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Posts posted by Jakandsig
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These consoles in the poll above, are the main squeeze of the generation that started having smooth 2D games and starting the move to 3D. Now while I can not vote as that would not be fair, My opinion is the 3DO. Only those who actually got it during its time and could afford the price could experience the great games on it, instead of watching horrid youtube reviewers make fun of it for 2 games.
Anyway second to that for me would possibly be the Playstation. Which after awhile started really putting out the good games.
What about you guys?
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In a previous thread we expressed are concern about wikipedia, the lack of correct info, the fact many media use it, and the cult folowing. However I happened to gain an important foothold to get inside where even the mods/admins will look at what we change.
So let's fix it slowly one thread at a time so that for gaming wikipedia could be a place were people will get the correct information about gaming. We will be starting with this article, about the video game crash (the 2nd one)
http://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983
Now in this article there are... A lot of things wrong, but I know a lot of people here have the articles, sources, scans, and uh, article we need ot fix it. Please keep in mind Wikipedia will not use blogs no matter how factually accurate (although if the blog contains scans or links to articles I can grab those individually from it.)
So let us get started with fixing wikipedia. I will use the sources and etc. you find and add it/change parts of the article. This is good since now we can actually get in without back and forth arguing that would happen if atari joe logged in.
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I have been trying to find or make a complete list of FMV games. Some are out right hilarious. These also include games with FMV that give you full control like Phantasmagoria 2. Hopefully some can help.
Here is my list so far:
Braindead 13 (by ReadySoft, for Saturn)
Braindead 13 (by ReadySoft, for 3DO)
Braindead 13 (by Crystal Dynam, for PlayStation):
Braindead 13 (by ReadySoft, for Jaguar)
Braindead 13 (by Philips, for CD-I)
Bug Blasters: The Exterminators (by Good Deal Games, for Sega CD):
Cobra Command (by Data East, for Sega CD):
Corpse Killer (by DigitalPictures, for 32X):
Corpse Killer: Graveyard Edition (by DigitalPictures, for Saturn):
Corpse Killer (by DigitalPictures, for 3DO)
Corpse Killer (by DigitalPictures, for Sega CD):
Crime Patrol 2: Drug Wars (by Philips, for CD-I)
Crime Patrol (by Amer Lasergames, for 3DO):
Crime Patrol (by Philips, for CD-I)
Crime Patrol (by Amer Lasergames, for Sega CD)
Double Switch (by Sega, for Sega CD)
Double Switch (by DigitalPictures, for Saturn):
Dracula Unleashed (by Sega, for Sega CD)
Dragon's Lair II: Time Warp (by Philips, for CD-I)
Dragon's Lair (by ReadySoft, for 3DO)
Dragon's Lair (by ReadySoft, for Jaguar)
Dragon's Lair (by ReadySoft, for Sega CD)
Dragon's Lair (by Philips, for CD-I)
Drug Wars (by Amer Lasergames, for 3DO):
Fahrenheit (by Sega, for 32X):
Fahrenheit (by Sega, for Sega CD):
Fox Hunt (by Capcom, for PlayStation):
Ground Zero Texas (by Sony, for Sega CD)
Gunslinger Collection 3-in-1 (by Amer Lasergames, for 3DO):
J.B. Harold Murder Club (by NEC, for Turbografx-16):
Kids on Site (by DigitalPictures, for Sega CD):
Kingdom II: Shadoan (by Philips, for CD-I):
Kingdom: The Far Reaches (by Interplay, for 3DO)
Kingdom: The Far Reaches (by Philips, for CD-I):
Last Bounty Hunter, The (by Amer Lasergames, for 3DO)
LoadStar: The Legend of Tully Bodine (by Rocket Science, for Sega CD)
Mad Dog II: The Lost Gold (by Philips, for CD-I)
Mad Dog II: The Lost Gold (by Amer Lasergames, for 3DO)
Mad Dog II: The Lost Gold (by Amer Lasergames, for Sega CD)
Mad Dog McCree (by Philips, for CD-I)
Mad Dog McCree (by Amer Lasergames, for Sega CD)
Mad Dog McCree (by Amer Lasergames, for 3DO)
Make My Video: INXS (by DigitalPictures, for Sega CD):
Make My Video: Kris Kross (by Sony, for Sega CD):
Make My Video: Marky Mark (by DigitalPictures, for Sega CD):
Masked Rider, The: Kamen Rider Zo (by Sega, for Sega CD)
Midnight Raiders (by Sega, for Sega CD)
Mighty Morphin' Power Rangers (by Sega, for Sega CD)
Night Trap (original) (by DigitalPictures, for Sega CD):
Night Trap (re-release) (by DigitalPictures, for Sega CD):
Night Trap (by DigitalPictures, for 32X):
Night Trap (by DigitalPictures, for 3DO):
Power Factory featuring C&C Music Factory (by Sony, for Sega CD)
