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Cafeman

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Posts posted by Cafeman


  1. I REALLY want that multi-cart. I really do.

     

    My problem is that I impulse-buy so many games that I never seem to have the $100+ dollars to make the purchase. I'm a terrible saver I suppose.

     

    Besides, for that kind of money, I'm always afraid my young kids will break the dip switches. If they did, I'd have to break their little necks...


  2. HA! I'm not a good enough Crystal Castles player to have beaten either version! But I agree that the 2600 port is really good! It's one of the few 2600 games I still enjoy.

     

    Playing the game on Dreamcast's Atari Anniversary Edition GDROM, I'm really taken with it all over again. Good game, very enjoyable!


  3. I hope somebody can offer a suggestion here. I just got my new PC (PIII 1Ghz running Windows ME). When I usethe VSS 5200 emulator that I got from Dan Boris' site, there is a constant annoying low-pitched hum sound generated in addition to the game sounds; so annoying I've started to use the -nosound option. I have a brand new soundblaster Live! and Altec Lansing speakers w/subwoofer.

     

    Funny, on my old 486 100Mhz w/a soundblaster, and Windows 95, it worked fine; on my pIII w/Windows NT it didn't make any sounds, but on this one, that annoying scratchy hum sound.

     

    Dan, is there anyway to upgrade VSS? Or is the problem my sound card settings? Or is there some way to tell what the problem is?

     

    Note that all other audio works fine, so I suspect it is a compatibility prob between VSS and sBLive! ...


  4. What platforms will this be for?

     

    Not for the PC, I'd hope -- people can honestly get all the free 2600 games they want on PC.

     

    But it'd be great to have on PSX or DC (yes, I said Dreamcast!) etc. And film footage (I can't see why it would need to be expensive) or other exclusive nostalgic material would make the game even more must-have.

     

    I wonder what price range you are thinking about? Infogrames / Hasbro / now it's "Atari" is coming out with a new disk this month of classic Atari coin-op games for the budget price of $14.99, for example.

     

    Don't underestimate what you've got there Ken -- get us a better emulator and some nice Activision games (including prototypes! Yowsa!), and some fmv (or even still shots, okay?) and interviews ... we'll all promplty toss the old version and buy it again.

     

    How many of 'us' there are ... I'm not sure. I sense a growing retro movement though -- look at Japan, where the NES is still all the rage. I wish Majesco would rerelease the 2600 / 5200 / Colecovision with multicarts!


  5. schwing!!! I can't believe I'm reading this thread!!

     

    Ken, it's great that Activision is thinking about another CD. But you really need to rerelease the first one with a better emulator. That review by Mr. Hardie does say it all. I can't tell you how disappointed I was with the emu quality of those otherwise excellent titles.

     

    Ken, you also need to put FMV interviews with the activision original guys on the CD. Get Digital Eclipse to produce those sequences for you (if that is possible/allowed), I bet Charla would love to.


  6. quote:

    Originally posted by Tempest:

    If you don't do Tron I'll do it as my second project. Hell, maybe we could work on it together?

    Tempest

     

     

    my, aren't we confident?

     

    I'm a bit intimidated by Tron. Like you said, if we did it wrong, we'd be hated and/or laughing stock.

     

    For one thing, what would be the best control? I think twin stick control like in Space Dungeon and Robotron would be best -- didn't the arcade Tron have a paddle rotary knob to aim your shots in the spiders and tanks scenes?

     

    Still, it'd be interesting. You basically have 4 screens. Which 2 screens do you want? The tank game is like a mazechase layout. The bike scene shouldn't be too hard, but may be tough to control with the 5200 sticks. The tons of spiders -- that might be hard, and the rotating breakout level, would take some work I'd think. Hmmm.

     

    Geo -- I think you amalgamized this entire thread into that game! Raptors and baseball!


  7. I posted this at DP too, but few people respond there so...

     

    I still like the idea of doing an adventure/rpg style game, since that would fill a hole in the 5200's library. Here is what I'd like to work on, something like this --

     

    What do you think of a game with page-flipped screens like in Adventure, Superman, and Pitfall, but this one is an adventure game with level-up attributes, raptors and other beasts, dark caves, grassy fields, plains, and forest screens. The emphasis is on stealth and strategy in finding 3 pieces of your communicator (shaddap! I know it's trite, but what else are you gonna look for?!!) by following the soft beep of your metal detector.

     

    If you are too loud while walking through certain scenes, you will alert the raptor of your presence, so it pays off to walk (not run) through that part. The strategy of learning *how* to more easily traverse screens is not immediately given away.

