sorted my time is limited due to work. To top it of, I'm in the middle of moving to another house, which started last Christmas and is still far from finished so a working BBS will not be for tomorrow :-)
(I wish I was just collecting stamps in stead of Atari computers, comics, and cars...)
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Indeed, 8 shades. Not 16.
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I was under the impression it already worked on an Incognito. 2 Reasons I have the Incognito are to connect a Black Box and the Freezer.
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The situation for archivers is a bit different as these are made to re-create non-compressed data. A multi-depacker/de-cruncher that runs on bigger systems is certainly possible but it requires lot's of work to replicate and implement all depacker routines.
Older packers aren't a real problem as they mostly only used Run Lenght Encoding.
None-the-less, a tool like SuperPacker (the PC tool) to re-create de-crunched files would be a nice thing.
Also, when talking about Discommunicator and ARC... A PC tool to create (and restore) Atari 8-bit compatible archives would be welcome. LZH, LZW and ZIP can be unpacked on A8 when archived with the right, limited, parameters but a tool to make them doesn't exist (not counting the CMD versions where you need to figure out what works and what doesn't for A8 usage). Modern Win tools already dropped ARC support and LZH support is rare too. Not to mention ALF and ZOO archives.
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Usually the graphics for games are made to look good from close by on the system it was intended for.
RC pics are in a whole different area. Many are high resolution graphics meant for modern systems and can only be viewed on A8 when making concessions. The lower color spectrum of an A8 makes them pixelated but it's still amazing that it's possible to view them without interlacing.
Some look better than others because of the used colors. Each color only has 16 shades and on a PAL system there are many grades of blue, quite a few of green, but only 1 or 2 red ones. Even with such an imbalanced palette it seems to be possible to output something that can be recognized.
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Since I had the 7400 built into my 130XE anyways for the SIO2PC interface I used the free ports for Bernard Pahl's "CPU brake". http://www.b-pahl.de/atari8bit/Computer/computer.html#bremse
Simply just works for many programs as long you don't lower speed too much (like a tenth of it's speed). Some games cause issues (VBI), as with anything non-standard you add as hardware. Nifty thing.
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Every packer has it's own characteristics so it's possible to detect which one is used. Since the depacker routines are in the executable file it's technically possible to load it and save it back as an unpacked version.
For most files that are done with SuperPacker 1.0 from BeWe Soft it's not that difficult. It's shows where all blocks of unpacked data are saved so you can save the memory locations block by block after loading and append them to create a working, non-packed, file again. If the initial file worked with DOS it's very easy. If not you need a memory monitor to alter some registers to enable DOS. It's a bit harder when the file overwrites DOS-memory but not impossible, especially when using a custom O.S.
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Hi, new XEGS owner here, my first foray into the 8-bit computer line. I know, it's not as good as other Atari computers, but this suits my needs best at this time. That aside, I'm seeking a dust cover for both the console/computer and also the keyboard (because I think I'll often have the keyboard detached).
I often see it stated that the XEGS is a repackaged 65XE. Does that mean the console/computer of the XEGS is the same size as the 65XE or no?
I can't seem to find any XEGS-specific dust covers, so I'm hoping you guys can help me out.
Similarly, I'm struggling to find game box protectors for the "blue box" XEGS games. I heard they're a unique size (I don't yet have any in my possession), so I wanted to see if you all had any insight on this, too.
Thanks so much!
It's not "not-as-good" as other Atari computers. It's just different from the outside and a little bit on the inside. It's still 99,9% compatible (if not 100%) with an 800XL, 65XE or 800XE.
The XEGS size is unique so XL/XE specific covers won't fit.
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Does it support all of the normal SIO and keyboards functions as well? Or is it just audio?
Pretty much full blown.
source: http://www.abbuc.de/community/forum/viewtopic.php?f=15&t=9560&p=79419&hilit=pokeymax#p79419
PokeyMAX
Introduction
The PokeyMAX is a complete replacement for the Pokey chip. It is derived from the work on the EclaireXL project, a complete FPGA based Atari 800XL clone. The intention is to build replacements for all of the Atari custom chips using this technology and Pokey has been built first. It can be used either to replace a broken/missing pokey, as a stereo upgrade, or just for fun!
