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gyratory

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Posts posted by gyratory


  1. 14 hours ago, PikoInteractive said:

    Yes we (as many other companies) have acquired lots of IP from Infogrames (Atari SA), Including Beam/Melbourne stuff. However We do not own Horace games.

     

    We only own 9 titles from Beam's catalog, which only one resulted in us needing to get other partial rights from other company (ASC for Power Punch II).

     

    We did help acquire Subvert Ltd Some IP, but our involvement is just up to there. Every company does their due diligence in terms of the IP, and our involvement is as-is where-is.

     

    We have help other companies acquire IP in other instances, after everything is finalized, we are not responsible.

     

    It is unfortunate what it is currently happening, but we wish to not be involved in this. And we hope all parties can resolve their differences amicably.

     

     

     

     

     

    I hope you don't mind but but I've a few general questions.

     

    When you buy up old gane IP what level of documentation do you look for to feel comfortable that you will own it after the purchase?

     

    I can imagine it'd be tricky if the IP belonged to a company that gone through a series of acquisitions.

     

    If you had the purchase agreement for each company sale it'd be easy to show a chain of ownership but those things are often hard to come by.

     

    If those documents aren't available what kind of secondary documentation / testimony would you use to satisfy your due dilligence?

     

    Cheers :)

     

    gaz

     


  2. Hey @PikoInteractive Is this anything to do with you guys?

     

    You announced last year you'd bought a job lot of IP from Atari SA and among them was Beam / Melbourne House titles. And you're currently rocking Exploding Fist on your website.

     

    Did you sell on or sub license the Horace titles to Paul Andrews or had anything to do with his current ownership?

     

    Thanks in advance :)

     

     


  3. Who me?

     

    Naw. You just seeing me sitting a lot. 5-10 min here and there. I would say 2 1/2hrs pure neon death ray all day today.

     

    My txk is a little on the strange side on save spots. I get them every 10 levels or more. Not based on best score. It kinda sucks. I'm wondering if lives count too. Or if my download is damaged. I also have the music cuts out 30sec or so into the game around level ...mid70s-80s. Its only one track so no biggie. Just very silent until the next music track/level begins.

     

    By the way you know I couldn't let anyone have first for long. It just that Tempest is one of my favs and I'll prove it..lol

    attachicon.gif20140215_163922.jpg

     

    haha That's me at number 10 :)

     

    Love this game. It's immense

    • Like 1

  4. Well I know it's not an Atari console but there's a lot of Atari DNA locked up in it yeah?

     

    I've been trawling through the Nuon docs and it's really interesting but they seem to omit any details on how the op codes for the VLIW processors are encoded. I know LDA #00 is A9 00 and 6502 but can't find any reference for the Nuon.

     

    I thought I'd ask in here if anyone knew a good place to look for info like that?

     

    Any help very gratefully received :)

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