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dra600n

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Everything posted by dra600n

  1. Almost a year later, and there's finally an update! First, here's the latest progress video: Now, with the expo in August, Socks the Cat prep from August until the campaign ending, the release of AO and Get'em Gary for the NES and Bomb on Basic City for the Genesis, Harvy didn't get as much attention as I would've liked to give. That doesn't mean I wasn't able to work on it when I could, and get some stuff pushed further along. So what's new in this update? Well, the game is nearly finished. The video shows that the game is 2 player co-op (as well as a single player mode), and every mechanic in action. The only major thing left to do in the engine is the level transition and loading up the next levels (and be playable), which is about half finished, then it's adding in some other smaller parts (making the player end their game when they're out of lives, ending the game when the timer runs out, high score input, etc.), so the project is very close to being finished. Then I need to put together the different code files for the title screen + awards, the cut scene, and the engine together into one file, and then begins the final testing
  2. Get'em Gary is available digitally on Itch: https://seconddimensionllc.itch.io/getem-gary
  3. The version that comes with the Kickstarter is the regular edition, but anyone who backed a tier with Get'em Gary will also get a Steam key if/when the game is Greenlit to use or pass to someone who you think will enjoy the game. The reason for this is the LE was incredibly expensive to put together, and we didn't want to compete against the Second Dimension titles, which is why there weren't any tiers with Get'em Gary or Handy Harvy exclusive. If you backed a tier with a CIB of Get'em Gary, you'll get a reduced size comic that will fit into the NES box, which won't be offered anywhere else, and I'm thinking of something extra to add in as well for the Kickstarter group ETA: If you want to upgrade to an LE, send me a PM and we'll work something out. There's only 7 LE available (only 30 were made, 25 of which were available, as 5 are going to the dev team and Second Dimension investors)
  4. Hey everyone! I wanted to start a thread with all of the Second Dimension info in one location rather than have a thread for each game/release/publication I do, and also a place to give information on any currently in progress projects. The Second Dimension Website: First, I'd like to talk about the website a little bit. The website is completely written in PHP using a MySQL back-end. The platform is a custom platform, called the Affinity Web Engine, which was designed to be modular to make it easier to implement new features and to update modules without taking the entire site down (plus, I set up a test server to do all my testing in anyway). The latest update was in December with the new eShop and inventory management system. This module is called Einstein (previous known as Newton). What this allows is a dynamic system that adjusts inventory when items are purchased. For example, if you purchase 10 Genesis PCB's, the quantity available for any game will be reduced by 10 if they use that part. This allows me to do a "print on demand" type of service, rather than make a specific set of copies of a game and designate a separate stock of inventory. It's pretty robust, though the end user never sees or knows any of this. Along with that, though, is whenever you purchase anything off of the site, it creates an invoice/order item that is updated each step of the way. If you're logged in, you'll be able to check the status with more detail (and if you order without being logged in, I can assign the order to a user account). The next thing about the website is any game I publish or release that has any kind of achievement system will be supported through 2LINK. What is 2LINK? It's a system that lets you enter in the passwords, or codes, to show off your progress on the Second Dimension website. Currently one game is supported - Bomb on Basic City for the Genesis, but future titles will also support this feature, such as Handy Harvy. The Games: The games are the heart of Second Dimension, and the reason why I got into this business. Currently 2 games are available - Bomb on Basic City for the Sega Genesis/Mega Drive, and AO for the NES. I have 3 more games slated for release this year before summer time: Get'em Gary on the Nintendo NES, Handy Harvy on the Sega Genesis, and Socks the Cat on the Super Nintendo. Bomb On Basic City: Bomb on Basic City was developed by Vetea of Studio Vetea, and is inspired by Bomb on Pixel City by Gamopat Studios (both of which are excellent people), and is a very addicting arcade style game on the Sega Genesis/Mega Drive. Filled with humor, hidden modes of play, and unlockable features that tweak the game play, this title will have you playing for hours. An unlockable 2 player mode is also available in the game so you and a friend can go head to head against each other, where player 2 controls the C++ ground units and the goal is to shoot Papi down before he destroys the buildings and the C++ units! You