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Posts posted by Cafeman
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This thread is what you need to map the notes to POKEY values. But you still need a sound routine for loading notes, duration, and decay if you use it.
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The only way I know is tedious. I was just playing that tune on guitar today, there are tabs for it on the Ultimate Guitar Tabs App. It is either in Db or Ab in the sheet music. What key did you record yours in?
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On 10/11/2020 at 7:07 PM, phuzaxeman said:So I went to my studio and recorded a little intro based from the theme of the movie. Thought an idea like this would be cool for an intro music for the game.
How are you going to translate that into pokey music?
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87,450.
LOL ...
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Regardless of how fast that suit is shut down, that kid and his mom are getting something sweet courtesy of Nintendo's lawyers.
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That does it. I'm playing Pitfall again.
Well written entertaining article.
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Are you (or anyone else) working on Tron style music clips?
Also, curious, what graphics mode?
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Very interesting. I have never attempted to take apart a console and change something like thermal paste, which I have no idea where and what that is. But my Xbox 360 fan has been very loud for years to the point I don't want to play it sometimes oh, you could probably use the same remedy.
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ROBOTWAR 2600 is a good name. Was the name change preemptive, or demanded?
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Defender introduced me to the term Smart Bomb.
Or maybe Tempest.
Here's a link I found: https://www.giantbomb.com/smart-bomb/3015-144/
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PS4 Dirt 4 -- 6 hours.
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On 10/1/2020 at 12:07 PM, TIX said:I have to admit I'm completely clueless as to how I can export the character set from a game, in order to load it into an editor 🙁
I never tried it, but I imagine you would have to use an emulator like Altirra.
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On 9/30/2020 at 1:39 PM, zetastrike said:I've tried to enjoy the A8bit version of Super Pac-Man, but something about the controls feel off. Changing directions feels unresponsive or maybe inputs are being missed. Pac-Man feels like he has some weird speed changes. Regular or Ms Pac-Man using the same joystick feel fine.
Agreed. At first the A8/5200 port seems impressive, but its not a lot of fun to play. The coin-op version is so much better programmed and fun. I played it for a long time at the last Replay FX show.
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3 hours ago, TIX said:Hey @Cafeman do you know if there is a tile editor available, that could help me edit Antic 4/5/etc characters ?
Excellent question! The app that I used to use for Adventure II can be found in the link below, programmed by @calamari. I think you have to run it in DOS box on Windows 10. Is calamari still around? It would be great to have a version that you could run in Windows 10.
Also these were recommended recently. I haven't tried them yet.
> Graph2font:
> http://g2f.atari8.info/
> Atari graphics studio:
> http://madteam.atari8.info/index.php?prod=uzytki
> For char based gfx you can use my fontmaker:
> http://matosimi.websupport.sk/atari/2020/01/atari-fontmaker-1-5/
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I just checked the display list in Altirra. 5200 Wizard of Wor gameplay uses Antic D. This is a bitmap mode (not a character/redefined mode like Antic 4) with 4 colors. It is half the vertical resolution that Antic E is (see 5200 Joust to compare against).
Antic D - 160 cols x 80 rows / or 160 x 86 . It uses 2 scanlines per mode line.
Antic E - 160 cols x 160 rows / or 160 x 192. It uses 1 scanline per mode line. Thus needs double the memory compared to Antic D.
It would be trickier to convert existing game code to use 5-color Antic 4 mode (character/tiles mode) but not impossible of course.
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You have the source code??
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There is no flicker. The characters appear to be software sprites. I didnt check what graphics mode it uses, but if the game was redrawn using Antic mode 4 , you'd get more detailed graphics.
Lol, I found my old review if the game.
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I played it quite a bit over the years, 5200 WoW is a good port. Lots of fun once you plug your stick into port 2! I like the loud POKEY tune between levels.
I seem to remember it is a medium resolution thus a bit blockier than the coin op version. But that doesn't affect the playability.
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I just read this news, sorry for your most recent health crisis, CPUWIZ. Hope you are feeling better and back home soon!
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I hated it at first and refused to play it. Similar to @Pixelboy comments above, it seemed less pure and more gimmicky, and I wasn't wasting my 25c. But over time I've given it some time, and it is a very fun game. It probably is underrated as a fun game. I like it more than Jr Pac-Man with its scrolling playfield and tough difficulty.
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Intellidiscs: Weekly development log
in Atari 5200
Posted
Actually, this is what I was wondering when I asked you how you'd translate it to POKEY. I don't know if there is a MIDI utility to translate it to pokey chips. There are A8 sound packages that you can devote a chunk or ROM for in your program, and use the util to compose a tune with various FX, but I've never used those either.