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ZeroPage Homebrew

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Posts posted by ZeroPage Homebrew


  1. 1 hour ago, SpiceWare said:

    Well done!

     

    Thanks so much Darrell! I did my best to represent the community and the great things going here on their podcast. 🙂

     

    - James

     

    EDIT: Thanks for posting the podcast! Things have been so hectic this week with the special stream with Audacity Games coming up this Friday that I completely forgot to post it here!

    • Like 1

  2. 8 minutes ago, TwentySixHundred said:

    @ZeroPage Homebrew I would say he's either referring to Bob Smith who has mentioned many times he is working on an 2600 game or Ed Fries who developed Halo 2600

     

    As far as I can tell Halo 2600 is Ed Fries' first Atari 2600 game and if Bob Smith hasn't released a new game yet then so far no one that made Atari 2600 games back in the day has made a new game, this will be the first!

     

    - James

    • Like 1

  3. EXCLUSIVE PREMIERE OF CIRCUS CONVOY
    POST YOUR QUESTIONS HERE!
     
    ZeroPage Homebrew will be interviewing David Crane (Pitfall), Garry Kitchen (Keystone Kapers) & Dan Kitchen (Crackpots) LIVE on Twitch this FRIDAY (Mar 12, 2021) with the EXCLUSIVE PREMIERE of their new Atari 2600 game CIRCUS CONVOY!
     
    Please post your questions here that you'd like us to ask them!
     
       WATCH THE EXCLUSIVE PREMIERE LIVE     
    Friday March 12th @ 4PM PT/7PM ET/12AM GMT
     
     
    - James
     
    Premiere Announcement:
    Circus Convoy Trailer:
    • Thanks 1

  4. 2 hours ago, KaeruYojimbo said:

    Use the Select switch during the attract/screensaver to choose between 4 color palettes.

    It's probably a small thing but you can see your ship flash on the screen briefly if you press reset over and over.

     

    - James


  5. FIRST SNEAK PEEK AT CIRCUS CONVOY!!

     

    Check out these incredible first screenshots sent to me from Audacity Games of the some of the graphics you'll encounter in their upcoming Atari 2600 release of Circus Convoy!!

     
    Don't forget to tune in this FRIDAY to ZeroPage Homebrew for the EXCLUSIVE PREMIERE OF CIRCUS CONVOY and LIVE INTERVIEW with David Crane (Pitfall), Garry Kitchen (Keystone Kapers) & Dan Kitchen (Crackpots)!
     
    Friday March 12th @ 4PM PT/7PM ET/12AM GMT

     

    1734516047_20210310-SneakPeekCircusConvoy.thumb.jpg.f12023e3989f78b2847e7f38c3fd92cb.jpg

    • Like 6

  6. 9 hours ago, Thomas Jentzsch said:

    Just watched the show. Tanya did a lot of VROOM! AI plays without noticing. :D I guess I will make the computer players more obvious.

    No wonder she was beating me some of the time. 😉 Might a good idea to put another indicator or a DING! to let players know they've 'registered' their car.

     

    9 hours ago, Thomas Jentzsch said:

    The computer boost flashing is just a result of the AI. It randomly presses when the cars are over a boost.

    Ahhhh, okay! I thought the AI were doing something I was missing because of the flashing at the beginning. Tapping the button certainly didn't help my speed.

     

    - James

     

     


  7. FIRST SNEAK PEEK AT CIRCUS CONVOY!!

     

    Check out these incredible first screenshots sent to me from Audacity Games of the some of the graphics you'll encounter in their upcoming Atari 2600 release of Circus Convoy!!

     
    Don't forget to tune in this FRIDAY to ZeroPage Homebrew for the EXCLUSIVE PREMIERE OF CIRCUS CONVOY and LIVE INTERVIEW with David Crane (Pitfall), Garry Kitchen (Keystone Kapers) & Dan Kitchen (Crackpots)!
     
    Friday March 12th @ 4PM PT/7PM ET/12AM GMT

     

    1734516047_20210310-SneakPeekCircusConvoy.thumb.jpg.f12023e3989f78b2847e7f38c3fd92cb.jpg

    • Like 5

  8. EXCLUSIVE WORLD PREMIERE OF CIRCUS CONVOY
    from David Crane, Garry Kitchen and Dan Kitchen
    ON ZEROPAGE HOMEBREW!
     
    LIVE INTERVIEW with Audacity Games on ZeroPage Homebrew!
    Friday March 12 @ 4PM PT/7PM ET/12AM GMT
     
     
    ZeroPage Homebrew has the EXCLUSIVE LIVE INTERVIEW with Audacity Games comprising of the masters of the Atari 2600: David Crane, Garry Kitchen and Dan Kitchen. We will also be DEBUTING their new game CIRCUS CONVOY on the show!
     
