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Everything posted by phoenixdownita
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I did visit SinisterStick.com and I was welcomed by this: Hello! Welcome to SinisterSticks.com Ever wonder why if your video goame skill weere great before SAtreet Fighter 2 and better beofre the NES, why that is? IT's because the Industry changed the left handed controller as the standard controller. Not since Beeshu has there been acompany apporved by the system makers to do ambidexterity right. This joystick will be everything a rihgt handed stick plaer would need, adapter or many systems, System and game independednt buuton reprogramming, lightning quick moves, your chouice of parts, and a design that works well for lefties as it does for righthanders. In the tradition of "badboy poads that are Evil or Wicked, the name Sinister has a double meaning. Both the vonvrpt of an unfsir advantage you have when playing, and the literaly Latin meaing of he word Sinister meaning "left Handed." An yes you can be right handed for some purposes and left handed for others. It's just JAMMA and Nintendo changed the definitoin halfway through my childhood. Take back performance. Give yourself options. There a right way and a left way, and habving both is the correct way, I don't think I have ever seen so many misspells at once .... please get your text through a proofreader tool .... as to the idea .... it's simple enough but do you only rotate the base or also invert the buttons top to bottom and left to right ? I'm sure you have to rotate the stick (so up stays up ... right?) at least electrically.
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https://www.hardkernel.com/shop/odroid-go-advance/ for the ones of us here in the US: https://ameridroid.com/collections/new/products/odroid-go-advance What do you think? I believe one way or another I'll buy one (it will likely be underused [aka build, update half a dozen of FW or so and forget you had one] as its little brother Odroid-Go which I had very little time to play with) still the DIY nature of the offering just really calls on me.
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Wrt to the N64 I still hold a grudge wrt Killer Instinct ... so much fanfare wrt the Arcade being based on the Ultra 64 HW (they barely had the same CPU ... 'cause even that wasn't an exact match) ... such BS! So told, Mario64 was on a class of its own .... the bird that steals your hat, the metal cap .... genius.
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Then it can't be underrated if it didn't ship. Vaporware need not apply, given it's all emulation anyway I'm not even sure it applies here. On the same token, I think we all agree the Analogue consoles are not underrated, if anything they are a little bit overrated (over-hyped more than anything really) and I just adore Kevtris work, and still I don't think they would fit into either thread, so Polymega should stay out as well.
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Renewed my subscription to AA for a 5th year straight ... feeling good.
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Somehow I learnt about it just yesterday: For the DAI check at about 13 mintues.
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No they weren't, don't assume your experience is universally applicable, a friend of mine had a 520ST about 1987 and when he showed it to us (I had a C64, one of my friends a ZX Spectrum and another friend an MSX) our collective jaws touched the floor (the rendition of "Green Sleeves" from the game Black Lamp still sounds in my ears to these days, that's an '88 game), I could literally taste my socks, I think I bought my Amiga 500 in 88. Specifically in Europe consoles were somewhat frowned upon until pretty much PS1/Sat era, before that though home computers ruled and past 86/87 it was Atari ST or Amiga 500 by far.
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What's Your Pipe Dream Games On The Jag.