can view the official Bomb on Basic City Trailer here: For additional information and game play videos: http://second-dimension.com/shop/product/17 AO: AO is a puzzle game where you control a brick, and your goal is to stand the brick in the goal pit to advance to the next level. The brick has 2 different positions: laying down (takes up 2 floor tiles) and standing up (takes up 1 floor tile). You have to maneuver the brick around the game board without falling off, and in some instances, obstacles or weak floors will block your passage. You start off with a score of 999, and as you progress, the score decreases. You can still finish the game even with the score at 0, so it's really just a way to track how well you do to progress through all of the 30+ levels. You can also play 2 player mode, which is a race to the finish. Whoever finishes all of the boards first wins! Official Trailer: Currently being worked on Additional information: http://second-dimension.com/shop/product/16 Game Play Video: AO was a purchase off of another developer, nemesys, as a means for Second Dimension to enter the world of NES games/releases. Upcoming Releases: Here's a list of what's coming up in 2017! Get'em Gary: Get'em Gary is an arcade style game for the NES, inspired by games such as Donkey Kong, Wrecking Crew, and Disney's fictional game Fix-It Felix Jr. You control Gary, and your goal is to repair all of the windows with your mystical squeegee and close the shutters while avoiding the objects Rusty throws down on you (bombs, Genesis consoles, and bowling balls). As you progress up the building, the levels become more challenging, and if you make it far enough, additional challenges await you! The Limited Edition (seen above) has been released, and was a small/limited release (a few copies remain, though, and will be for sale on the website when the Regular Edition is available). The items that come with the LE are: A CIB copy of the game with Limited Edition artwork (limited to this release, partner releases, and review/demo copies only) A poster of the LE artwork that is 18" by 24" in dimensions, on high quality poster paper (an option of having it folded or mailed separately is available) A knitted skull/beanie cap with Gary on the front (it's very warm and comfy - I've been rocking it all the time this winter) A bomb stress ball, because who doesn't like bomb stress balls? A gummy turbo burger (the powerup in the game) A one page comic to give some backstory on the characters Get'em Gary will be available in the upcoming weeks, as it was one of the games included with the Socks the Cat kickstarter tiers. It's also on Steam Greenlight (http://steamcommunity.com/sharedfiles/filedetails/?id=842594443) The Steam/PC version is the actual NES game, just modified to work with Gradual Games GGvm, a virtual machine platform to run NES games (the ROM data in this version isn't complete, so reproductions of this version would result in a soundless game). Get'em Gary is Second Dimensions first NES game, and was programmed by Roth of Sly Dog Studios. Official Trailer: In progress Game Play Video: Get'em Gary is a single player only game. Handy Harvy: Handy Harvy is the sequel to Get'em Gary, and on the Sega Genesis/Mega Drive. You play as Harvy and you have to save your girlfriend Leah from Rusty, who is now the leader of the local gang "The Mad Bombers". Handy Harvy takes place over a decade after Get'em Gary, so your powerups are, well, beer! There are some game play differences in Handy Harvy that aren't available in Get'em Gary: You can rappel/hang off of balconies, which lets you avoid bomb blasts, as well as dodging kites in later stages Closing the window shutters are optional 2 player co-op mode! Awards/Achievements Cut scenes Handy Harvy is currently in development. I'm programming this title, and I'm about 75% complete with the coding (just about all of the mechanics are in place, and I'm considering a surprise mode of game play!) Official Trailer: Not currently available Game Player/Development Progress Video: Other Games: Socks the Cat may or may not be available after the Kickstarter orders are filled. As soon as I know, I'll let you all know I also have another NES title slated for 2017, but I'm not ready to announce that just yet, as I want to do something special for the release. Other Items: Second Dimension offers additional items that allow you to make your own physical copies of your games. I currently offer NES NROM-256 PCB's, Sega Genesis/Mega Drive PCB's for 2 MB or 4 MB games, as well as SRAM games, and also Sega Genesis replacement cartridges and cardboard cartridge trays. Additional Information: While I program games for Second Dimension, I've also worked on several commission projects, one of which was the port of Retroscribe's Blow'em Out for the Sega Genesis, and continue to work on projects with other retro companies as well as individuals who just want a game made for themselves. You can also follow me on Facebook (https://www.facebook.com/pages/Second-Dimension/871101212913007), Twitter (https://twitter.com/alteredimension), and on YouTube (https://www.youtube.com/channel/UCFbb4VE48OphSYNkjmbRFSg) Feel free to post feedback on anything, and if you have any questions, feel free to ask!