     

    In the dark cave screens, you must listen to the sound of your footsteps -- if the footsteps sound a certain pitch, it means you are close to a 'trap' -- if you set it off (or if you are on the screen too long), big monstrous eyes (the cave beast) comes after you.

     

    You must find the 3 pieces (as well as other power ups), level-up your strength (by eating food, and defeating enemies), defense, and agility, and figure out how to get to each screen via some puzzles.

     

    I'm calling it Survivor Theta as of now.... I will not explain why I'm calling it that -- if I make this, it'll be explained at the end of the game.

     

    I welcome honest feedback. (My first game is still gonna be a simple mazechase, just for the experience, though).


  8. I must be the only person not working at work today.

     

    There seems to be strong interest for 5200 sequels to Adventure and Superman. Those both came up in different places. Also for 5200 ports of classic games like Geo said, Tunnel Runner. I've never seen nor played that game! What kind of retro gamer am I?

     

    I posted my inital thoughts for a RPG/adventure style game above, but I of course can't give more detail without ruining some of the story. If it sounds dull, tell me. I wanted to do something different -- an adventure game where you had to rely on sounds, and you had to learn & use some strategies, not just simple run and jump stuff. In other words, you might not be able to get across a screen until you pick up a certain something, etc.

     

    What makes a game (thinking in the 80's mode here, not the 16-bit mode, with its greater memory and graphics!) have an RPG slant? Would you say adventure is an early RPG? I always considered it an adventure game. I think when people say 'RPG' concerning a new 5200 game, they are thinking in terms of Indiana Jones, Adventure, Riddle of the SPhinx, or Swordquest. Correct or not?


  9. Well, I think that RealSports Baseball is already fantastic. I could never compete with that. It even talks! Have you played it?

     

    RealsSports Football 5200 was written by the guy who ended up writing the original Genesis John Madden Football for EA. Unfortunately, it's only a 2 player game, so I haven't messed with it much. I could never make a decent football game.

     

    Now, Hockey is an interesting idea. It was never attempted on the 5200, so there is a hole to be plugged. Hockey on the 5200 would really be a pong variant, if you think about it. Hmmmm... write that one down...

     

    Thanks!


  10. I'd have trouble doing pong because I have no real interest in it. It has to be an idea that really sets me on fire. you aren't the first to suggest Pong, though. With the recent PC/PSX version of Pong by Hasbro/Atari, I guess I have little desire on that particular game.

     

    Hey, but thanks for idea, and keep 'em coming. Who knows, in time, I might come back and do a Pong -- it would certainly be easy. But with those 5200 sticks ... ugh!


  11. I had a problem of some sort and atari800.win wouldn't run any of my 5200 .bin's. However, I haven't had time to figure it out yet.

     

    But I've been meaning to ask (or state) -- with all due respect to the VSS DOS emulator -- playing the games via this emu method is NOTHING NOTHING NOTHING like actually seeing and playing them on the 5200 system itself, at least on my work's PIII set at a high resolution.

     

    The graphics, on the computer monitor, look more lifeless and simple than they do when output from the 5200 to the TV screen. Is this how emulation is? Or is it just the vSS emu?

     

    I've played the PSX and Sega Saturn emu Atari and Williams games -- they are arcade perfect on my TV. I guess I expected that playing old systems emulated on my PC, that the look & feel would be closer to the 5200 on a tv look & feel. Is this (what I've described here) the same on the coleco and 2600 and genesis emulators too? I haven't tried these yet.

     

    I'm getting a new PC, probably it will be delivered today or tomorrow, and I'd like to have a library of emu games. Up till now, I've ignored this aspect of gaming.

     

    Again, all due respect the the VSS emu and the work that went into it. I'm using it as my development machine!


  12. One step at a time for me. My first goal is just to make a good .bin file. But if I (we) get a good enough game (s), of course I'd be all for dumping them to carts. I know there are people who do this, but I am unsure of the method, cost, and contacts one needs.

     

    Thinking some more, I think that the last thing the 5200 needs is another mindless action game. But personally, I wouldn't mind another good maze chase or a good DK-style platformer. But I'm really starting to like the idea of an Adventure-style game. Funny though, that I have NEVER played Adventure other than trying it out at stores! Back then, it wasn't my 'thing'.

     

    Personally, I don't really care if my first efforts look primitive by 5200 standards; what do people expect? But with refinement and experience will come better visuals. If I can master the DLI and/or Kernel ideas to get lots of colors and players on the screen, that will be one obstacle toppled.

     

    I think Matt's game looks pretty interesting. I also thought Qb was interesting (saw it at Philly), and it has puzzle aspects.

     

    One more thing -- now that I'm learning about coding the 5200 -- I have a lot more respect for certain 5200 games I see!

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