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About ubersaurus

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  1. Bob Cheezem himself confirmed this to me. He said this was pretty common for them at the time, for European games to be sent over to them to rework to run on NTSC systems. The addition of the Voice was all him, though - otherwise I think he matched up with Stone Sling pretty closely despite the differences under the hood.
  2. The new video looks at Circus Atari. The game's arcade progenitor has some surprising links to the world of emulation, music and video game soundtracks, but this home version is no slouch either. Additionally, I've started up a companion blog to the video series that'll allow me to update older videos as articles when more information comes along: www.atariarchive.org.
  3. Well, it sounds like only the programs with asterisks were actually some, and given this was late 74 I think they were already working on the arcade machine. The multiple units is also known, thanks to Joyce and BJ Call - they built several Fred units for testing purposes (I think 6?) and then several Fred 2 briefcase sized units. Several of them are at TCNJ! as for the asterisk programs, I think all but three or four are accounted for from the tapes. It’s possible the remaining ones exist as written code in Hagley’s archive or on punch cards.
  4. Definitely add me to the waitlist if there’s still room! I’m glad to hear things are settling down a bit for you.
  5. This was brought to my attention by another game history researcher: Joe Weisbecker wrote about FRED for the People's Computer Company newsletter (specifically the September 1974 issue): https://archive.computerhistory.org/resources/access/text/2017/09/102661095/102661095-05-v3-n1-acc.pdf
  6. Oh cool! I’ll pay up once I get paid in a few days.
  7. For what it's worth I've seen it act differently on different consoles. My four switch consoles both have the color bleed on light blue, etc. but it doesn't appear at all on my 2600 Jr. I just chalk it up to being funkiness with the video hardware circuits on different revisions.
  8. Yeah, they updated me on that (not sure why he said it would in the first place, but). Fortunately I also had a busted VA1 Dreamcast that will do just fine.
  9. We've hit the title that is not only one of Atari's best selling games for the platform, but one of the finest driving games of its era: Night Driver. Learn all about the murky origins of this game and how it's essentially a ripoff of a West German arcade game!
  10. That’s great! I’d love Warp Warp and Gradius copies myself.
  11. I've been researching release information for early game systems for the past few years now related to my video series on YouTube. I've gone through a lot of old newspaper advertising, and these are the best dates I've got: MP1000 released midyear 1978, according to Ed Smith, and Creative Computing's Aug-Sept 1978 talks about it, so likely it came out around then. It's likely the first tranche of games came out around the same time, as video games were very seasonal business at the time; the Dec. 2 Santa Ana Orange County Register has an MP1000 ad showing Bowling and Baseball, while the fall/winter 1979 Wards catalog and Video Magazine's winter 1979 issue both note that Hangman, Brickdown/Shooting Gallery, Bowling/Micromatch, Catena, Baseball and Blackjack were all available by the Christmas season. In 1979, the second tranche of games seemed to come out for Christmas. The Janesville Gazette ran an ad November 21, 1979 that featured Boxing, UFO/Sea Monster/Break it Down/Rebuild/Shoot it Out, Backgammon, Casino 1: Roulette/Keno/Slots, and Pinball/Dungeon Hunt/Blockout. I believe there are a few other ads in the same time period showing similar sets of games, but that's the one I wrote down. Incidentally, the Imagination Machine hit shelves around Labor Day - the August 27th edition of Weekly Television Digest remarks that the "complete package" with the IM was hitting store shelves around then. The final cartridge, Space Destroyers, came out in 1981. When is a little harder to answer. I found one ad from June 7's Akron Beacon Journal for it that says it's available on "cassette," and contextually it sounds likely to mean a cartridge, but I can't be sure, as the cassette IM version of the game was being sold around July/August 1980 according to the magazine Merchandising's August issue. There are several explicit ads in Canadian newspapers later in 1981 for the cartridge, at any rate: the Montreal Gazette in Sept. 19, the Ottawa Citizen Nov 5, and the Windsor Star Dec. 5 all advertise the cartridge (with visual aids confirming that is the version in question). APF itself went bankrupt in mid-1981, and liquidation sales started hitting later in 1981 and through 1982. So you can find ads in 1982 that have all these carts listed.
  12. Yeah. After this run of carts to support Oberth’s family, the rom will be posted online.
  13. Rough days here in the states, but hopefully the new video will help take your mind off of things for a bit. It's the history of golfing video games centered around the singular VCS Golf title - essentially a minor upgrade to the Odyssey2 game, but nevertheless part of the path between early text releases and what the genre would become.
  14. Hi Ed, I read that interview a while ago and it was great. It got me interested in checking out the MP1000, which is a pretty nifty little machine. I've also gone ahead and ordered a copy of your book, it'll have a nice place on my shelf of game history texts. I did have a couple questions, though (and I'm not sure if they get answered in the book since I just ordered it, heh). In the interview, it gets mentioned that a Harry Cox worked on the games - do you know if he indeed developed every game, or did someone else handle some of them? and what was the working environment at APF like?
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