Prize Fighter (by Sega, for Sega CD):
Psychic Detective (by Electronic Arts, for PlayStation):
Psychic Detective (by Electronic Arts, for 3DO)
Quarterback Attack with Mike Ditka (by DigitalPictures, for 3DO)
Quarterback Attack with Mike Ditka (by DigitalPictures, for Saturn)
Revenge of the Ninja (by Renovation, for Sega CD)
Road Avenger (by Renovation, for Sega CD):
Road Prosecutor (by Pioneer, for Laseractive):
Sewer Shark (by DigitalPictures, for 3DO)
Sewer Shark (by Sony, for Sega CD):
Sherlock Holmes: Consulting Detective Vol II (by TTI, for Turbografx-16):
Sherlock Holmes: Consulting Detective Vol II (by ICOM, for Sega CD):
Sherlock Holmes: Consulting Detective (by ICOM, for Sega CD):
Sherlock Holmes: Consulting Detective (by NEC, for Turbografx-16):
Slam City with Scottie Pippen (by DigitalPictures, for Sega CD):
Slam City with Scottie Pippen (by DigitalPictures, for 32X)
Snow Job (by 3DO, for 3DO):Soldier Boyz: (By ?, for CDTV
Space Ace (by Philips, for CD-I)
Space Ace (by ReadySoft, for Jaguar)
Space Ace (by ReadySoft, for Sega CD)
Space Ace (by ReadySoft, for 3DO)
Space Pirates (by Amer Lasergames, for 3DO)
Star Strike (by Good Deal Games, for Sega CD):
Strahl (by Panasonic, for 3DO):
Supreme Warrior (by DigitalPictures, for Sega CD):
Supreme Warrior (by DigitalPictures, for 3DO)
Supreme Warrior (by DigitalPictures, for 32X):
Surgical Strike (by Sega, for Sega CD):
Time Gal (by Renovation, for Sega CD):
Tomcat Alley (by Sega, for Sega CD):Town with no name(By D4I, For CDTV)
Triad Stone (by Pioneer, for Laseractive):
Voyeur (by Philips, for CD-I)
Who Shot Johnny Rock? (by Amer Lasergames, for Sega CD):
Who Shot Johnny Rock? (by Amer Lasergames, for 3DO)
Wirehead (by Sega, for Sega CD)
X-Files, The (by Fox Interactive, for PlayStation): -
I think that the Asian console makers had developed new styles and genres of gaming
They were the same genres on PC's, and the Intellivision. There were some already being more common on the 2600 later as well. The NES was just a MSX that scaled down the games excluding the chips they put in the roms later on in 88+
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You lost me with this line. How are systems released after the NES proof that the success Nintendo had that returned the console market to one of growth wasn't any influence on Atari's decisions?
7800 and NES came out the same year. Xegs was a computer attempt, not sure how the NES did anything. Only similarity could be that the NES was basically bringing compter ports to consoles, something people who played consoles before 83 were afraid of, and then for some reason, accepted. However that similarity is debatable.
Lynx was a thing long before the Gameboy was even properly announced.
Jaguar you may have something although from the looks of it seemed more like a knock on the Genesis than the Super Nintendo.
However the D-pads for the European launch of the 7800 MAYBE, although the Master System smashed everyone in the end.
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Isn't this what basically wikipedia used for its generations? because people though consoles before NES that brought us Jesus were all not 8-bit machines? I even read a linked article on the NES page that said "Before the NES does not matter. To be exact Video games were created in japan, no one brought video games otuside a few thousand people before the japanese brough the NES to America"
Also i tried to use tons of new papaer scans, posters and texts to thancge the genreations around to at least have all the late "2nd" consoles in third but I had to do it in the talk page lol.
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Yep. Bear in mind you're likely dealing with the most pathetic of nerds who's entire existence revolves around protectiing their opinions on Wikipedia. I tried making some updates to a certain game systems' page because it was less information and mostly slamming the system/insulting it. Wiki is supposed to be void of "opinion" but clearly, some pages have become a canvas for fanboy graffiti. I once got nearly IP banned for arguing that the ANGRY VIDEO GAME NERD was not a reliable source for how well a system fared back in the 80's , or how the controllers functioned, or whether or not it was a success or failure. And every change I made was reverted literally WITHIN MINUTES. Supposedly some of the game system pages are moderated by programmers who were in the business back then. While that may be I often wonder if their role with Atari/Coleco/Apple or whichever company was more along the lines of executive ashtray emptier rather than programmer.
