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ColecoGemini

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Posts posted by ColecoGemini


  1. Two things:

     

    1. I think, (and I could be wrong) the issue with selling SD cards full of ROMs in the Marketplace isn't a double standard, so much as it is a reflection of which particular intellectual properties are still being heavily protected by their IP owners and which ones aren't. Albert/CPUWIZ likely won't receive a C&D letter from Atari for these multicarts, because they aren't so gun ho about it. But Multicarts requiring SD Cards for systems such as the NES, SNES, SEGA, etc - that's a different story, to varying degrees, depending on the specific IP's in question. It's a nuanced issue, not black & white.

     

    2. Double standards exist in life. Sorry.

    • Like 1

  2. How are you selling a multi-cart with built in commercial roms, when on marketplace there is a pinned thread prohibiting selling an sd multi-cart with roms on the sd card.

     

    When you sell a multi-cart with sd card containing roms, the cartridge is what is being sold and the roms are a free bonus.

    Here your directly profiting on commercial roms.

     

    I am sending Albert a link.

    Albert will also build anyone a custom 7800 cart one-off with any rom they choose from the store.

     

    http://atariage.com/store/index.php?l=product_detail&p=950

     

     

    NARC!

    • Like 1

  3. If it will also play commercial roms, and hacks thereof, sign me up. If it's strictly for original/new game development, I can understand the limited audience. I think I can count the number of people with elite 7800 programming skills who could use this on one hand. Maybe two.


  4.  

    With the slight difference - compared to back in the days - that we have easy ways to find out if a game is crap or if it's good: The Internets.

    Well... sometimes. One of the things that bugs me about certain (not all) homebrew devs is that they shroud their games in secrecy, and don't release a demo or WIP version, and then expect people to plunk down $40+ based on shitty screenshots. At least with most commercial games, if the game sucks, I can return it for a refund. Try that with homebrewers.


  5. Sometimes, games are just crap. Lots of commercially released games are total crap, so it's no surprise that some homebrew games are crappy to, regardless how much time, effort, and love are put into them.

     

    Finding a way to tell someone as much without becoming a public pariah is next to impossible.

     

    But yeah, you're not alone in thinking something is crap, but not understanding why many others praise it.


  6.  

    I can confirm Window re-sizing works perfectly on both Windows 7 32-bit Professional and 64-bit Home Premium with and without hlsl turned on.

     

    I just grab the corner of the window and make it as big, or as small, as desired while it also maintains proper aspect ratio.

     

    Did you try a clean install/folder?

     

    EDIT: Also, you can specify what display and specific resolution you would like to start with (Can be re-sized bigger or smaller still 'on the fly') here inside the mess.ini file:

    #
    # PER-WINDOW VIDEO OPTIONS
    #
    screen                    \\.\DISPLAY2
    aspect                    auto
    resolution                960x720

    In the above, it will send the image to the second display using the aspect ratio dictated by the driver/system (4:3) and a custom resolution of 960x720.

    Works perfect on both of the aforementioned OS's, and as a side note, one graphics card is a 'Intel on a chip' (Win 7 Pro 32bit) the other is a Radeon 5670 HD (Win 7 Home Prem. 64bit).

     

    Ah, well duh...I was looking in the options for the device, and in versions way back you could choose present standard resolutions, or a custom setting where you set one you want. Didn't think of just stretching the window. I think that didn't work in some older versions.


  7. "Simple, cheap, easy to find" - in the day it probably wasn't cheap.

     

    PS3 emulation of other systems isn't necessarily something Sony intended to happen. We can't really count mod/hacks of modern consoles as features, it's just that they're fast enough to be able to emulate older systems in similar way that PCs can do the same. No doubt eventually XBone & PS4 will be doing the same.

     

    Backward compatability is a double-edged sword. Increased cost/complexity at the onset but immediate access to a usually large back-catalog.

    But in the 7800s case the corner-cutting is clearly evident because they settled for TIA to do the sound and all of about 2 releases in the day actually scored a Pokey.

    At least with the NES, they put enhancement chips into a large number of carts, so were able to overcome the shortcomings of the system later on.

    The PowerBase Adapter for the Genesis was $30 retail originally.

     

    The PS3 originally had full PS1/PS2 backwards compatibility on board, and even thought they removed it to cut manufacturing costs later, the BC consoles are still the most sought-after models on the re-seller's market, as there's still a pretty sizeable demand for them. As for Hacks, yes - they are available, but there are also tons of legitimate release retro-emulation games, both od BD and for download on the PSN. and it's no secret that the COBRA-7 Custom Firmware variants are the most popular on the hacker/CFW scene, because of the bakcwards compatibility.

     

    Also - the PS2 had full PS1 backwards compatibility and it dominated that era.

     

    Adding a Pokey to the 7800 wouldn't have impacted it's ability to be 2600 compatible. IT woud have been nice for sound, but the cost of the Pokey Chips and then the added porgramming time required to make use of it was what drove the decision to leave it out, not 2600 BC.

