vectrexrc
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Posts posted by vectrexrc
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I think its the 3d model rotation that is the problem - thats why we dont have a version of Star Wars either...
there is Star Ship/Trek but it is not the same.
i wonder it it would be possible for some enterprising person to design a cart that can have a co-processor to handle the maths involved?
I see someone has tried driving a vectrex monitor using an Arduino
i know that this is not the same but ultimately i think the vectrex is not powerful enough for real time smooth 3d animation - although the monitor is probably capable.
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yes all done in assember (although i think it is possible to use C also)
6809 seems very good processor with more addressing modes than 6502.
I am teaching myself 6809 using this book
and using information from this web page:
http://www.playvectrex.com/designit_f.htm
plus lots of reading Mine Storm and also other peoples source codes

I use the excellent ParaJVE emulator and ParaJVD debugger.
more vectrex programmers the better!
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Hi just a quick announcement that I am currently in the process of writing a version of Beamrider for the Vectrex. This is my first attempt at a vectrex game so it might take a while to complete!

Anyway here is video of what I have so far (eg. not much)
Cheers!
if you are a Vectrex fan why not join our facebook group "Vectrex fans unite!"
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Vectrex and Atari 2600 controllers
in Programming
Posted
Can an Atari Driving Controller be used with a Vectrex? What modifications are required to make it work?
Also do you need modified versions of the games to work with it?
I know that a 2600 paddle can be modified to work with veccy but wondering about using the driving controller as a spinner.