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Everything posted by phoenixdownita
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PlayStation 1/2: lighteningcontroller horde.
phoenixdownita replied to tripletopper's topic in Classic Console Discussion
You've been knowing them for at least 20Y+ but you have no idea about their PS taste .... c'mon man! -
Live Hands-on review of the Jaguar Game Drive
phoenixdownita replied to Mr.T's topic in Atari Jaguar
@Mr.T Lawrence = CyranoJ and he's fuxxing good at what he does don't you agree? -
MegaCD, SVP, SMS etc.... He even threw in a NES emulator ... I think it's his own NES FPGA core running but I am not sure .... awesomesauce!
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Atari Jaguar is FAR from the best console..
phoenixdownita replied to Tommywilley84's topic in Atari Jaguar
Yup ... can't agree more. PS1 and Saturn were way too close to the Jag release for it having a chance .... had it had say another 2 years of being the only new system in town .... maybe but just maybe. -
PlayStation 1/2: lighteningcontroller horde.
phoenixdownita replied to tripletopper's topic in Classic Console Discussion
... how about you ask them? Why is that not an option? My take is that with a PS2 you can have a blast with DS2, with a PS1 I bet DS1 is multiplayer nirvana. I hate DS2 and DS1 because I do not like the fact that some games imposed analogue controls on me, so for PS1 I play with basic non analog controllers whenever I can because I like it that way but I wouldn't care in a multiplayer setting using a DS1 either ... I even remember buying the DS1 predecessor called Dual Analog ( https://en.wikipedia.org/wiki/Dual_Analog_Controller ) ... should you buy that too? With a single multi-tap adapter on PS1/PS2 you can already play a 5 players game and on Saturn a 7 players games ... I'll keep it simple and just try to get a single multi-tap and see where that goes, unless you already have all of them in double copy as it is. Why do you need to have 8 or 10 or even 12 people at once playing the same game? The logistic of finding 12 chairs or a set of big couches is a nightmare on its own right, with 12 people a 50 inch TV is small, many rooms too small as well etc... etc.... But do as you please, given it seems you are a little hung-up on this detail buy 2 multi-taps of each kind, and one full set of controllers of each kind for each console ... that'll do. There are games where the Saturn 3D controller is just much easier to use and some people may prefer it no matter what .... I wouldn't try to buy 12 of them but you probably should ... just in case those doubts come hunting you down again. None of this has anything to do with having a decent multi-player experience ... but it seems it has a lot to do with some of your obsessions. Like asking which games runs on 2600 and not 7800 (there's a very small list), I don't think if one of your friends finds that one or two games not working assuming you even have them she would unfriend you for that ... if she does she's not your friend. -
PlayStation 1/2: lighteningcontroller horde.
phoenixdownita replied to tripletopper's topic in Classic Console Discussion
I thought a LAN party required ... a LAN ... so multiple PS2 etc... is that what you are setting up? I'd think they'd be fine burglarizing what you have and wouldn't mind the actual setup ... why would you invite 6 R.A.N.D.O.M people? For the rest, you are severely overthinking it, I remember me and 4 friends playing multi-players games 2 at a time and be fine in the lull when not playing just teasing the actual players and generally having a good time goofing off and trash talk about the ongoing game. BTW Saturn Bomberman supports up to 10 players with the dual multitap, not 12: https://en.wikipedia.org/wiki/Saturn_Bomberman And stop thinking Macklemore had anything to do with thrift shops scarcity of cheap videogame related stuff. -
That's when you know Kevtris replicated it just right
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The NES did not quite support expansion audio so you need a mod/enio-board to enable it .... and then use a famicom adapter ... at any rate given these are all emulated on the PolyMega it would not matter ... dump the ROM (sounds and all) and emulate that [maybe it's not quite possible just that way I am not sure]. I think they could have just had a famicom slot into the NES-dumper/controller-adapter and sidestep the FDS with a "for later".
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Atari Jaguar is FAR from the best console..
