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Posts posted by Cafeman
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Or was it Super Pac Man that was not on there? Crap! Crap Crap! Curse this swiss cheese memory and my quick mail-deleting fingers!
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He did send me a list of games, and I accidentally deleted the email a few days later while cleaning up my mail. Crap!
I do distinctly remember that Jr Pac Man is NOT on there.
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I recently emailed Sean asking what games are on it and price. I really want one too, to get Stargate and Xevious and some others!
Once you get it (2 weeks waiting period I think?) post back here.
I didn't order it yet because I've been blowing to much $$$ on other games (as usual) and the wife would ruin the fun once she noticed a $125+ withdrawal for an 'old game'.
Perhaps I should start embezzling funds from crib fare...
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Rhindle is correct, I talked to a long-time Hasbro guy at the Philly Classic show and he told me that all those games except Missile Command sold quite well.
Anyway, I thought the screenshots showed promise, but I can't imagine playing Pong without a paddle so I didn't buy it.
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I saw one of this guy's posts over at AGH.
NO. I can't imagine anyone loving an antique game series so much to even suggest such a thing. He should just ignore your efforts.
What I do want is to see a screen shot or two! Come on! Give us an idea of where you are going with the game on the 5200!
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Ha! That was enjoyable! Thanks for the link.
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I can confirm that ANTIC E's pixels are not squares but are wider rectangle shaped pixels.
I just learned this, after mapping out graphics on graph paper and then typing it into my ANTIC E game .. everything looked wider and more squashed than I had wanted.
But then again, E is not a character mode so why would you wish to do text in ANTIC E? Or are you redefining Graphics0 character sets for bg graphics or something?
[ 08-29-2001: Message edited by: Cafeman ]
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OOO! OOOO!
I did not know that Flashback was available for the jag!! I must get it! any advice as to where?!
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It's the Sears version of the Atari 2600. Atari sold the VCS and Sears called it something else,but it's the same thing, a 2600.
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So, I want bit 5 to be set to give me 3 colors for a combo of Player0 and Player1. I also want bit 0 to be set to give player 0 & 1 priority over the bg graphics.
Hence, my prior register (which is $c01b on the 5200) is 0010 0001. Correct? Which, to me is the same as loading PRIOR with a value of #$21. This is the value I am loading, but with no success as far as getting 3 colors. So I'm stuck.
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I changed my memory addresses and got Player0 and Player1 to display as one sprite.
On my title screen, I have my title character controllable. He'll have to fly off the screen to start the game.
Anyway , if you go here ..
http://cafeman.www9.50megs.com/atari/5200d...offiKopter.html
.. you will see that I only have two colors. You see, the eyes are supposed to be a combination of Player0's color with Player1's color overlayed. However, Player0's yellow color covers over Player1's blue color when I attempt to fill the same pixel with both players. I know it was probably stated before, but could somebody explicitly tell me again how to get Player0 and Player1 to overlap colors for a 3rd color?
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Tempest, I used to get that far on my Atari 8bit version, too, but I don't on the 5200 version. THe firing just kills my hands and I die a lot more. Strange enough, the analog stick gives me NO probs at all on the 5200.
I'm trying to play the VSS emu of Zaxxon to get up to the robot and snag a picture of it; but using keys to control isn't too easy and I can't get there!
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First of all, here is my new feature on 5200 Zaxxon:
http://cafeman.www9.50megs.com/atari/5200zaxxon.html
I've hunted for more info to put into that article, but there really wasn't much to be found. Anyway, as this review relates, there was both an identical 16K version of Zaxxon for the 8bit, often found on cassette, and also a disk version which was 32K which had more stuff.
Has anybody here actually played the 32K 8bit version, and tell me a few things about the differences? I've read about the differences in older 80's mags, but I'd still appreciate hearing about 'em since I never played that version myself.
Also, Ron Fortier kind of disappeared off the videogame map in the mid 80's; anybody ever meet him or know him? Just curious.
There is a Ron Fortier in New England who is part of a 2-man "Those Wine Guys" thing on TV, they are wine experts; I don't think it's the same guy. FYI.
[ 08-23-2001: Message edited by: Cafeman ]
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There was always this rumor that you could get 3 or more ships at the bottom of the screen on Galaga. I always assumed it was kids telling tall tales, but when I saw Gaplus I realized there was some truth to it, only a different game.
I used to skip 1st period at high school to play Galaga (and Mr. Do) at the local Sheetz store's arcade. Sheetz is like a 7-11 or CoGo's, btw.
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So are you in this picture JOel? Your bud is...

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NE146 -- yes, you hit the nail on the head. No closure, no defeated DK was lame. It was corporate $ales mentality at its (dr evil imitation) Most EEEEEVILLLL. Rush the game out with the smallest k cart and it'll surely sell.
Anyway, both coin-op games are equal and both Atari 8bit versions are equal in my mind. I was always in awe at how good DKjr really was, without being a me-too kind effort in any way. The 2600 versions both bite for many reasons.
Donkey Kong is my all time favorite platformer. I play it on Mame, I play it on N64's DK64 cart, I play it on my Atari 8bit. When you think about how ingenious its design, art, and concept and playability all are ... it's easy to see Miyamoto's worth to the big N.
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The 5200 is my personal favorite Atari system, and I have this ever-growing page to explain why & convince the rest of you:
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I went to the Philly Classic this past spring. Click here to check out my little tour --
http://cafeman.www9.50megs.com/atari/phillyexpo2001/
You may see somebody you know or who is referred to here at AtariAge! Tempest, the DP guys, Tom Zjaba, Randy from Syzygy, even the Caféman is seen. And some home-brew guys.
Maybe you've seen my documentation of the show already -- the Atari sections of my site, including the Philly stuff, still get the most hits!
Anyway, it sure would be great if they'd get a bigger room for the next Philly -- it was crowded and hot! I plan on making it an annual pilgrimege.
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Challenging, indeed. But perhaps someday... For now, I'm sticking with strictly 2D perspective, no 3/4 isometrics!!!
Thanks for the comments. I am now officially scared off!
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Post a link to his column.
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I don't know how to look a rom's code. I only use the VSS and since i have sound probs, I don't even use that now.
I have the 800Win, but even though I put some 5200 roms in the appropriate folder, it never does anything ... it's like it can't find them. How do yuo see a .rom's code?
Besides, it probably doesn't have variable names when you unassemble it, right? It's got to be hard to read.
Oh, and John who? John Hardie? Where'd he find it?
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I was thinking about how I'd do Crystal Castles on 5200/8bit. (I've been playing it on Dreamcast Atari Anniversary).
It seems to draw background 'layers' from back to front, which end up forming that 3D image.
But I wonder how you keep the Bear and enemies on the 'track' in the background? Invisible mapping?
Marble Madness seems to employ similar design, although I don't have a copy of this game myself.
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Welcome aboard, ElvisDJ. Interesting suggestions there ... I'll keep them in mind once my sticks start to act up again.
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Zaxxon
in Atari 2600
I always thought it sucked. I mean, it was indeed a travesty to call that game Zaxxon.
But I recently downloaded the ROM, and now I think its decent game on its own, especially given the system's weakness compared to Sega's arcade hardware. Heck, even the 5200 and 8bit Zaxxon versions were far from arcade perfect (although better than this particular version, snicker!)

Multi-cart
in Atari 5200
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Why exactly doesn't Sean put some additional games, like Super Pac, on the multi-cart?
How many more games will fit on it?