  5. Hey everyone! First off, if this is posted in the wrong forum, I apologize (and if a mod could move it to the appropriate forum, that would be awesome). Anyway, last summer, Roth/Sly Dog Studios and I had gotten together with another person in the community to create Get'em Gary on the NES (release on cartridge will be in a few weeks). Get'em Gary is a prequel to Handy Harvy on the Genesis, which both were inspired by Disneys Wreck-It Ralph/Fix-It Felix Jr. After all of the artwork for the physical release was finished (beginning of this month), I had spoke with Derek/Gradual Games who had just released The Legends of Owlia on Steam, and Derek, Roth, and I worked on getting Get'em Gary to work in Derek's GGvm for a Steam/PC release. So far the Greenlight campaign has been doing pretty good, but we still need more help and support from the community. http://steamcommunity.com/sharedfiles/filedetails/?id=842594443 Get'em Gary was demo'd at MAGfest with nothing but positive reviews/feedback from everyone who played. Even Roth and Derek were a bit skeptical at first, but once it was finished, we all had a great time playing the crap out of it. I hope you all like it, and any support is greatly appreciated! Thanks everyone!
  6. We've updated the campaign with some new tiers, news, and updates! https://www.kickstarter.com/projects/481884736/socks-the-cat-the-video-game-based-on-the-clintons/description Most of you just want the meat of the update without clicking the link (I don't blame you, I'm the same way ), so here's a quick rundown: - Can't change the "by Second Dimension" over to Tom, KS won't let it be changed once the campaign is live - Updated the Stretch Goals: If funded, unaltered prototype rom will be released to the public, $50k, a guide book tier will be added ($15) with all LE backers receiving it at no extra cost, $75k for a Genesis port. - Added 2 game play videos: one is a teaser/trailer ( ) and the other is the boss fight against the Donkey ( )- Added an LE Bundle Tier w/ Handy Harvy and Get'em Gary Thanks for the support so far everyone!
  7. Only Tom can answer that, and he gave you his response. I'm not sure what you expect from me dude, but your "article" is a slam piece against me, you certainly didn't fact check, and I'm sorry if there was confusion on the KS page, even though it clearly stated in the FAQ that Second Dimension is the publisher, and all the contact info is to Tom, and that Tom (even your Wikipedia source states this, and you acknowledge this) is the owner of Socks, not Second Dimension, and you asked for Tom, Tom responded. Anything past that is just a sleight against me, and for what? We never spoke before today. So, what's your agenda?
  8. First - yes, the rights have been acquired (it's noted on the Kickstarter page ) Second (oh the irony, read on... okay, may not be as humorous to you) - Tom is the owner of Socks the Cat, and it is his Kickstarter Campaign. We put "by Second Dimension" to help spread the word about... Second Dimension (Second, second.. okay, I failed at humor there). If this means we caused some confusion, both Tom and myself, we apologize. We'll correct that and I apologize if that was highly misleading. I (Second Dimension) am just publishing the game and assets for Tom (posters, games, etc.), and in return, he's letting me bundle some of my releases with Socks to help spread the word. We thought that shown with the FAQ, but maybe it just added to the confusion. Now, onto the article. I'm not sure of the real reason behind the history lesson of Airwalk Studios and Second Dimension (not that I've ever hidden the fact) as it's not exactly relevant. There's no mention of Hangman SG, or the publications of 2048 by Oergg and NES Virus Cleaner by Sly Dog Studios, so only a specific history was actually highlighted. Tom doesn't just "simply" own the prototype. As mentioned before, he owns the rights. The claim there's no proof the game is complete is also not correct. I released a video last night of the boss fight with the Donkey, and we're about to release a video showing off a few levels as well. We've also given several outlets unseen screen shots and video, so there's more than just 2 screen shots out there (they asked for exclusive captures, and we're getting ready to add them to the campaign page, as well as the video). The $30,000 price tag is the break even point for the entire project, from acquisition of the prototype, legal fees, artist costs, production costs, programmer costs, and so on. As for the game never getting off the ground, I'm not saying that Jeff Hill is wrong, but it's possible he was talking about the Genesis version. I know my word isn't the be all, end all for discussion, but I've played the game from start to finish, found the kill screen, worked with the programmer to fix that as well as other nuances found during testing the game, and so on. I wouldn't risk stating that the game was finished if it weren't - I'm very open with the status of any project I'm working on. I had never spoken to this gentleman before today, on a Facebook post this afternoon. We would've been more than happy to answer any questions pertaining to the game and campaign and given him exclusive screen shots and video like we have with every other outlet that came to us directly. This seemed to be more of a slam piece from the start rather than an unbiased article without an agenda. Also, I didn't see the exchanges between Tom and Carl until today. Tom's replies were more than professional (mine on Facebook weren't, so publicly, I apologize to you, Carl - I should've handled myself better) to Carl's inquiry (which was literally only 1 question), and didn't like the response he received, and seems that helped shift the article toward the "buyer beware" category it seems. Very odd that "privacy policy" and "competitive advantages" weren't cited as reasons for not discussing the question. I hope that clears things up a bit.
