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lingyi

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About lingyi

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  1. Hey! What's will all the posts without any mention of tacos! TACOS! TACOS! TACOS! 😍 I had Jack in the Box mini tacos today and I was pleasantly surprised that the were actually pretty good. They came with some kind of creamy dipping sauce, but were pretty tasty all by themselves. Helped that they were freshly made and steaming hot. Next time I'm buying some to bring home and use them instead of tortilla chips for my nachos!
  2. There's an irony in that the bigger the VCS bombs, the greater chance of secondary market prices going up, though likely never above the $300 [$250?, I forget] entry price. The only way I can foresee a >$300 price tag is if the full ~10,000 units don't ship. BTW, has it been confirmed that there were 10,000 preordered though the Indiegogo campaign, factoring in how much of that $3mil is joysticks, gamepads and possible bogus boosting by Nutari?
  3. Tacos or at least what Taco Bell and Del Taco [Taco Del Mar] serves are popular in Hawaii. Like pizza and hamburgers, their popularity spans all ethnicities. My ex-brother-in-law was the manager of one of the first Taco Bell's in Hawaii in the early '70's. He brought samples over to our house and my Dad said the franchise would never fly. 😁 Tako (octopus) probably has a larger following among the Asian community and locals.
  4. I don't mean to keep beating on you, but while it's good that you've thought of the points, maybe even those in my last post, but have you done more than thought about them? Do you have marketing and/or retail knowledge, your own or someone else's to confirm/refute/reorganize your thoughts? GameStop has entire thinktanks trying to figure out how to save their stores, how are your 'thoughts' different and better than those who studied and learned through years of experience and knowledge? Your ideas about retro gaming, either with your ROMs or 'rentals' is what is of particular concern. You seem to have some of the legal particulars covered, but do you have reviewed business plan for it? If I were a lender or investor and you told me that you planned to use 13.5% of store space for something with no proven record or plan for financial return, I'd walk away. *SIGH* I'm getting myself worked up over something I have no vested interest in. I wish you the best of luck and success!
  5. Since you say you have a collection, start with what you have and expand with demand. You probably already saw this, but GameStop was/is planning to remodel their stores with exactly what you're planning to do: https://www.youtube.com/watch?v=ZoSXxGiNosk Pay particular attention to Ian's comments about the gaming being a loss leader and the only way to make money is for the customers to buy something, including snacks. Watch this video https://www.youtube.com/watch?v=DAUp-BR6nsY and read this article https://www.polygon.com/2017/7/17/15974096/what-it-costs-to-run-an-independent-video-game-store about why now and the foreseeable is the absolute worst time to open a video game store. If GameStop and Ian's store can't afford to pay 50% of retail vaiue for trade-in games, how do you expect to profit at that level? Looking at your website and reading what you've posted, do you understand marketing and retail? Your website is terrible! There's a row of pic placeholders with "We don't any products to show right now", and there's a section filled with irrelevant images and the link to the video leads to a paid advertisement for the service. Are you related to Fred Chenais and using TinGiant for your web design? Oh, it's not ready for primetime? Then don't make it live for people to stumble upon. First impressions count! For retail, your planned store hours are terrible! Opening at 2:30pm weekdays and 12PM weekends? Hmmm...I have a day off and I want to want until 2:30pm to buy my new game and start playing! Also, 1200sf is a decent size for a store, half the size of the average for a small 7-11 store. And it guaranteed that every square inch of the floor is laid out for maximum profit. You figure you can have nine consoles set up. Estimating a 3'x6' area for the setup (TV, console, chair) and you're looking at 18sf x 9 = 162sf (actually more when you factor in cubic space includes the wall) of valuable sales space, ~13.5% of your store footage! Overall, this sounds like "I wanna" and not well thought out at all!
  6. IMHO, the RIGHT way to do this would be to buy a bunch of common games for $.50 or a $1 and download the ROMs. Buy a few popular rarer carts for sizzle. Start a Wish List for customers to gather info on what they want next. This is how they did it Mom and Pop video rental stores. You don't need or necessarily want ALL the games, especially as some really rare and expensive games are really bad and might actually turn off customers to the system or concept. "Oh look, they have Air Raid! I've never played a VCS game before. This is going to be great! *Plays game* Oh, that's it?" There's also the Paradox of Choice, too many choices can actually make customers less happy. In 120 minutes I can quickplay 50-60 VCS games without any appreciation or understanding of them. Or I can spend 120 minutes playing Laserblast! or Enduro and look forward to my next session.
