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About ubersaurus

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  1. If anyone wants a Studio II (or Odyssey, or Channel F) t-shirt, a game historian/graphic designer put some together using the system fonts and logos: https://www.teepublic.com/user/nonemoreblack
  2. I have captured intellivision footage off an unmodded console. Intellivision into an RF demodulator, composite signal from the demodulator either directly into my Elgato game capture or through a Framemeister for upscaling. I'd say a VCR is worth a shot, but it may just be that your capture card doesn't play nice with the intellivision.
  3. Thanks for the photos and the explanation - it's very informative! Much appreciated.
  4. I bought an original Odyssey as-is a while back, and it had a couple of issues when I got it - all of which have been resolved save for one. The ball will just drift off screen, and no amount of hitting the ball reset button will bring it back. If you catch it with a player sprite, it'll be pushed back but will continue trying to go in the same direction it already was. So far I've had the thing recapped, several corroded leads repaired, the vertical sync daughterboard swapped with a working one, but still the issue persists. The troubleshooting manual suggests the problem could be the english flip flop, the ball flip flop, or the ball spot generator - I've reseated all of them, and visually they look okay. Just not sure what my next move is here.
  5. I like what they're doing - the idea of allowing developers to ensure their games exist in a physical medium is important to long-term preservation efforts, even if those games aren't necessarily great. With that said, long term prices are going to go up as collectors come round to these platforms just by virtue of the lower print runs. Medium term, I don't think you have to worry about things getting unattainably expensive.
  6. Hoping to crack this CF version 1 open this weekend - anything I should know before I do so about getting through the RF shield, or removing the five buttons on the console itself? If it's having voltage issues I figure I should get it sorted sooner than later.
  7. Earliest newspaper ad I've found is from the Sept. 13 Honolulu Star Bulletin. Honolulu_Star_Bulletin_Thu__Sep_13__1979_.pdf
  8. That could just be a reference to Atari showing it off at the June CES show that year. Offhand, I've seen an ad for the game indicating it was available from the October 19 Washington Post. I think I've come across ones from September too, but I'll have to check my notes.
  9. Kicking off 1979 with Bowling! As I think this video showcases, it's a leap in game design over what had come before, and I found it readily comparable to the arcade bowling video games that were available at the time. https://youtu.be/TrvEDIcMZnI
  10. As an update, the twitter fellow confirmed she was the secretary at the Swannanoa plant in North Carolina - the same one that the Studio II stuff was manufactured at (and which started this whole thread off!) Said that they got rid of their Studio II stuff back in the mid-80s, but doesn't remember if they threw it out or sold it. I would be surprised if it's one of the two accounted for; more likely it's either still floating around in North Carolina somewhere or is in a landfill.
  11. Here's the details of the settlement: https://www.dogarandkazon.com/blog/2019/6/11/the-only-way-to-win-is One thing not mentioned is that Fred and Paul are working on stuff for Activision again, so this window they had to work on their UQM sequel full time has passed for the foreseeable future. I think they're barred from talking about it for two years under the agreement, but at the same time they won't have anything to actually show until past that point anyway, they said elsewhere online.
  12. Allow me to throw a little more fuel into the Bingo fires... I was doing a twitter search last night about the Studio II just to see if anyone's been sharing info from this thread/other sources, and came across someone who tweeted last month about remembering his mother bringing home a Studio II around 1978 with "Pong" and "Bingo." I followed up with him; he doesn't still have any of that stuff, but said his mother worked at RCA, which is likely how she got access to this stuff. I'm checking to see if he remembers what she did; dunno if this would have been one of the two copies already accounted for or if this is a third, lost copy. If it's the latter, then the mystery continues as to whether or not it was just a handful of marketing samples or if it did get some very limited release among RCA people. Edit: She was a plant secretary.
  13. Having to try and cram licensed games onto a system rather than writing to its strengths is part of it, but also late-era Activision was decidedly more cash-strapped than in its heyday. As such they may simply just not have had as much development time to really fine tune these games in the first place.
  14. My first step would be to try and reseat all the daughterboards and maybe swap out the capacitors.
  15. Ive been digging up release info for a slew of early consoles based on newspaper advertising and reports from Video Game Update. Happy to help with the Intellivision.
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