phoenixdownita replied to Tommywilley84's topic in Atari Jaguar
yup, DC, XBOX OG, GC are all 32bits machines wrt the CPU proper (but some/all of them have SIMD/vector capabilities), the PS2 though sports an R5900 MIPS III which supports 64bits integer math (and extensions/SIMD 128bits). Wrt to the N64 R4300i CPU it is 64bits but has a 32bits bus to contain cost, but rumors has it there was relative few software using the 64bits extensions due to both compactness and perf of the 32bits counterparts. It doesn't really matter per se because the N64 had the most powerful CPU of its gen (vs PS1 and Saturn) and the most advanced GPU if big N just didn't cripple it with that small texture RAM and the gimped access of the CPU to the RAM .... but hey it is what it is, and it gave us some very nice games (I just adore SuperMario 64 to this day) but blur/fog at the low res did ruin the general experience imho (I didn't wait until late to see hi-res titles or exp RAM games). I was fortunate enough that in that period I ended up owning all 3: PS1 first, Saturn (out of curiosity and loved the Sega Arcade ports, however framerate/draw-distance challenged they may have been) and then the N64 .... it ended up being the first I sold followed by the Saturn, I held onto the PS1 a while longer (sold and then bought it back a couple of times lol). -
Exploring Recursion in BASIC
phoenixdownita replied to almightytodd's topic in Classic Computing Discussion
Any recursive program admits an iterative version in which you hold the state needed, which for true recursion can grow at each call, that is to say you can build your own stack and introduce whatever other limits you see fit if the machine/language stack is too limiting ... it may run slower but ... If the problem lend itself to tail recursion then it's not even recursion anymore and the iterative solution uses constant space ... like the Fibonacci series you are using, it should be possible to replace the recursive gosub with goto (not sure about the BASIC you are using but try to replace the gosub in line 1080 with a simple goto, no recursion) no recursion really needed as the problem only necessitates to keep state for the "last 2" to generate the next .... all of it being moot nowadays due to Fibonacci sequence admitting a closed form (as you reported already) but there are other fixed state problems that can be solved the same way (aka replace recursion with iteration and a fixed amount of state). -
Atari Jaguar is FAR from the best console..
phoenixdownita replied to Tommywilley84's topic in Atari Jaguar
Probably you are referring to the 3d offering (which involved extensive use of black skies), as far as 2D is concerned I find Rayman, Baldies, Mutant Penguins, Atari karts, Bubsy, Zool 2, Pitfall, Super Burnout, Raiden, Ultra Vortek, and Power Drive Rally not really dark (these are the ones I own that I remember but there are more like Brutal Football, Theme Park, Kasumi [lol], Sensible soccer, Fever Pitch, NBA Jam, Zoop, Dragon's Lair, Space Ace, Braindead, Myst, Primal Rage) , in the pseudo 3d camp Wolfenstein, and Val d'isere and somewhat Doom seems perfectly fine to me, in real 3D CF, ClubDrive, WTR are also not dark. As soon as you step in in Cybermorph, Battlemorph, Hover strike, I-war, Battle sphere etc.... yeah ... it's dark out there. -
Atari Jaguar is FAR from the best console..
phoenixdownita replied to Tommywilley84's topic in Atari Jaguar
I believe his point is that the best of N64 is "better" than the worst of PS2 .... or whereabouts ... which in and on itself is a moot point (I suppose also he focuses on gfx). If the games are fun to play I can cut them slack on the gfx/sfx dept on any generation, if they are not then I really don't care to know what the worst is. At the same time there's some truth that towards the end of a popular (relatively as it may be) console lifecycle programmers can use a much more extensive bag of tricks to make their games look/sound better than at the beginning, but the N64 is freaking foggy and blurry (as that is the default rendering mode to "blend" stuff ... the low resolution didn't help either, the Voodoo1 did lots of blending on the texture dept but at 640x480 it didn't look nearly as blurry), it was like that in the mid 90s when it came out (I owned one and played Turok on it) and still is ... yes there's a few games with cleaned up visuals but boy-oh-boy was the fog/blur thick on average -
Atari Jaguar is FAR from the best console..
phoenixdownita replied to Tommywilley84's topic in Atari Jaguar
Isn't there a fix for CF atrocious steering controls? (or an improvement over the stock ones?) EDIT: found it I believe CF shares the same "progressive steering" concept as Sega Touring Car Championship (Saturn) and Daytona 2 (Dreamcast), and for Sega Touring Car Championship you can use the Ufo 3D controller to make it better, I've been told Daytona 2 works well enough with the steering wheel ... that would be 2 that were geared towards analog steering, not sure if CF on Jag was supposed to receive analog controls as well. Any game that for steering one way you have to counter-steer the other is wrong, even more if you have to keep alternating the 2 .... I can barely take tap-steering (left-null-left-null-left-null...) but c'mon. -
What's the deal with Jag prices on the used market?
phoenixdownita replied to Warmsignal's topic in Atari Jaguar
Well said sir, well said. -
What's the deal with Jag prices on the used market?