  7. So many questions. Not trying to be overly negative, I appreciate that you're trying to do things legitimately, but you've opened yourself up to scrutiny. Better by those of us here than someone from Atari or Nintendo! You say you'll verify the collection by visiting. How far are you willing to travel to verify the collection? If I have a completed boxed collection of VCS games, will you open each box to verify the cart is in there? Will you play each cart to verify that the correct ROM is in there? What if there are reproductions, which are at best in a gray area, but more often illegal. Do you know how to identify a repro cart from the label or the ROM? How are you going to verify that only one person is playing a particular game? Are you going to have one console (e.g. VCS) with all the games or split the games amongst multiple consoles, limiting the game selection? How knowledgeable about retro games are you and your staff? If a customer complains that the NES version of Battletoads is glitched because they can't get past certain stages, are you able to explain that it's possible to pass, just very, very difficult? What if the customer asks about the difference between a NES, Sega and Genesis port of a game? Are you able to answer or just tell the customer to use their time to try the different versions? If Atari or Nintendo comes knocking on the door and asks for verification of ownership of the original carts, they're probably not going to accept an agreement with the owner as proof. Are you willing and able to force the owner to prove ownership? If you're forced to cease and desist, do you have a legal strategy and funds to counter monetary claims? It's easy to say, "Okay, we'll stop. We only made X dollars from it anyway!". Do you have a way of proving that only X dollars were directly or indirectly earned from the retro game play and advertising? [Edit: Well, 40% of the customers played VCS, 30% played NES and 30% played Genesis. So Atari we only owe you 40% of your claim. How do we know since we just have a "...system attached to a TV with a controller coming out of a big metal and polycarbonate box." Ummmm... "How many customers were drawn in by the advertising having VCS games vs those those actually played VCS games?" Ummmm..."] Just the tip of the iceberg, but I'll leave it at this for now.
  8. Dumped, cloned, copied, but NOT digitized. Being anal, yes. But a major pet peeve. As someone who's seeking to break new ground, you should be mindful not to use incorrect terms. Also, what if someone has a collection of prototypes that are not for public release? Edit: I see you state no illegal ROMs, so taking that to include prototypes, which aren't illegal, but may fall into a gray area.
  9. I take what anyone who talks about a "digitized" version of a game with a huge grain of salt. Ummm...with the exception of the analog FMV of Laserdisc games, ALL videogames are digital.
  10. These are proper Atariage bags! Carry and sleeping!
  11. In the '60s and '70's, those Pan Am bags (square with blue background and white lettering) were the required book bags for all the kids. A few lucky kids were the standouts with their Northwest Orient or JAL bags! I don't remember if there were United bags, but if there were, they were few and far between and not as cool as the Northwest Orient or JAL ones. Edit: Looking at the Pan Am site, they didn't have shoulder straps like those shown. They had bag handles only (if they did have shoulder straps, not one every used them). And they were durable too! I was allotted two per school year by my parents and we'd use them to play toss and as baseball bases among other things!
  12. I think it was on the Straight Dope forums or possibly even here that someone was asking about an old toy flying saucer with three lights shining from the bottom. The bottom line was that the idea of three "legged" flying saucers date back to at least H.G. Well's War of the Worlds in which the "fighting machines" the Martians are in, are on a tripod. Edit: As with the question about whether Adventure is "...the First Video Game Masterpiece", some of us (understandably as 2600 lovers) tend to place almost mythical status on some of what the original Atari did, forgetting what came before. As for "...the First Video Game Masterpiece", I'm undecided as to what game I'd give that title to. For me, before I'd consider giving the title to Adventure, I'd have to give hard consideration to Colossal Cave as it's predecessor and inspiration.
  13. They sued Nestle in 2017 (settled in 2018) because Nestle made a commercial based on Breakout https://www.reuters.com/article/us-nestle-atari/nestle-atari-settle-lawsuit-over-kit-kat-campaign-idUSKBN1FE24R. And sued Target over "Foot Pong" in 2018 https://news.bloomberglaw.com/ip-law/atari-sues-target-over-pong . IMO, best to keep things low key as, as mentioned above, Atari may well claim infringement at best. Particularly with their offering of the Atari Vault and Antstream with their upcoming(?) VCS. Why offer something free when they can sell an "Unconsole" as well.
  14. As for suing for payment. For many companies (and Wyatt almost did his work under a company name, probably Tin Giant), reputation and continued business with others is worth far more than money. Tens or hundreds of thousands of dollars may sound like a lot to most of us, but if it means no one will want to work with you because you've gained a reputation of suing for non-payment, it would be worth the loss. I've worked in accounting for a number of years for both small and large companies. I've had vendors refuse to offer goods and even threaten to sue for late payments, but as soon as partial payment was made, all was good again. It's just the nature or business. Better to work with a slow paying company, than not have any business at all. In Wyatt's case, especially after he teamed up with Atari and the truth of his contributions in the field were revealed, it's not like he people pounding on his door for his work. And to everyone crying..."Oh poor Wyatt, he didn't get paid for half a year", remember we don't know how much he was paid for his work. Six months without getting paid will be a big hurt for someone earning a few thousand a month, far less so for someone earning 10x that, in terms of being to continue to live reasonably comfortably.
  15. "You’re probably wondering what happens when you turn on one of our pre-production Atari VCS units. To be honest, while these machines boot up using our Atari BIOS, they operate more like a computer than a fully-functional game system at the moment. In other words, Atari Sandbox Mode is fully functional and the machines will play games beautifully through a standard Linux or Windows installation. The custom Atari operating system is functional, but various consumer-facing software elements like the front-end graphics interface we teased at E3, along with with our Atari VCS store framework and apps, including Antstream Arcade and other native entertainment and game applications, are still in varying stages of development and not yet ready to be shared or installed into these particular units. We have all of this working in other environments and it will be working in concert on the Atari VCS soon. We can’t wait to show it to the world because it all looks incredible. In fact, we are very much looking forward to hosting a series of hands-on preview events later in the fall for a select group of press and partners as soon as we are ready." So wait...the first units without the custom OS will "...operate more like a computer than a fully-functional game system at the moment. Ummm...what happened to the "Unconsole"?
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