Meh. Like Dracon said. It's a waste of time especially considering the mindsets you're often dealing with.
Well it seems that they have these certain rules in place were the information must be a website of rules and everyone is supposed to go to the "talk page" for consensus when most info on wikipedia has no consensus at all.
I for example tried to remove the Dreamcast pages constant praise of them "creating and pioneering" certain things as well as listing more info on the 3do, and all things that were blogs were redone. i was told blogs were not allowed. In one instance, a blog literally had a commercial and actual PICTURES of a system DOING something before another system and it was told it was not reliable because it was a blog. They were pretty much saying a $1 bill did not exist if someone had a blog of them using a $1 to buy something at a register.
I had went back and forth on a lot of gaming related articles and kept being told to go to the talk page but no one wants to talk. Got blocked for 2 days for "edit warring" and the person who reported who did more changes than I did as well as just rude got nothing at all because well, he was there longer.
Does not help around 2002 when wiki assigned groups of fan boys to certain pages and some of them are still on there.
It seems it would have to be a team effort to edit wikipedia and we would have to have some sort of "concrete text" in order to make them look at things. Because the fact most media use Wikipedia is just awful, and if we can't change it it will continue to be awful.
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Has anyone ever tried to go in and fix some of their mistakes before? It seems impossible. But apparently they got a cult like status there and seniority is exempt and can control what goes on the pages.
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I disagree. While American and European developers obviously had successful releases, at least here in the 'States, companies like Konami, Capcom, Sega and Nintendo ruled the console market (in Capcom and Sega's case, the arcades as well). The biggest titles you saw were from these guys, period, with the occasional European-developed game making splashes as well (for example, Ecco the Dolphin on the Genesis, or Rare's titles, most notably Donkey Kong Country and Killer Instinct). By the PlayStation era, you began seeing more American/Euro developers gain traction and have smash hits. The Crash Bandicoot, Wipeout, and Spyro series', to name a few. But of course, they went neck and neck with the Japanese stuff as well--Resident Evil (absolutely huge back then), Ridge Racer, Tekken, etc., etc.
The lack of software in general was Atari's issue. The lack of Japanese software hurt it even more though, as again, that is where a large chunk of AAA releases were coming from.
Mostly false. In gaming circles, despite the heavy amount of US and European-developed titles, the 3DO is almost unanimously known as "the system that at one point had the best version of Super Street Fighter II Turbo." And of course, that's one of the few positive things it's noted for these days.
1.I am not sure if serious, because you basically took out tons of games like Mortal Kombat, NBA JAM, Lion King, NFl games, Ms.Pacman, X-men, Lode Runner, Tomb Raider, Fifa, Gex, Crash, Spyro, Klax, Rush games, Half the wrestling games, and more. That's just america. And only a few examples.
2.That's ONE game, and that was not even among the best selling initially. it seems more people got that from the wiki article if anything. Most games brought for it were not exactly of japanese decent. Which again, shows the 3DO as an exception to your rule. Most collectors don't usually go after that game in the top of their collection lists.
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Yet another thread to start a flamewar.
A whole thread based on this whole site is a flame war? I know your very stupid and slow but at least try.
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Now, yes, NES would later have other games that would beat it out, although arcade port wise at least a good portion of the NES life till maybe 88+ was the coleco comparable.
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And? My point is that, after a period of time, what you guys are bickering about didn't matter anymore. The NES evolved well past the traditional early arcade game days (but to be fair, the entire industry did as a whole). There was a level of polish in so many of the NES's AAA games that you just didn't find on prior consoles, period. Even the early black box arcade ports ran and animated smoother than many (if not all) arcade-to-console conversions prior. Stardust had it right on that part.
Still though, if you want to argue the quality of the arcade conversions that appeared on both the NES and Colecovision, I would be interested in seeing a video of a Colecovision one that obviously beats the NES version by a landslide. C'mon, post away!
My point which you missed is NGII is on the MSX, which in turn could run on the Colecovision.
Also your point is kind of invalid. NES was not even able to produce certain arcade graphic only slightly before its time let alone currently outside a select few games. Evolving past early arcade games is an odd statement. The entire industry as a whole is also just as odd, that happened before the NES.
There are arcade games were the coloecovision is better than the NES version, I do not know however where you got the word landslide from.
Overall I think this post is mostly confused and is based on thinking I think the Colecovision will beat the NES in a landslide and that throwing a game that is not an arcade games, that can run on the consoles you are trying to say cannot run it, is a tad silly.