Features
If pokey is socketed, zero wire installation (mono)
Dual pokey mode
Pins for 3 audio outputs (left channel/right channel/mixed)
Small footprint, only a few mm larger than original IC
Supports all features: 8x paddle inputs, IRQ, serial I/O, audio output, two tone mode, high pass filter and keyboard scan
High level of compatibility
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That's exactly what manterola doesn't have on hand. At least not yet.
He asked for an easy method. It's easy to get one, at least over here in EU.
A little less easy way is to check the 1010 schematic to find a point where the audio enters the FSK filter and steal it from there.
A tricky way could be swapping the Left/Right audio wires that run from the tape head to the PCB. When done you can use the Audio-Out on the 1010 SIO connector (Audio-IN on computer) which now carries the (pre-encoded) data signal.
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Is there any way to (easily) get the audio signal from the 1010, to save it as WAV in my computer? Maybe to solder a cable to some place inside the 1010? (some place with easy access)
Use a regular cassette player and sample the audo output on a PC system.
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Does it have an audible key click? And "Bell" tone (hold start at power-up). No? See above post.
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This may be obvious but make sure the disks are the lower density ones, like "DD". "HD" disks won't do. When doing a format-without-verify on those it may even look like they would work but they just don't.
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The "Redeemer" from Command & Conquer 3 - Kane's Wrath
A quick one. Only 50000000 evals.
rc /i=Redeemer-1.png /threads=10 /s=400 /h=320 /pal=olivierp /dither_val=2.6 /dither_rand=0.25 /dither=knoll /contrast=4 /brightness=2
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Altirra screenshot
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Same here with my 130XE. It was one of my first games and had to load it from tape, which took ages. Once loaded it'd keep it running for several weeks.
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Well, full height programs will still run on portfolio if I recall, you just have to page around which would be annoying.. But maybe not so much if controlled remotely with APE OS.
Remote will do. That's how I used it in the very beginning. First had to make some different MS-DOS batch files on an 80286 system to start SIO2PC with various settings on the color-less 8088 system and use remote commands on Atari from there. Not the easiest way but it did the job back then.
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That's what I wanted to do with mine. Use it with SIO2PC.
Many years ago I asked Nick about an update to make it run on old MDA/Hercules graphics systems since it wouldn't display anything on those. We also brought up the Portfolio and however SIO2PC was fixed to run on non-color screens, it still requires a full-height screen to run. Don't think that has changed.
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Before Altirra supported ARC files I used a default ATR image to unpack those. Just a bootable 2880 sectors SpartaDos image with UNARC and UNLZH on it which would be reused over and over again. The ARC file would be dragged to the active image and what came out of the archives would be dragged from that image to a Win folder for further inspection/testing/whatever before the ATR was even saved. I guess it could be a bit simplified by setting up a PC mirror but it worked for me.
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(and yeah, I'm also thinking "just how many times does any one play with arc files these days"...In my case, too often

I'm fighting with ARC files quite often. I'm glad Altirra can deal with those as none of the "universal" UnArchivers I have for Win64 seems to support it anymore. Even when ARC support is claimed in the docs it always turns out this is only valid for later ARC formats. The ones created on Atari just bug out.
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I have one doing nothing at the moment but I'm in the Netherlands. If you are unable to find one that's a bit closer, let me know.
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Emulators don't have the Atari O.S. included if you download them to avoid copyright issues. I think the only exception to that was the original XFormer emulator by Darek Mihocka for MS-Dos systems.
Based on that knowledge I'd think it's not o.k. to use it. As an alternative you may want to consider Altirra O.S. but you should ask Phaeron about the status.



Atari 8-bit related BBS(s)
in Atari 8-Bit Computers
Posted
Pro!-BBS can do limited script-like things by using batch files. It supports parameters and one can call existing modules to do all kind of things.