-
Content Count
3,046 -
Joined
-
Last visited
-
Days Won
2
Posts posted by ZeroPage Homebrew
-
-
1 minute ago, Thomas Jentzsch said:That's something which always makes me really sad. People should expect serious polishing, testing and fixing. There should be a big feedback difference between throwing half-done stuff at the people or investing a LOT of time to really finalize a game.
When people cheer for unfinished stuff, they will eventually (only) get what they are asking for.
They definitely SHOULDN'T release it as is, it was meant as a commentary on how incredibly playable that John and Nathan are able to get the game so quickly.
In the short amount of time that I've played it I'm sure I've only scratched the surface of what bugs will reveal themselves. I also look forward to all the fun Champ Games variations they usually put into the game like with dual player Galagon & RobotWar: 2684.
- James
-
1
-
-
3 minutes ago, johnnywc said:Congrats! You found the "other"
bug! (like there is only 2
). This is strictly a "not implemented feature" that I had on my to-do list but ran out of time. The car/side boundary is done using software collision (not PF collision) because of Nathan's 'red bridge'
and I need to put in the proper deltas for detecting the collisions on the wall scenes. (right now I think it's checking for the collisions using the medium road width by default). Should be easy to fix!
Only two bugs, that's pretty good! But seriously, the game plays incredibly and could be released as is and would still blow people's minds. I think the software collision is worth it for the Red Bridge, that bridge is awesome looking when you go through it.
3 minutes ago, johnnywc said:Thanks for the feedback James!
You're very welcome! 🙂
- James
-
1
-
-
24 minutes ago, Thomas Jentzsch said:Well explained, thanks.
I guess one would have to play the game to really be able to judge this. But what you write makes sense. Maybe James and Tanya can provide more feedback.
These are great hints that John posted above to avoid crashes. I think I played it offline later when I did figure it out that pulling over to the side after crashing reduced my chances of getting demolished from behind. I also started to try to avoid clumps of cars duking it out on the horizon for fear of one flying at me after crashing into its opponent. I'm glad they'll start to obey the laws of physics in the next build rather than instantly reducing their velocity to zero after crashing! They turn into deadly bullets at that point!
While I'm here... I found when you're going around a turn, just on the seawall section, there seems to be an invisible barrier that doesn't let you go all the way to the outside of the curve (when it's either on the left or right side) when your near the bottom of the screen. In my screenshot here, this is as far left as you can go when it's curving to the right.
In other turns, you're able to go all the way over and hit the side of the road with no issues:
- James
-
2
-
-
16 hours ago, sramirez2008 said:@ZeroPage Homebrew Sounds like you weren’t sure if you should go with ZPH After Hours or After Dark. If you decide to go with “After Dark”, I fully expect to see James donning silk pajamas and a smoking jacket.😉
I'll probably be going with 'After Dark', it has a stronger feel to it. 🙂
We'll just have to wait and see if I pull out the silk pajamas and smoking jacket!
- James
-
1
-
-
7 minutes ago, Aaron said:Javatari seemed to load the zip file fine when I tried it?
I'm not really sure how to classify this either, since the real final binary was released in 2006. This is more like a rom hack, I guess?
Oh wow, you're right! I wonder if this was an update to Javatari as I swear it didn't work before. I've updated the link, thanks so much!
- James
-
Updated WIP:
- Wizard's Dungeon by BydoEmpire @BydoEmpire | WIP Binary (20210523) PLAY ON JS7800 | Updated: May 24, 2021
-
1
-
22 hours ago, ZeroPage Homebrew said:I plugged it in and BOOM, everything worked right out of the gate, no need to disconnect and reconnect over and over. Phew! One problem solved.
Just a followup from yesterday... we did a 90 min broadcast last night using the new setup and it went so incredibly smooth with the shorter USB 3 cables and the new Active USB extension! No problem whatsoever getting all the inputs working immediately. It was like magic!
The computer also didn't crash or give any trouble during the broadcast but we also didn't have the extra input from the video chat. We'll try that out on the next broadcast by having Pixel conference in from upstairs to give us his input on how things are going, hahah.
Still waiting on the shipping of the power conditioner to try it out but it doesn't arrive until June 12th so in the mean time I'll continue to plug the camera into another room's outlet.
- James
-
Added to Completed:
- AStar (4K) by Aaron Curtis @Aaron | Final Binary (20210523) PLAY ON JAVATARI | Updated: May 24, 2021 | Note: Previously Completed
- Cosmic Canyon (2K) by Ric Pryor @KaeruYojimbo | Final Binary (20210522) PLAY ON JAVATARI | Updated: May 24, 2021 [ref]
Added to WIP:
- Legend of Zelda, The (?K Port) mzxrules @mzxrules | Video Only (20210522) NO PUBLIC BINARY | Updated: May 24, 2021
Updated WIP:
- C.A.V.E. Apocalypse (8K) | WIP Binary (20210524) PLAY ON JAVATARI | Updated: May 24, 2021
-
Added to WIP:
- Number Crusher by Steve Fulton @fultonbot | WIP Binary (20210523) PLAY ON JS7800 | Updated: May 23, 2021
-
I've been investigating an issue I've been having with the various capture devices cutting out or not working sometimes and I think I've finally figured it out.
