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About ubersaurus

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  1. The new video focuses on Steeplechase, the first of Sears' four "exclusive" releases! Learn the story behind why exactly they're exclusives, where Steeplechase came from, and how it was received!
  2. Today's video is the end of an era of VCS game releases! This conversion of a Japanese board game was started unofficially by an Atari arcade developer before eventually coming out as the final text-label VCS release. Learn all about the game's development and why there are two distinct ROM revisions floating around!
  3. I think it’s plausible that shipments did start in July but nothing actually arrived until August. Hard to say for sure though! Merchandising covered the announcement of the games but didn’t mention when they’d be shipping.
  4. Here's a bonus from the April 28 1980 edition of Weekly Television Digest, talking about the first four Activision games. The first newspaper ads I've come across indicate stores actually started getting them around late August, so I'm guessing they started hitting stores a little earlier than Activision expected:
  5. Yes, based on how they usually talk about these things the first line means the system itself. August would check out with the earlier WTD report and the newspaper ads I’ve spotted in August too.
  6. I'm checking Weekly Television Digest, as they reported routinely on delays for the Intellivision, Bally Arcade and various dedicated systems - including Atari's own Tank II in 1977, which was canned due to GI chip shortages according to the June 27 edition, though they note Atari didn't expect this to impact their programmable deliveries in the summer. There's also this September 19 edition that mentions Combat: Finally, and I suspect this is where that came from - Atari was hit with MPU shortages, which delayed deliveries of the VCS, though many still made it out before November (from the October 17 edition):
  7. You may appreciate the list of release dates I’ve been maintaining for the array of early home consoles on Atariarchive.org - Bridge, for example, seems to have been a December 1980 game. Welcome back!
  8. Grown adults were a market, but children were considered a lucrative group to sell to because teenagers were more likely to go to the (at the time sleazier) arcades to play games at.
  9. So the other day I was trying to play the Tom Mix version of Star Trek, and for the life of me could not figure out what the directions to play the game - especially how to maneuver the ship. I’ve played about a dozen versions of the game by this point and it was the one I just could not figure out. Anyone know about how it works?
  10. Yes, but the sales figures we have don’t extend all the way into 85 (and the Colecovision rollout was such that it wasn’t really widely available until the fall of 82, when the 5200 was out).
  11. The 5200 wasn't a failure per se - it sold 1 million units in just under two years, which isn't nothing. But the Colecovision sold 3 million in the same length of time, and the VCS was selling many times more than that. From what I've been able to glean from old reporting, it wasn't necessarily that it was running Atari 400 tech under the hood so much as the controller was a mess and the Colecovision did the "next gen" system thing much better; more games, cheaper price tag, etc. the market being pretty soft in 83-84 certainly didn't do the 5200 any favors, nor did the computer price war making the Commodore 64, Vic-20 and TI-99 4/a all kinda competitive with the 5200.
  12. Hm, I’ll nudge some folks. Last I heard from one is that they were missing the tile code still.
  13. New video for the new (old) year of 1981! This one's a look at Championship Soccer, one of the earliest games to feature an endorsement by a sports star, as well as the first VCS game to feature true cutscenes.
  14. It's been a while, but has there been any progress on getting the source recompiled?
  15. We've hit the end of the line for 1980 VCS releases with Activision's Bridge! Probably the most niche release on the platform, we get into all we can about how the game was received and why it was made - as well as a roundup of 1980 in video games in North America.
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