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Posts posted by ZeroPage Homebrew
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Thank you to everyone who continue to tune into the show live every Wednesday and Friday on Twitch and watch all the archives on YouTube, the response from the community to the show has been amazing. It's really a ton of fun being able to show off all the hard work the designers put into these creative and amazing games! We really look forward to each and every show we do.
Stay tuned as we have some big plans for ZeroPage Homebrew in the coming months, see you on the next stream!
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I'm both looking forward to playing this game again and also afraid of the huge scores people are getting!!
We'll be playing Star Castle Arcade on both the next upcoming ZeroPage Homebrew show on August 15th and on the very last day of this round on August 31st trying to squeeze our way into the top scores. Wish us luck!
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Heya ultima! We played Sword of Surtr live on Twitch on our show ZeroPage Homebrew yesterday! Super fun adventure game and I think we made it about half way through or more collecting all the pieces.
You can check out the YouTube archive of the show here:
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Heya Karl G! We played Space Game live on Twitch on our show ZeroPage Homebrew yesterday, tons of fun! Thanks for making it!
You can check out the YouTube archive of the show here:
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Heya Dion! We'll be including Amoeba Jump in today's Twitch livestream on ZeroPage Homebrew as it's been a while since the we played it and there have been a bunch of changes since then! Hope you can join us at 7PM PT/10PM ET tonight.
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They did replace it promptly, this time the flap was sealed and everything was inside, hooray!
Sorry, I forgot to follow up here that I got the replacement and just talked about it on the ZeroPage livestream. Thanks for putting out this book Dion! :-)And did Lulu send you a replacement copy?
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Thanks so much LidLikesIntellivision, glad you enjoy the show! Also, thanks on the high score. I think you're right, with a little more practice we could roll the draconian score (although I'm not sure if it maxes out at six or seven digits!!)
Yes, I think the strategy for getting higher scores is going for as many pods as possible and then the core. Any other method in the game just takes too long to rack up the score and is too dangerous. I find the diagonals sometimes a little tricky to use them to my full advantage but I probably should practice so I can add that to my arsenal of attack.
That's amazing that you're able to remember the first homebrew you ever played. Missile Command is great, I found that game to be hauntingly tense. Of course playing it in the 80's had a very different meaning, during the cold war.
Thanks again for hosting this tournament and giving me another excuse to play this amazing game!
Just watched the full gaming section. You make great videos as always, it's nice to watch. And congratulations for your scores!
Continueing the talk on your video, if you don't mind continueing several days after it ended, the first homebrew I played was This Planet Sucks!
The game came with an early branched version of Stella, called StellaX. At first, I didn't know it was a homebrew.
I'm not sure if Juno First was the first homebrew I bought...
Atari 2600, the black Vader, was my first console, missile command was the very first game I played.
About Draconian, my gameplay is not too different from yours.
I like to destroy the pods too, but it's not rare I destroy 4 or 5 and then shoot the core.
One thing I do different is shooting the pods in all directions as oportunity arrives. I didn't see you shooting pods diagonally. I like to shoot pods as soon as possible so they don't shoot on me.
I believe, one day, we both will roll Draconian score.
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You're very welcome. I *love* this game and I can't wait for future versions with a ramped up difficulty. It's on my to-buy list if you decide to put it into a cart!
For those of you who missed the live stream here's the archived version on our YouTube channel, Quantum Tunnel is the first game we play:
The video was very helpful.
I was also planning to watch your show live this afternoon but didn't get home from work in time. I did catch the archived version though. Looks like I still have some work to do. After seeing you play it, I agree - it looks like it is too easy now. More difficulty tweaks are needed. I want to fix those screen jitters as well. I think I have an idea where the timing issues are, but we'll see.
Thanks for the feedback!!
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You're very welcome, thanks for porting this great game to the 2600! It was definitely fun and challenging to play!