I've found out (much too late) that the maximum length of a USB 3 cable is about 9'10" (3 meters) and I've been extending some of my USB 3 cables out to about 12'!! I'm actually amazed that they've worked as well as they have in fact. I've now bought a USB 3 "Active USB Extension Cable" which was recommended in the previous link for lengthening your USB connections and it arrived today. I plugged it in and BOOM, everything worked right out of the gate, no need to disconnect and reconnect over and over. Phew! One problem solved.
The next problem I need to tackle is the computer has crashed in the past two shows, blue screen crashes. This MAY have something to do with the USB connector but I doubt it. The first thing I'm going to do it take apart the computer and clean out all the dust and then after that I'm going to put it under normal broadcast load and watch the temperatures of all the components.
- James
-
2
-
-
For those of you who missed the live broadcast of the premiere of Turbo Arcade last night and the interview with @johnnywc @Nathan Strum on the ZeroPage Homebrew Twitch stream, it's now up on YouTube!
Thank you again to John and Nathan for making an truly astounding game and blowing everybody away with incredible innovations that are sure to change the landscape of what we thought possible on the 2600 (once again)!
- James
(SET VIDEO TO 1080P60 FOR FULL QUALITY)
-
3
-
1
-
-
Exclusive World Premiere ofTurbo Arcadeposted on YouTube!(SET VIDEO TO 1080P60 FOR FULL QUALITY)-
1
-
-
7 hours ago, Thomas Jentzsch said:@ZeroPage Homebrew How did you find out that the RAM caused the problem? In such short time this seems amazing.
Thanks so much! I've done my fair share of assembling and troubleshooting computers. I'm a jack of all trades and master of none, hahah!
I usually take the approach of unplug anything extra and then start plugging them all back in one by one once it starts working again. I had to strip the computer of all extra USB cabling and then started on things I can pull out of the computer. I tried reseating the RAM at first but it didn't help. I then pulled one piece of RAM out and it started booting again. I'm not certain it's the RAM actually and I think it might be something on the motherboard overheating. I'm going to do some stress tests on my system soon and watch the temperatures of the GPU/CPU etc..
- James
-
-
Added to WIP:
- Turbo Arcade (64K Port) by John Champeau of Champ Games @johnnywc (Coding & Design), Nathan Strum @Nathan Strum (Art & Graphics, Sound Effects) | Video Only:ZPH (20210521) NO PUBLIC BINARY | Updated: May 22, 2021
-
1
-
IT WAS TURBO ARCADE!
-
4
-
-
-
Updated WIP:
- C.A.V.E. Apocalypse (8K) | WIP Binary (20210521) PLAY ON JAVATARI | Updated: May 21, 2021
-
16 minutes ago, dlmartins said:Here's a quick-ish video running through some of the games listed. I hope this helps.
Atari 2600 game testing (via 7800) on Retrotink 5X Pro - YouTube
Thank you so much for doing this, very impressive! The RetroTINK 5X handles it like a champ and does the best it can with the out of spec signals that are being sent to it. There's definitely no massively long drop outs like there are on the Framemeister.
I'm convinced, I'll be picking one up when they become available again!
- James
-
1 hour ago, dlmartins said:I only have a 7800, but no Dragonfly yet. I do have a Harmony Encore. What are some challenging/sync issue 2600 games to test out. I have a 5X and I may be able to do a quick video/test.
- SwordQuest - Fireworld
This would be a great one to test as it is constantly changing scanline count when you go in and out of the games.
Here's a very full list of original 2600 titles and their scanline count. Probably any that you see on the list that have a variety of scanline count range would be good tests.
- James
-
1
-
-
On 5/2/2021 at 11:31 AM, MrZarniwoop said:The RetroTINK 5X-Pro has a triple buffering mode which, when enabled, means it should handle dynamic resolution/scanline changes ok.
But curious to see if that's really the case.
I'm also extremely curious of how it handles Atari 2600 and 7800 resolution and scanline changes.
I currently run my RGB modded Atari 2600 and SVideo modded Atari 7800 through a Framemeister and a lot of times I when load a game using the Harmony, Concerto, Dragonfly or even a plain old cartridge I have to wait 5-10 seconds for the Framemeister to sort itself out so the video can come back from changing resolutions/scanlines.
I would buy a RetroTINK 5X in a heartbeat if it's confirmed that it can perform rock solid video output from both the 2600 & 7800 so there are no dropouts. I'm guessing once more get into the hands of people with 2600/7800s we'll have some more results available.
- James
-
-
Updated WIP:
- Pac-Man Eat n Run (32K Port) by Darrell Lewis @Lewis2907 | WIP Binary (20210520) PLAY ON JAVATARI | Updated: May 20, 2021
-
CHAMP GAMES SECRET NEW HOMEBREW
EXCLUSIVE WORLD PREMIERE TOMORROW!
Friday May 21st, 2021 @ 6PM PT/9PM ET/1AM GMT (+1DAY)Twitch Stream: https://www.twitch.tv/zeropagehomebrew/
Previous Secret Reveals:2019...Galaga (Galagon)2021...????All will be revealed TOMORROW on @ZeroPage Homebrew where we have the EXCLUSIVE WORLD PREMIERE of Champ Games new Atari 2600 homebrew! We also will be talking with developers John Champeau @johnnywc (Code) and @Nathan Strum (Graphics) LIVE on the show about their new game!See you there!!- James-
3
-

ZeroPage Homebrew Twitch Stream
in Homebrew Discussion
Posted
Hahah, I think those names might be a little too close to the film trilogy by Richard Linklater
- Before Sunrise (1995)
- Before Sunset (2004)
- Before Midnight (2013)
- James