     

    We really can't compare the NES to the 7800 fairly, since the NES had a stranglehold on 3rd party developers and essentially locked out Atari and Sega. Atari simply didn't have the financial means or delevopment house resources to keep up. It really had nothing to do with being backwards compatible with the 2600.


  8. Still, Pokey instead of TIA might have cost a few extra bucks at most. Likely not having to support the slower mode and deletion of the support logic from Maria might have allowed it to be more powerful.

     

    Reallly, I have to question the value of downward compatability in consoles - of all the consoles ever released it wasn't present on all that many and even deleted later on in some cases. Plus, once they're on the market for a few months it's like everyone forgets about it anyway.

    Yeah, I would go ahead and disagree with you wholeheartedly. I absolutely love that my 7800 has 2600 compatibility, that my Sega Genesis can play SMS games with a simple, cheap, easy to find adapter, and that my PS3 essentially plays every game in the Playstation Line I've ever owned (plus fantastic emulators of every system I've ever owned).

     

    This is also one of the reasons I've never owned a Nintendon't console, and have no desire to own a PS4 at this point or any X-Box consoles.


  9. Someone else is already making all these carts currently as a 30th Anniversary deal, just buy those

    and save yourself the headache. It could also come off as being rude asking about doing such with

    someone else on the forum actively doing so already. Not saying that is your intent just an FYI.

    sounds like he's trying to learn how to do this, not trying to steal anyone's business away.


  10. As iconic as the 007 Tyson code is, I think it's safe to say that the lasting appeal of the Punch-Out goes well beyond its codes.

     

    Out of curiosity, ColecoGemini, how far did you get on the NES version?

    I'd only ever played it in tiny amounts at friends houses. I never owned a NES. I had a 7800 and the SMS. Never really liked the NES. The games mostly were cheap looking/ playing. And the thing was always dead/ not working any time I visited friends houses. Sorry, not much of a NES fan.

  11. I just recently did this mod on my 7800. I left the 75 ohm resistor out of the circuit when I noticed removing it just about eliminated the majority of the ghosting issues that others have also described.

    Also some posters in this thread have inquired about leaving out the RF shielding. Although I noticed no difference in 7800 games with it out. I noticed a lot of distortion and noise in the 2600 video that cleared up when I put it back on. So it you definitely still need it even without the modulator.

    attachicon.gifIMG_0244.JPGattachicon.gifIMG_0198.JPGattachicon.gifIMG_0220.JPG

    attachicon.gifIMG_0217.JPGattachicon.gifIMG_0202.JPGattachicon.gifIMG_0228.JPG

     

    These pictures were taken off an LCD so it should look even better on a crt. The brightness does seems to be a little intense which washes out the colors a little. All and all I'm pleased with the results.

    locate the 7800 Chroma and 2600 Chroma Resistors on the resistor ladder and double the current values - 4.7k to 9k and 4.3 k to 8.5k or there abouts. It punches the color right up and cuts down on the blue blur/ghosting as well, tightens it up nicely. looks especially good on PAc MAn Collection and Pole Position II where there are very thin lines/lettering.

    • Like 1

  12. While I do think this thread falls into the peddling of idea's category which is REALLY frowned upon,

    I would buy a nes style of punch out for the 7800 in a heartbeat. Not so big on the arcade look though.

    I'd lay down $50 for a cart if it was a nice enough rendition of punch out. While that KO Cruiser game

    was interesting on the 2600 it wasn't close enough to be a punch out for me personally, mostly cause

    you can only get so much out of the 2600 visually, the 7800 has many more possibilities to look

    much nicer in the right hands.

    Maybe back in the day, but not from what I've seen. I know there's a big nasty-no-no thread about it in the homebrew section, but these kinds of conversations over here in the 7800 forum tend to be civil and positive. Maybe we should keep it that way.

    • Like 2

  13. The arcade version of Punch-Out is meh while the NES version is sublime. Not to throw down a NES fanboy gauntlet or anything, but I just can't see a serviceable 7800 port of this game ever happening with the games I've seen on the system. I'd LOVE to be very wrong, though, as I have started playing (and kinda collecting for) the 7800 and really enjoy it.

    I can't wrap my head around this statement. The arcade version was way ahead of it's time, the graphics and sound are top notch, and the (re)playability is off the charts.

     

    The NES version is a low rent, corny-looking, midget player character-vs.-poorly drawn boxer graphics slopfest. The only reason people liked it was because of the cheat codes.

    • Like 3

  14. OK, so I've been working on this mod for a while. I didn't find it that easy. I have a question though. I was testing it on my LCD TV and wasn't getting a picture, so I tinkered with it for a long time. Finally I tried it on my CRT and, wow, it worked. I get an dark picture, but it works. Can someone explain in "stupid" language why it works on a CRT but not a LCD.

     

    Logically it makes no sense--it's a video signal. In my mind I can't figure out why a plug-in-play "game" works on both, but not a mod like this?

    The Frequency/signal that the 7800 outputs isn't "standard". Although CRT's tolerate these analog signal variances as a rule, LCD and other modern TV platforms aren't always as tolerant. It varys by brand, and by TV Type. What you are seeing is not uncommon.

    • Like 1
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