I don't know if this will work aesthetically but for the shading I was thinking to draw it in solid every second line in the PF. This will give it a sort of shutter look that will break up the blockiness of the current sides of the screen. Check out the quickly mocked up attachment where I fill in a few of the lines on the left. Just a suggestion! :-)
Also, here's the archived show on YouTube for those of you who missed it:
Sorry, I wasn't able to watch live (had other commitments), but I was able tonight to catch up and watch you guys play. I appreciated the feedback. Definitely going to implement a timer on the level transition screen, and I'll make an attempt at spikes at the bottom like the NES version (I'm still a little unsure about exactly how to work that into my the mechanics of my kernel, but I might be able to figure it out).
I wanted to ask about your suggestion of some sort of shading on the playfield. It sounded like a good idea, but I couldn't exactly imagine what you were describing. Any chance you could describe your idea further?
Again, thanks for playing it!
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Damn you retrogoober!!!!! Hahah. Great job on the score, glad the ZeroPage livestream inspired you to play! :-)
Enjoyed the podcast, thank you!

My latest as of today, sorry:) Your cast actually gave me the Jones to play:) 218,500
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Screen tearing looks like two pieces of gameplay were spliced together vertically and they're a little off from each other, usually by a frame or two. You can see it fairly clearly in pipes from the footage of me playing Flappy on the Retron 77 here (@2h18m2s):
Screen Tearing: Screen tearing is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw.
What is tearing and what does it look like? I use Stella and I don't think I've ever seen it...
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Here are our scores from Wednesday's show!
cimmerian: 200250 (1:09:32 to 1:30:32) Direct Link
Aerlan: 96990 (1:45:23 to 1:59:10) Direct Link
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I just tried Quantum Tunnel through my setup and there's a couple things but nothing game breaking. I've PM'd you a video so you can check it out.
I'm interested in seeing how it holds up on a real 2600. I haven't tried it yet myself. Hopefully there won't be any screen rolling or anything like that!
Looking forward to the show on Friday!!
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Join us LIVE today on the ZeroPage Homebrew Twitch livestream at 7PM PT/10PM ET where we go for the HIGH SCORE in Draconian as part of the 2018 Homebrew Tournament: Round 2!!Twitch Stream: https://www.twitch.tv/zeropagehomebrew/The high scores are pretty amazingly high so far on the board but we'll do our best to put some decent numbers up on there. Come join us on the stream! -
Join us LIVE today on the ZeroPage Homebrew Video Gaming Twitch livestream at 7PM PT/10PM ET where we go for the HIGH SCORE in Draconian as part of the 2018 Homebrew Tournament: Round 2!!Twitch Stream: https://www.twitch.tv/zeropagehomebrew/The high scores are pretty amazingly high so far on the board (great job!) but we'll do our best to put some decent numbers up on there. Come join us on the stream!-
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Awesome, thanks for the updated version! I'll make I use whichever the most up to date version you have posted here on Friday's show.
Just be sure you have the latest version on Friday. Here is a new one with music for the first two levels. I felt it was too quiet without it.
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For sure Nathan! I love out of the box thinking for Atari 2600 games as there's so much untapped creative potential. I definitely need to check out more of Seemo's games as I've only played this, Lead and Omicron, all of which are astounding in their own right!
Nice to see more of Seemo's games getting attention. His take on 2600 programming is always so unique and cool.
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Heya seemo, you may not see this since your profile says you haven't been active since 2015 but we'll be playing Palomino LIVE on this Friday's episode of ZeroPage Homebrew!!
Twitch LiveStream: http://twitch.tv/zeropagehomebrew/
Looking forward to playing it on the show on Friday, hope you can tune in (by some miracle)! The stream will start at 2PM PT/5PM ET. If you see this after we play it live it you can always check our YouTube archive for the video in the links below.
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Heya graywest! Just a heads up that we'll be revisiting Quantum Tunnel LIVE on this Friday's episode of ZeroPage Homebrew on a real Atari 2600 this time!!
