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Cafeman

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Posts posted by Cafeman


  1. Just now, phuzaxeman said:

    This is like programming stuff and way over my head lol. Best way I could do music if I created midi files and found a way to translate it to the pokey chip. I don't know if that's possible. 

    Actually, this is what I was wondering when I asked you how you'd translate it to POKEY.  I don't know if there is a MIDI utility to translate it to pokey chips.  There are A8 sound packages that you can devote a chunk or ROM for in your program, and use the util to compose a tune with various FX, but I've never used those either.  

    • Like 1

  2. On 10/11/2020 at 7:07 PM, phuzaxeman said:

     

    So I went to my studio and recorded a little intro based from the theme of the movie.  Thought an idea like this would be cool for an intro music for the game.

     

     How are you going to translate that into pokey music? 


  3. On 9/30/2020 at 1:39 PM, zetastrike said:

    I've tried to enjoy the A8bit version of Super Pac-Man, but something about the controls feel off.  Changing directions feels unresponsive or maybe inputs are being missed.  Pac-Man feels like he has some weird speed changes.  Regular or Ms Pac-Man using the same joystick feel fine.

    Agreed. At first the A8/5200 port seems impressive, but its not a lot of fun to play.  The coin-op version is so much better programmed and fun. I played it for a long time at the last Replay FX show.   

    • Like 1

  4. 3 hours ago, TIX said:

     

    Hey @Cafeman do you know if there is a tile editor available, that could help me edit Antic 4/5/etc characters ?

     

    Excellent question! The app that I used to use for Adventure II can be found in the link below, programmed by @calamari. I think you have to run it in DOS box on Windows 10. Is calamari still around? It would be great to have a version that you could run in Windows 10.

     

     

     

    Also these were recommended recently. I haven't tried them yet. 

     


    > Graph2font:
    > http://g2f.atari8.info/
    > Atari graphics studio:
    > http://madteam.atari8.info/index.php?prod=uzytki
    > For char based gfx you can use my fontmaker:
    > http://matosimi.websupport.sk/atari/2020/01/atari-fontmaker-1-5/
     

    • Like 1

  5. I just checked the display list in Altirra.  5200 Wizard of Wor gameplay uses Antic D. This is a bitmap mode (not a character/redefined mode like Antic 4) with 4 colors.   It is half the vertical resolution that Antic E is (see 5200 Joust to compare against).  

     

    Antic D -  160 cols x 80 rows  / or 160 x 86 .    It uses 2 scanlines per mode line. 

    Antic E -  160 cols x 160 rows / or 160 x 192.   It uses 1 scanline per mode line. Thus needs double the memory compared to Antic D. 

     

    It would be trickier to convert existing game code to use 5-color Antic 4 mode (character/tiles mode) but not impossible of course.  

    • Like 1

  6. I played it quite a bit over the years, 5200 WoW is a good port. Lots of fun once you plug your stick into port 2!  I like the loud POKEY tune between levels. 

     

    I seem to remember it is a medium resolution thus a bit blockier than the coin op version. But that doesn't affect the playability.

    • Like 2
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