phoenixdownita replied to Atariboy2600's topic in Atari Jaguar
You've got some talents there, is the fire still burning or is it gone? If you have a chance you should contribute voluntarily to a game build out, it may not be your own engine or game but I think it could be (most of) your gfx art and possibly music. Not sure aside from Reboot and Wave1Games if anyone else is actually releasing games for the Jag these days (Orion gave up, I did buy his Alice's Mom Rescue CD version), but given you seem to have a fascination for the machine may as well get involved even if it could mean you drive them mad crazy and they kick you out of the project ... or maybe it just works out if you know how to compromise ... they definitely are not in the same league with each other but a lost talent is a lost talent. -
The PS5 Could Be Sony’s Last Gaming Console, Ever
phoenixdownita replied to 0078265317's topic in Modern Console Discussion
Not yet, PS2 still rules (155M vs 109M https://en.wikipedia.org/wiki/List_of_best-selling_game_consoles#Home_game_consoles ), as of today they still have to sell another 45M units to catch up, basically add another 40% on top of their current sales .... not gonna happen (they are barely 2/3 of the way), but yeah, the PS4 had a very good run to land on the all time home consoles best sellers spot number 2 ... I almost missed the whole generation. I bought my wife an XB1 because she's an Halo fan but we haven't turned it on in years ... literally ... you know first born coming at almost 4y now, he sucked up all the energy we could possible have had. RANT: if something ever needed a manual that's a freaking newborn, nothing I have ever done before the birth could have prepared me for the massacre/slaughter of parenthood, note that we had no help whatsoever as none of mine or my wife relatives could travel and my wife refused baby sitting services ... yayyy sort of like strapping oneself to a light pole waiting for the tsunami wave to hit ... continuously ... for years on end ... it's life changing ... I now love and respect my parents more than ever ... how in the world did they not kill me. -
Say what? The Atari ST was released in 1985 (the 1040 STf in 1986) and the Amiga 500 was released in 1987. Wrt the Atari 1040 STF launch even Byte magazine took note (March 1986): https://archive.org/stream/byte-magazine-1986-03/page/n91/mode/2up https://archive.org/details/byte-magazine-1986-03/page/n93/mode/2up/ it was the first computer with 1MB for less than 1K$ and that was considered very very cheap at the time. The Apple IIgs is a 1986 release, just to add to the fray. So yeah 16bits (proper) started earlier than 1990 if you consider the computers part of video-gaming, for consoles the Genesis/MD was launched in 1988 in Japan and 1989 in US so a little later than the computers, and to be fair the PCEngine (1987) is already a glimpse of what could be done gfx wise with a 16bit VDP. Wrt 16bit games goodness Defender of the Crown for Amiga is a 1986 release, please check out all Cinemaware releases of that period https://en.wikipedia.org/wiki/Cinemaware#Releases or some of the early Psygnosys titles like Barbarian, Obliterator or Shadow of the Beast as they all are pre 1990. So 8bits pretty much "dies" at or around 1986 when 16bits takes off with a bang!!! There really wasn't much competition with DOS and those other 16bits systems until sometimes early 90s (Wolfenstein 3d is a 1991 launch release, Doom is a 1993 release and they both commanded a 32bit system like 386 on up) so no I do not think that pre 1989/90 MS DOS gaming was underrated, it was barely ... rated. It wasn't all bad mind you in DOS land, there were early and good LucasArt and Sierra games for sure but those were not underrated either, they were praised and talked about! .... and I still remember a very surprising version of Tapper on MS-DOS, so there's that too.
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Atgames - Taito Classics 2020
phoenixdownita replied to negative1's topic in AtGames Flashback and Portable Consoles
Any chance of other developer-centric Blast! units like a Capcom arcade (CPS 1/1-dash only maybe) , Konami and/or Konami MSX ? -
Played me some more Mappy on the unit and some more Galaga and I have to say that for 15US$ (that's what I paid) it's worth the price of admission. Yes the joypad quality can be better and some settings (dip switch for example) should be available but all in all it's not bad. I am not sure AtGames turns much of a profit given I paid 50% of MSRP, and I bought at the store, but hey if they can hit that mark (say next year they target the 19.99US$ price range) it's something I can see buying again (Taito, Konami, Capcom, Jaleco, DataEast arcade collections from the golden age would all be welcome additions imho).
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I think I agree with your wife, even if some of them do look a little better than others I am afraid she's spot on ... I do hate the Megadrive/Genesis 1 for faking the CD-Rom trap door on top ... I always thought it was lame they went with that "circle" design ... at the same time it is not bad looking so what do I know!