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This forum has been an interesting read for the most part. It seems that some N64 games could be ran if you were able to program over the 68k (Which i never could do or anybody else when the jaguar was relevant)
The issues with that is obvious, but i always did want to try using the 68k like one of the VDP's in the Saturn. Using it for effect over 3D so that it could be used at the sametime as the RISC's.
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Looks like an easy port for the Lynx, make it happen.
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Of course the background graphics might take a hit.
Also NGII NES is not an arcade game.
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Hm... I think you are missing the point. There was a level of polish with early Arcade to NES conversions that you didn't have with systems like the Colecovision.
Examples:
Donkey Kong, Colecovision -
Donkey Kong, NES -
Of course, once games like this started coming out, the comparison and/or examples above become completely moot:
Well that's just one example. There are many in boths favor.
And I would not say NG is a good comparison. Because Coleco did not have many side scrolling platformers, and NGII ran on the MSX.
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Well, the Jaguar is an innovative piece of equipment, as in being inovative by being possibly the first of the consoles that are 2 hard to work with and have yet to be emulated accurately

however, what is the most graphically impressive games? I always wonderd what games or games pushed the jaguar to its limits. Is it life cycle devs? Homebrew devs? What games?
be sure to include pics and/or videos!
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I know this place usually or at least used to usually some how find old articles or numbers for these things, but how did these two competitors do in terms of sales world wide? Not as much as the GB of course (maybe if Sega pushed columns more and the Lynx pushed klax more.. Hmm, well Atari did not have that kind of money then but I believe Sega did.)
Anyway, i always HEARD especially in THIS SITE all OVER the place that the Lynx in EU compared to the Gamegear did better, and the GameGear was always a asian thing with hong kong, korea japan, and a decent in the U.S.A.
Of course I am wondering what the hard figures are? Always heard that the Lynx even some ARTICLES had the Lynx around 3-7 million world wide with a lot of guesses with those two numbers and in between but however there seems to be claims about it selling less than a million. but for how long it was supported, and the Lynx 2, which would be a dumb move if they made no money, makes me question that.
The Gamegear in some articles said to have sold around a bit over a million in Europe and over 2+ million in the U.S.A., if what people say is true about the Lynx doing better than the gamegear in europe it would have to at least have sold over 1 million.
For the Lynx i am not really sure if they released in japan (but there is a dedicated fansite for it over there.)
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Ahh finally a fully informative Creativision page. This is great stuff.
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And no, the dominance of japanese companies was apparent in hard- and software. It was mostly the japanese games that were the big hits in the age of Sega and Nintendo, and later the first PlayStation. It was only in the 2000s that Japan began losing ground and western games rose to the top again. And lack of japanese software was a big factor in the limited attractiveness of Atari systems from the mid-80ies on.
This is COMPLETELY invalid. Japan had a breif domination in software on the NES which still had some high U.S. and EU titles anyway, and that was ONLY on the NES, after that you had both selling well, and the majority of the time the best sellers were mostly from the U.S. or in some cases EU, although they had a better presence on computers.
Especially the PSX, which outside of Final Fantasy and GT, most of the top selling games from then on where practically all from the U.S.
The lack of japanese software has nothing to do with Ataris issues which most people did not even know existed, or falsely promising unfinished, games, and the times they did no one actually cared, like for example, the LYNX Ninja Gaidens were advertised with hype. Pole Position 2, was advertised with hype. Granted 7800 had a strong start but it was not because of pole Postition, 7800 had multiple other problems, sos did the lynx.
Also the 3DO in the U.S. was not known much for its japanese titles. If the Xegs or Jaguar sold 5+ million it would be a completely different story.
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Why do you keep repeating this without listing Atari's big arcade hits from the '90s through 2001? I can only name 3 that were anything close to being a hit: Pit Fighter (horrible, horrible game), Rampart, and Primal Rage. Those span from 1990 to 1994, so even if you want to retcon them as big hits (they weren't big hits in reality), it still doesn't support your claim that Atari was among the "top in the arcades until 2001".
Just because you don't look up (Easy to do) arcade games does not mean that they don't exist.
You also have bad reading comprehension, I have said over and over, EARLY 1990's was Atari and taken over by Midway until 2001 or so. Which is why Midway brought Atari games, all the atari arcade games made directly from atari after that were pretty nonexistent.
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Who's lying? I freely acknowledge that scrolling playfields, RPG elements, and power-ups were introduced before the NES was launched in the United States. They just weren't done WELL until the mid to late 1980s. To name an example, there were technically fighting games on the 2600, but who in their right minds would choose Chuck Norris Superkicks over Kung Fu? Similarly, even a good side-scrolling shooter on the 2600 like Laser Gates is simplistic and repetitive next to Gradius or Life Force.