phoenixdownita replied to Warmsignal's topic in Atari Jaguar
And it has to be the Jag? There are other consoles you could do the same potentially not having to withstand the dreadfulness of the "complete" original Jag library. There are some good games on it, no questions, but as to the "complete" collection it's just ... You say "I want something to show for it" .... may I inquire as to who exactly you want to show something to? Obviously it is your money, your time, your obsession so you do as you please, just curious as to what exactly a Jag NOS/NIB collection appeals to and the thought process that led you to decide owning the Jag "complete" library for show is a worthy goal and if it being the last Atari console has anything at all to do with it. -
What's the deal with Jag prices on the used market?
phoenixdownita replied to Warmsignal's topic in Atari Jaguar
There's no rime or reason, it simply is. Buy or Buy Not, there's no why! -
Behold the MD/32X module:
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wrt 2) does it mean a different VDP than you had envisioned? [it seems weird to have to convert 240p analog back to HDMI just because ... but it's your system]
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... I am not sure when I'll have the time, due to COVID19 the closet hosting all "ye clunkers" has been commandeered and became my "home-office" and "ye clunkers inside tupperware" are now the legs of my work table (the top of which is a particleboard I usually use to solder) ... and going thru Bubsy to see what changes (if anything) between 50Hz vs 60Hz is an exercise I may need some preparation for, Bubsy not being exactly my cup of tea.
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Well then it's right at home with the Polymega. I wonder what they did for the Saturn? .... and I mean Virtua Cop(s) [1 & 2] do support the mouse .... actually a good chunk of Saturn Light Gun games do work with the mouse: https://segaretro.org/Virtua_Gun https://segaretro.org/Shuttle_Mouse#List_of_supported_games
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I don't know about this "Busby" you are talking about, is it an homebrew? Anyhow I have a 50/60Hz switch on my NTSC console and I can tell you at 50Hz I can play a much better game of Trevor McFur .... I don't know if the game compensates automatically for 50/60Hz variations or not. Not sure if during the Atari Jaguar lifetime devs did compensate on the same codebase (NTSC or PAL) to account for more pixels but less frame and thus resync the gameplay so to speak, I know it did happen on other consoles but on separate releases (Sega Rally for the Saturn PAL is a tuned version and arguably better).
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Should You Criticize a Console You Haven't Played?
phoenixdownita replied to 8bitgamer's topic in Intellivision / Aquarius
...but that's true even if you replace "suck" with "awesome" .... positive or negative stances on a yet to be released product are mostly untenable (aside rare exceptions) ... I understand the owning company of said product trying to hype the positives but at the same time of all gimmicky/unconventional control based consoles we had so far only 1.5 kind of made it ... the Wii with an unexpected 100M+ sold units and then the Switch (I count this as .5 only as it's a tablet in disguise with finally decent integrated gamer controls ... fuxxing hallelujah). As far as I understands it the Amico is relying a lot on the control wow factor .... so it's all speculative on both sides if it would suck or if there are enough interesting games that can make it worthwhile/fresh ... and inasmuch as the owning company needs to trumpet the awesome factor I understand the skeptics army too. If you take out the controls I am not sure what's unique about the Amico (unfortunately these days everything is so uniform one way or another), if you put them back in it's impossible to say if the Amico is going to be a Wii level kind of success or not. I still remember when gamester81 stated on YT that the upcoming RetroVGS would be awesome without it even existing .... we know how that story ended, I don't know if the Amico is gonna be a buy or a bust ... Tommy doesn't know, the naysayers don't know either and personally I think both are wrong to try to sway one way or another ... the product and games should speak for themselves, I understand why Tommy has to put the most positive spin possible on it (he's got a lot rolling on this concept and I appreciate the attempt for sure even if I think it looks like a scale ... in the end it's probably irrelevant) and at the same time I have no problem with naysayers bashing it before it even releases ... if this was a perfect world we wouldn't need hype machines before the product is ready so there would be neither attempt to promote or demote anything before it even hits the market. My personal opinion is that the Amico was announced too soon, the final product should have been just a couple of months away from shipping the day of the announcement so that any doubts would have been cleared out soon enough to avoid all the drama but instead we need to have companies go through this multi-year hype cycles for whatever reason (I really don't know what's the driving factor for the current modus operandi ... for sure Tommy is not alone in following that trajectory so it may have something to do with how the industry works, I'd love to know why that is for sure). -
Should You Criticize a Console You Haven't Played?
phoenixdownita replied to 8bitgamer's topic in Intellivision / Aquarius
C'mon you ruined my punchline here .... well played sir! (reminds me of that attorney/coroner joke) I formed the wrong opinion you would have said something like "thanks but no thanks" to which I would have offered a full rebuttal on how "modern nutcracking" has been gaining momentum in current times and how good it is wrt population control and in general testosterone regulation.
