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About RetroFiends

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    Chopper Commander
  • Birthday 02/02/1991

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  1. Rom has been available on my own site since the beginning but it may or may not be the current build you see on the cartridge, so I'll attach it here. Also, some of you are beating me at my own game One thing to note, is that I personally play (2600 games in general) on an atari 7800 with the PAL game pad. It's very responsive to me, so if you have one laying around, I recommend trying it with that and see if you might get further during those twitchy later levels. hungershark.0.2.8.bas.bin
  2. Well, now that is interesting. I wish their website had a developer centric FAQ though, the marketing talk tells me nothing about what I'd face to develop. I'm assuming that it's a linux based system ultimately, since I'm seeing some recent computer releases in there. I could make a proper Hunger Shark port with enhanced (or 16 bit typical or whatever they're going for) in like, a weekend. Would need to know more though.
  3. If only I had the sort of money to drop on a Jaguar to do this Is there a jaguar flash cart available yet or would I have to pick up the CD add-on too? Just curious.
  4. I must, absolutely must, get this. I missed out on Princess Rescue, I don't want to make that same mistake again. It would be cool if there was some sort of mailing list to notify of upcoming releases, if there isn't one already.
  5. It's been a while so I don't recall. It might have been something to do with collisions but that's just a guess..
  6. Hello everyone. I've been incredibly busy with life, work, and other non-homebrew game projects, so it's doubtful I will even touch this any time soon. Although the amount of work to push this project forward wouldn't be too daunting, I just can't put myself into a position to want to work on it right now. Deepest apologies for people who were waiting on a full release. Some closing notes: -If someone would like to take over the project, I can dig up the .bas files again and send them your way. -If someone wants a cartridge, I still have the two signed copies, and if they're worth anything to you, I could use the change far more than I could use the cartridges right now with how hectic life has been right now. A PM and we can work something out. Pending no offers, I'll probably be unloading it on ebay along with some other stuff. -I removed the .bin from my own page not to make it inaccessible, but because of the nature of the property, and without watching it closely I don't want to spring the risk of someone sending me a nasty legal letter and missing it. The mirror put up by neotokeo2001 is fine to use, but I do ask that you change the pricing of it from Name Your Own Price to Free, for reasons I'm sure we all understand. Thank you all for understanding, my apologies for not stepping over here sooner. Edit: That's not to say I wouldn't ever pick it up again if no one else wants to take it over, just where I'm at right now in life, it's not feasible for me.
  7. Well, I'm definitely holding on to my own two signed copies for the foreseeable future, but you have the go ahead to have a cartridge created. Godzilla will be developed further however, so you may want to hold off on that unless you're satisfied with the game as it is now. If you'd like to directly support the development of the game, I have a small patreon dedicated to my Atari Dev here: http://www.patreon.com/luckycassette At which point you can just throw a dollar or two at me, donate the 50$ reward tier in which I go and put the order in here at atari age, or do it yourself and give me nothing :^) Regardless of what you (or anyone else) do, the latest rom is here in this post, you are free to do as you wish with it Godzilla NEO.bin.
  8. Indeed, glad everything went well Edit: I gotta say, Akira's Suit is excellent.
  9. You can thank neotokeo2001 for that sprite, mine was pretty unintelligible I like the idea of a power up of some kind, so I'll put that on the to do list for sure.
  10. Maybe there's a bug I haven't seen regarding tunneling? Or maybe I can change the color of the row that squashed you to let you know you've indeed been squashed before the ghost animation.
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