The Nintendo era contributed to the evolution of gaming, and contributed greatly to it. There's no denying this. You could try, but you'd only be lying to yourself.
You got all this from me saying that both consoles contributed not much originally?
You got some serious issues, which btw, this whole rant you started.
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LOL guys on the "Donkey Kong, Mario Bros, and Popey were originally Atari VCS games" bit. I do believe I smell troll breath.
As for the Atari being "raw" I stand by my words. It's audiovisuals definitely lack the polish that the NES has, but the same could be said comparing the NES to the 16-bit consoles. The NES was the first system to give the home video game market the vibrancy and appeal that so many golden era arcade games (Donkey Kong, Pacman, etc...) had. Arcade ports on NES actually looked and felt very close to their arcade counterparts. Sure they weren't exact ports, but the appeal was definitely there. You don't get that on the VCS, especially when you have say a rectangle onscreen and you have to use your imagination to pretend it is a space ship. On NES the entire screen is filled with multicolor sprite tiles, and although many earlier games these tiles were blank, there was no pretending what something was. That, and most later NES games had real polyphonic soundtracks instead of rocket blasts, explosions, or crude beeps. Sure Pitfall II had a soundtrack, but that required bus-stuffing the audio register using highly sophisticated expansion chips for the time.
And so did the colecovision who always seem to be forgotten for some reason.
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Atari lost. You can try to pretend otherwise, but Nintendo BURIED Atari in the late 1980s, and by the 1990s, Atari was irrelevant as a console manufacturer. You can split hairs, whine that Nintendo didn't start this, didn't start that, people were playing (entirely different) games on computers, blah blah blah, but regardless of how you try to revise history, Nintendo was hugely instrumental in the reconstruction of the American video game industry. If it were up to Atari, we would have been playing regurgitations of Centipede and Asteroids in the late 1980s, and the industry wouldn't have grown nearly as quickly.
I'm starting to agree with the other members of AtariAge that you're either an overzealous fanboy or a troll. Every thread you've started has the bitter aftertaste of devil's advocacy and historical revision, and you're not satisfied until you've bullied the answer you want from other AA members. You say "Was XXX a failure?," when what you really mean is "XXX wasn't a failure, and I won't be happy until you agree with me." Don't count on me to validate your wrongheaded opinions, and I doubt you'll get that validation from anyone else.
No see, you're the dumbass who is revising history and reandomly pulling out your ass anyone who actual ones to have historically accurate information about nintendo and the industry is somehow an atari fan. Everything in this post you made is pure BS because you are an obsessed little boy.
You don't even have any examples, In my Xegs thread where did I argue with people who did not agree with me? i have looked through some of your eraly posts, the fact you are still active baffles me because you pull so much shit out your ass you are constantly part of the problem.
Nintendo was not instrumental at all. There were other consoles after the 2600 (but you don't know this because you are to busy calling everyone who knows history more than you atari fan boys just because) and the industry was already on a climb before the NES came out. I found a post somewhere by Rouge that even had links to someone making the same statement as you (maybe it was you) that made everything you are saying bs.
This thread is for information. Maybe Nintendo did introduce a new thing, maybe they did help in some way, it may be possible, by not the way you are making up and a few others in this thread.

Is the Atari Lynx closer to the Genesis or Super Nintendo?
in Classic Console Discussion
Posted
As we all know, the Atari Lynx is a very powerful portable gaming console with unkown sales figures maybe we will find out some day, but there are not hard to get so i would definitely say that you should get one.
Now one would put it closer to the Genesis due to the sound and the lower resolution, but also having very fast games. But one could compare the Lynx to the Super nintendo for the built in sprite effects and unlike the Super Nintendo, 3D capabilities packed in at launch. However, that still imo would not put it near the Neo-Geo which while not a 3d System seesm to have much more power and sprite manipulation than the Lynx. So i believe that the only console comparisons that are correct are the Genesis and Super Nintendo.
Some may compare it to the TG-16, but the TG16 does not have the sprite manipulation techniques (or the color count from what I read but that could be wrong so correct me if it is) along with lack of even pseudo-3d like effects. In fact, the Turbo Express would be a way to see the difference between the two as it is basically a portable Tg16.
I personally feel that the Lynx do to being able to do a few things the SNES can't as well as better sound samples than the Gensis may be a bit closer to the Snes while also seeming to be faster than the Super Nintendo. Now I am not saying that the Lynx can spank the Super nintendo, no no no, although that is debatable, I am just saying in terms of power and performance.