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What's Your Pipe Dream Games On The Jag.
phoenixdownita replied to Atariboy2600's topic in Atari Jaguar
I like the drawings, the music isn't bad but the continuous stereo panning isn't to my taste. Was that a side effect of YT or did you intend it to be like that? EDIT: Is that 10-99 the date of the drawings? that's 21Y ago! Well the YT music is 2010 so that's 10Y ago .. wooaaaahh! -
There are no 8 bits, 8086/8088/80286 it's all 16 bits (the 286 had faster clocks and of course protected mode if you cared for Xenix or Concurrent DOS 286, and that 3 years after the CPU launch). So until 386 came to the scene I have a hard time considering those "underrated for videogames", they were clunky, beeper-beeping, CGA-oh-my-eyes-based and quite expensive compared to an Amiga or Atari ST. The 386 was not cheap by any means but eventually the other two (Amiga/AtariST) couldn't evolve fast enough to stay competitive with falling prices, VGA, AdLib, CD-ROM support etc...etc.... All in all though I believe real fun gaming did not start on DOS until the 486 with integrated FPU, and available SVGA, SoundBlaster/GUS, fast-big-and-cheap HDDs, 1024x768 monitors etc.... it still wasn't cheap but it was fun (it's during that period I bought my first PS1 and it was so much cheaper and in a way more fun to play but obviosuly in low-res).
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Nintendo Play Station Auction
phoenixdownita replied to Trinity's topic in Classic Console Discussion
Did they void some of the bidding? I too saw 360 (which with the 20% on top was 432 total really) and now 280 (aka 336) ..... fishy! -
Gimme the Analogue8 ... 'nough said or not. (like the Hateful 8 but better lol)
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Independent Amico Discussion Thread
phoenixdownita replied to MrBeefy's topic in Intellivision Amico
'till October 10 is quite the wait, 8 more months. What are the chances that the "type of controller" won't make any difference at all? I wish the Amico the success of the Wii, but of that era no gimmick has remained: the Wii motion controller is gone, the 360 Kinect is gone, the PS3 ice-cream+camera is gone etc...etc... even the PS4 VR is still there but ... Then again a "one hit wonder" with 100M+ units in sales is possible so ... on the good side time will tell so we will know how it ends no matter what. -
When "you" say DOS-gaming was underrated which period do you mean? Up until 1989/90 there was no SVGA which imho was the game changer on a 486, before that the "16 bits" computer gaming was on Amiga and Atari ST with very few DOS remarkable games in-between: https://www.pcmag.com/news/ega-turns-35-10-iconic-ega-games-of-yesteryear To put it in perspective Doom was released in 1993, there were good DOS games before it (Sierra adventures just to name a company) but honestly 16-bit gaming was not yet that strong for DOS until somewhere around 1991/92 with 486+SVGA and that is already 32bit territory imho. https://www.denofgeek.com/us/games/pc-gaming/251613/underrated-dos-games
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Not sure the 486 was underrated ... it costed a pretty penny to get decent performances (which required a fast SVGA like ET3000/4000 on EISA bus), consoles were a fraction of the price. I do not recall particularly enjoying DOS games in the CGA or even EGA timeframe, it was VGA and then SVGA that really started to turn the tides (and SoundBlaster although AdLib was a decent first step). The move to VL-bus (remember those?) opened up faster graphic cards with linear addressing (I remember enjoying an ATI Mach64) and even more perfs. (the demo second-reality in 1993 was .... "I'm am not an atomic playboy" https://en.wikipedia.org/wiki/Second_Reality )
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Pretty much! Which means tripletopper can sleep tight focusing on SCART alone and forgetting about JP21 until/if he buys an XRGB-mini ... not even sure why he brought the JP21 up, or even the SCART. Personally as already stated I have an XRGB-mini and bought a passive SCART->JP21 converter to which I added an LM1881 (as the AES was a bitch to sync, but even an SMS had shown issues with OutRun). Low Pri: I admit I have not added a resistor to the LM1881 output yet and so far the XRGB-mini has not blown out ... will do one of these days https://ianstedman.wordpress.com/2016/07/06/synchronise-your-video-engines/ (I think that I can get away with just a single 75ohm series resistor and be happy, that alone would cut the potential 5V out to 2.5V removing any and all 3.3V concerns)
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So the above link does not contain the SW chapters, it only covers the HW + assembler (fair enough). Wrt NAND and DFF being taken for granted this link points to a online-ish university that amended a few chapters and added those details in (awesome): https://inworks.ucdenver.edu/jkb/iwks3300/Book.htm EDIT: I decided to buy the original book from Amazon https://www.amazon.com/Elements-Computing-Systems-Building-Principles/dp/0262640686 as I found it very very intriguing so the authors got my vote.
