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Cafeman

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  1. 7580. I had to use my old Atari 800Win emulator which controlled fine. I probably have this on cart, need to check. The programmers forgot they had a POKEY sound chip? Sounds are not good, like a beginner coder with a TIA.
  2. Altirra doesn't play well control-wise with this game's ROM. It keeps going to the right when you stop pressing left, and I can't fix it.
  3. I always liked the unique and technical nature of Genki's Virtua Fighter 3tb port. The game's presentation pales next to that of DOA2 and Soul Calibur, but the gameplay is there. The arenas have undulations and slopes and even walls, all of which change the gameplay compared to other VF's and similar fighters. At the time, having Aoi and Taka-Arashi characters was an exciting addition to the VF series. I don't think Taka was in VF4 either, returning years later in the VF5 series. I had forgotten this game existed. I never played it or saw it in-person but I know I'd have enjoyed it.
  4. That's pretty cool. I have no idea how to accomplish that.
  5. The game page is in the first post, the ROM download is there. it’s been a hectic week, I haven’t had time to it up and play it.
  6. I played MvC on the Saturn, never saw it on Dreamcast. [edit: my memory was wrong. MvC is great on DC, I love the 2D backgrounds]. MVC 2 is a great Dreamcast fighter. Dead or alive 2 stands right up there with soul caliber on Dreamcast. The programming and art on DOA2 is excellent. Kicking opponents out of the arena and dropping down to the next level never gets old. however, the Dreamcast controller takes some getting used to when playing fighting games, unfortunately.
  7. 5200 MP is a great port, and challenging. 2600 MP looks to be a very talented effort in programming, the millipede segments and other creatures move very smoothly. I’d guess that the player repeat registers are heavily used. Too bad all the mushrooms are rectangles just like 2600 centipede though. We recently had a 2 week HSC and that was the most I’d played this A8/5200 version ever, it’s a great port. It may seem choppier than 5200 Centipede because it uses more character soft sprites than Centipede had to, which rarely can be moved as smoothly as a dedicated player missile sprite. But 10 seconds into gameplay, and I don’t really notice any choppiness, but I’m fixated on the gameplay. I’d pick 5200 MP over 2600 MP if I had to choose.
  8. Yes, I played them quite a bit in arcades, in PA. I remember in the early 90s when VF came out, it was prominently placed at the entrance to the local mall arcade. It wasn’t nearly as popular as street fighter had been, but it still got plays, and I remember learning the moves. it didn’t take long before VF2 came out as well, and it was amazing to behold. The same arcade had VF2 and fighting vipers next to each other, but Street Fighter 2 and Tekken games were more popular. When the Saturn version of VF2 came out, I was familiar with the game and amazed at the Saturn port of VF2. I saw VF and VF2 machines at amusement park or theater arcades too. as the 90s progressed, there was a laser tag place that opened for a while with a small arcade. That was the only location I’ve ever seen VF3. I’d go there at lunch and play VF3 and Super GT. I think I’ve played all of the sequels on various consoles like PS2, Xbox 360 and PS4 over the years. I remember playing one of them online on the Xbox 360, the latency wasn’t too bad, and there were some skilled players that would crush me regularly.
  9. Does the 227 improve your time, or is it just a visual glitch?
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