  9. Jess - neat info, definitely didn't know that. I agree Cupheads art looks awesome, and I also agree that Bill didn't look that great on the cover of the 90's, but that's just my personal opinion We've hit 50% funding after 1 week! Thanks for the support so far!
  10. I'm sorry to hear you dislike the artwork, StopDrop. I thought all of the artwork we had done looked fantastic, especially compared to the original artwork seen in those ads. LiqMat - good question. Let me talk with the team and get an answer on that for you.
  11. There's also some new games bundled in with Socks in the rewards tiers - Get'em Gary for the NES and Handy Harvy for the Sega Genesis. If there's any questions, concerns, or comments and suggestions, let us know! We'll be more than happy to answer anything we can
  12. I believe Penguin Land also doesn't work properly with the Genesis controller, but you should be fine plugging the SMS controller into the Genesis for SMS games. Like Crossbow said - there's just no start button to pause the games, but otherwise will work fine.
  13. My goal with the story and style was to give it a small town feeling - I hadn't even considered a college town, which actually fits rather nicely
  14. The graphics aren't restricted by the compiler, but by the programmer and artist. Fix-It Felix was written in Basiegaxorz/BEX (same language as Crazy Bus). SecondBASIC uses the BEX ASM library, but some things have been adjusted and some fixes have been done, but they're nearly identical codewise. SecondBASIC does support 6 button controllers as well I wrote my own graphic editor (Affinity Draw Studio), but it's far from finished and pretty basic in terms of a graphic editor. The only advantage my tool has over other available ones is that it generates the palette data in BASIC code for me, I can import 16 color images and edit them / adjust them, and it can pull out all unique tiles and generates a tile map, otherwise it only supports 1 palette, 1 layer, and you can only copy a tile and paste a tile (so things like shifting the image over by a pixel in any direction, select and move, select and copy, paste and move around, multiple brushes/line tool/etc. don't exist, and so on - though it can flood fill ) Oh, and it also exports sprites in the proper manner (in the Y direction) so you don't need to do anything extra or rearrange the tile order. But yeah, BASIC is definitely more powerful than a lot of people give it credit for. Sure, C and ASM are better for many of reasons, but BASIC can make great games as well
  15. Hey Everyone! I'd like to announce the development of my latest project, Handy Harvy! Handy Harvy is inspired by the film Wreck-It Ralph, as well as Ice Climber, Wrecking Crew, and Donkey Kong, but takes it to a whole different level. The game setup is in a familiar "tower climber" style, with the antagonist Rusty throwing kettle bells and bombs down on you, causing chaos and havoc on the building. You play as Harvy and your mission is to try and save your girlfriend Leah from the neighborhood punk Rusty. Since Rusty is damaging the building you maintain, you need to repair the windows with your extra strength mystical duct tape. Current progress of the game: - Awards/Achievements engine done, I just need to think of a few more awards to unlock: 90% completed - Introduction cut scene: 100% finished - Title Screen 90% finished (menu needs some work) - Music: 100% complete - Sound Effects: 0% complete (this will take a few days to get the appropriate samples) - Core Engine: 45% complete Overall Progress: ~60% complete Here's the latest progress video: Cheers!
  16. Haha wow, I didn't realize that many of you had Fix it Felix! Way to make me blush, fellas Thanks for the kind words! I'm working on a new game, Handy Harvy, which I hope those who enjoyed Felix will love! (going to make a thread about it now)
  17. Hey Everyone! As some of you may know, I've been developing some new games for the Sega Genesis/Mega Drive for the last few years using Basiegaxorz (BEX), but as some of you may know, BEX hasn't been supported/updated since around 2011. Back last year, when Stef released his XGM driver and BEX wrapper, some issues with BEX really came to light - when the source code exceeded 32kb, you'd get a compilation error (BSR command) if you have a function outside of the space. I wrote a quick app to change the BSR command to JSR, but I didn't like the idea of having to run a secondary program to get the compiler to work without that error (plus there are a few other small things that have been fixed and a few more that will be fixed in upcoming versions and patch releases). I began early development back in October 2015, and finally finished it back in Feb/March time, with a few patch releases since then. I advertised SecondBASIC on a few programming forums, and have been holding out on the forums I don't frequent too often, until I felt it was a stable enough release, which is now You can download SecondBASIC from the Second Dimension website: http://www.second-dimension.com/sbasic/ There's also a patch update that you'll need to download as well (replace the SecondBASIC.exe in the program folder that you installed it to with the patch file). Here's a demo of Handy Harvy, which is now being programmed in SecondBASIC: So what are some features of SecondBASIC? Stef's XGM driver is built in (with the permission of Stef). This means you don't need to worry about including the BASIC wrapper or using ASM to set up the files, but instead you have commands to take care of all of that for you. This version of XGM runs on the z80, which clone hardware emulates poorly, so music will play significantly faster than on the original hardware. Stef has fixed this with his latest version of XGM, but I'm not sure this will get updated in SecondBASIC - I need to contact Stef about this Sine/Cosine/Tangent path generator Palette tools to let you create a palette in the IDE and insert it into your code (or the clipboard if you don't want to insert it where the text cursor is). You can also generate the palettes data for a fade routine. New commands and updated commands to add more functionality, such as ShadowMode, or even loading tile data from a variable. And more! This is also why Project KO and Handy Harvy have been delayed, because I wanted to finish up SecondBASIC to help make development easier, and hopefully quicker If you have any questions on SecondBASIC, I do urge you to post on the Second Dimension forums as I check those daily (sometimes I go a day or 2 without checking), but posting them in this thread is okay as well, though it may be a little while before I see them, or you can email me at adam [at] second - dimension [dot] com Cheers!