Twitch LiveStream: http://twitch.tv/zeropagehomebrew/
Looking forward to playing it properly on the show on Friday, hope you can tune in! The stream will start at 2PM PT/5PM ET.
Awesome! Glad to hear that you're enjoying it. And thanks for playing it on your show.
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Heya gauauu, just a heads up that we'll be playing Robo-Ninja Climb LIVE on this Friday's episode of ZeroPage Homebrew!!
Twitch LiveStream: http://twitch.tv/zeropagehomebrew/
Looking forward to playing it on the show on Friday, hope you can tune in! The stream will start at 2PM PT/5PM ET.
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Heya atari2600land, just a heads up that we'll be playing White Water Madness LIVE on this Friday's episode of ZeroPage Homebrew!!
Twitch LiveStream: http://twitch.tv/zeropagehomebrew/
Looking forward to playing it on the show on Friday, hope you can tune in! The stream will start at 2PM PT/5PM ET.
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You're welcome! We love playing up and coming games in development! Sorry we didn't get to play the other tracks, I must have glossed over those options when reading out the instructions as we try to play every part of the game as possible.
Thanks for the explanation of the top of the screen firing situation, that makes a lot more sense now.
Very fun game and I'm looking forward to further developments on it!!
Here's the archive YouTube video of the episode:
I finally caught the stream - thank you for playing, I'm glad you enjoyed it! My only regret is that you didn't try any of the other 3 race tracks (the Game Select switch will cycle through them). Your play session gave me some very good feedback on the game as well.
The "not firing at the top of the screen" bug comes from the momentum-based targeting. I'm not actually stopping momentum if you hit the screen boundaries, the dragon just gets shunted back onto the screen. The dragon fire comes directly from the mouth, and, if you hit the top of the screen, that momentum will carry the fire off the top of the screen immediately. You have to counter-intuitively press down on the joystick to "straighten out" the dragons so they shoot straight - of course that means you risk slamming into a wall.
Stopping momentum at boundaries would be the most obvious way to fix things, but it'd take a few more bytes of ROM than I currently have. A code revision should free up some space, though. I was also a little wary of having the boundaries halt the dragon, because it seems a little "safer" than I wanted the track to be, and controlling the dragon's momentum is basically the challenge of the game. It'd be worth it to make the dragon firing more intuitive, though.
All my rambling aside, it was great to watch folks playing and enjoying these homebrews - thank you again!
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Heya atari2600land, great start to your game! I love the concept and the paddling animation. I made a quick video to show you my game play and I have some suggestions below!
- The pattern of the beaver is exactly the same every time, at least on the narrow parts, so once it comes on screen you're able to find a safe spot at the bottom and avoid it completely
- I would love to see splits in the river (like River Raid) or a winding/narrowing/widening river, this way I wouldn't be able to sit on the bottom and avoid nearly everything
- It would be awesome to have an enemy that homes in on you a little when it comes on the screen so you definitely have to keep moving around
- Maybe have items that have various speeds and more than one on the screen at a time so you have to avoid both slow ones and fast ones (you could avoid flickering by making sure they don't go into each other's paths, I'm pretty sure bB is able to do that?)
- Your character looks like they have quite a long neck, would it look better with a touch shorter one?
- Maybe a little animation of the paddle when the character is going backward?
Looking forward to playing future builds of the game!
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Looking good and topped my best score and made it through two balloon waves (so I guess level 2)! Love the new title screen, so very cool.
The only thing I think I could suggest is holding the death screen just a touch longer. By holding it a little bit longer, you'll be able to see easier how you died and also prevent you from accidentally starting a new game while you're flapping like crazy.
Haven't found the easter egg yet, but I'll keep looking!
Also, it doesn't look like I linked to the episode after playing your game so I'm not sure you saw the stream, here's the link!
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Space Game
in batari Basic
Posted
No problem, it's was a blast playing it! We didn't catch on to the vulnerability of Kraal, no wonder we were having such difficulty it!