    YOU DON'T WANT TO MISS THIS! TUNE IN LIVE AND HAVE YOUR QUESTIONS READY!
     

     

    • Like 12

  9. EXCLUSIVE WORLD PREMIERE OF CIRCUS CONVOY!
    from David Crane, Garry Kitchen and Dan Kitchen
    ON ZEROPAGE HOMEBREW!
     
    LIVE INTERVIEW with Audacity Games on ZeroPage Homebrew!
    Friday March 12 @ 4PM PT/7PM ET/12AM GMT
     
     
    ZeroPage Homebrew has the EXCLUSIVE LIVE INTERVIEW with Audacity Games comprising of the masters of the Atari 2600: David Crane, Garry Kitchen and Dan Kitchen. We will also be DEBUTING their new game CIRCUS CONVOY on the show!
     
    YOU DON'T WANT TO MISS THIS! TUNE IN LIVE AND HAVE YOUR QUESTIONS READY!

     

    • Like 4
    • Thanks 1

  10. 28 minutes ago, Thomas Jentzsch said:

    IMO the problem is that all eight Rhinos will meet in the middle, and that will cause hefty flicker.

    If you space it out so that no Rhino (with its neck stretched out) crosses another you could make it work. Here's a quick and dirty mockup based on the drawing above:

     

    image.thumb.png.f266098f417cf8358dc1155a6d2d900c.png

     

    - James

    • Like 1

  11. 4 minutes ago, BladeJunker said:

    Roughed out a mockup for Starving Starving Rhinos, basic object layout structure and a rough 4:3 test. Haven't started learning BB yet but I think this is a little beyond that scope anyway heh. If anyone wants to take it further let me know.

    Oh wow!! That's awesome @BladeJunker!!

     

    You may want to make it so there are just two Rhinos side by side at the top and the bottom to reduce the amount of flicker, as the 2600 can only handle two sprites on the same horizontal line at a time. This would make for two Rhinos on each of the four edges, which is much easier for the 2600 to draw.

     

    The marbles could be drawn using either be playfield or balls. By using playfield you can have unlimited marbles on the board but they would move around in 4 pixel chunks horizontally. This works really well in @johnnywc's RobotWar: 2684 with the Grunts and may work well in this for the marbles, it's hard to say though without seeing it in action. With balls you would be able to only have one ball per horizontal line without flicker but they would be able to move around smoothly. I don't know if either solutions are achievable on with bB and you'd have to implement software collision for the marbles in either solution. Another method would be to add in the missiles as the "second" and "third" marble objects in addition to the ball to reduce the flicker but then the marbles would take on some of the colours of the hippos at times depending on where they're being drawn and how quickly you'd be able to switch the colour over to 'marble colour'.

     

    Great start!!

     

    - James

    • Like 2

  12. I've always had the same feeling as well in terms of which classic console I want to play games on with 2600 vs Intellivision vs Coleco.

     

    For me I think it comes down to:

     

    1) Immediacy: With the 2600, you turn it on and the game is ready to play. There's no title screen you have to sit through, no forced options you have to select. With 99% of games all you have to do is flip the power on and then press down the reset button to start playing. The 2600 will default to a basic game variation and you're good to go!

     

    2) Controls: The 2600 joystick is immediately familiar and simple. It's a joystick, similar but not exactly the same as an arcade control, and a button. Sure, a second button would be great but developers are able to make incredible games with just one button. With the Intellivision, the disc is a VERY different beast and takes some getting used to especially for precision movement. The Intellivision disc is good for 360 movement but I don't find it easy for every type of game. The controller nub for the Coleco is a little small to use and can cramp my hand after a while. The extra buttons and overlays on both Intellivision and Coleco are great for more in depth games or simulations but don't make up for comfortable controls. Also, the common Intellivision model has the controls wired in and you don't have a choice of using the MASSIVE array of DB9 alternative joysticks.

     

    3) Other: The nostalgia factor definitely play a big part of this as I grew up mostly playing on the Atari 2600 and there's also an incredibly big library of 2600 games including homebrew.

     

    Having said all that... I own multiple consoles of all three systems and tons of games for each, including homebrew, so there's a place in my heart for all three but the Atari 2600 will always take top place.

     

    - James

    • Like 4

  13. Just a heads up that there will be a HUGE ANNOUNCEMENT (as well as awesome games) tonight (Tue Mar 9, 2021) on the ZeroPage Homebrew stream on Twitch at 6PM PT | 9PM ET | 2AM GMT!

     

     

    Games:

     

    1893496707_20210309-LetsPlay.thumb.jpg.04c46042fa04093233d76b82f030fb2d.jpg

     

     

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