  18. If there's a special look to your gi, or a patch/emblem from your school/dojo, feel free to shoot it over as well
  19. Contest page up, hope to see some submissions from members here! http://www.airwalkstudios.com/affinity/mainsite/contest/ Thanks!
  20. I feel bad for saying this, but I'm not sure who that is :$ However, I do have an update for everyone interested: A contest is being put on by the artist for those to submit their own designs for boxing shorts and gloves, if anyone is interested! Here's the rules: http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=138624 For those who haven't registered at NintendoAge, that's okay! Nobody has to register at any other forum if they don't need to. All submissions are to be emailed to [email protected] so everything is in 1 centralized location I will also be putting the "Submit Your Boxer" information on the Airwalk Studios website, so everyone can submit their boxer ideas for themselves. I'll keep everyone posted! Thanks for the support with this project
  21. rhcocker: that's exactly what I'm planning I'm going to write up a questionnaire/form to have people submit their characters and such, and then a public vote will happen (names and such would be kept out of it to try and prevent favoritism and such). That is, of course, there are more applicants than are spots available, and if not, everyone who submits gets in the game There will be at least 1 person from each forum who submits their character, but ideally I would like at least 2 or 3, so that way each forum member can be tiered with other forum members (for example, tier one would have someone from here, RVG, and NA, tier 2 would be sega-16, DP, and Retrocollect, tier 3 would be RVG, here, and segaage for example). Theloon: nope, you didn't miss anything yet!
  22. Hey Shawn, thanks for the reply and feedback! I like your idea a lot with the character and moves. When you say you could get the sprites, would these be original or altered from another game? I do have an artist on board, and he can transpose your face onto the body with the suggestions and descriptions, but if you can get original graphics drawn up yourself (or by someone you know) I don't see that to be an issue I'm planning on 10 or so boxers, so I do intend on making a submission form for peoples boxers, but I am going to include at least 2 people from each forum that submit their characters, though one forum people suggested completely different ideas and went off topic entirely, and another seems to not have interest, but there's at least 4 forums in total that seem pretty into the concept. So far, if nobody else here on AtariAge is interested, you're a sure in
  23. Hey everyone, I posted this over on NintendoAge, and it seems like this idea was well received, so I'd like to present it to everyone here (as well as other gaming communities): I'd love to make a Punch Out style game, but I would like the boxing opponents to be forum members. Unfortunately, I wouldn't be able to add everyone who is interested, but I was thinking that people could submit a character bio for the game, and then have a vote/poll to see what characters everyone likes. The plan is to "clone" punch out, but also have other mechanics and changes to make it unique enough to not be just a straight clone of the game. Anyway, what's everyone's thoughts about this? Is this something you'd like to see happen? Would you want to be a boxer in the game? Thanks for reading! (I hope this is acceptable to post in the homebrew forums even though it's not Atari related, and if not, I sincerely apologize)
  24. Oh, there was plenty of bashing on it. I've gotten dozens of hate messages, as well as public messages in the original thread before I had asked for it to be removed and the thread went private. Out of sight, out of mind. I know this is a bit late to respond to, but it wasn't as smooth sailing as a lot of people think, unfortunately. I think the biggest difference is Fix it Felix didn't get the publicity that Rescue Princess did, however, some of the cast from the movie requested a copy, so Disney (or at least people that worked on the film) are very aware of this port.
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