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About ZippyRedPlumber

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    Chopper Commander
  • Birthday 05/03/1996

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  1. Happy 80th, Bugs Bunny!

    1. Show previous comments  1 more
    2. retrorussell


      I imagine he needs dentures now to eat carrots.

    3. joeatari1


      I knew I shoulda made a left at Albuquerque!

    4. ZippyRedPlumber


      @SlidellMan Holy Crap, you're right! But that's not 'til November

  2. Don't know how to compile c to rom files, the easy way would be using 8-Bit workshop but it keeps giving me errors when I'm importing other C files.
  3. Been playing with magellan. How to export a map to binary?
  4. Any North American ZX Spectrum fans out there or am I the only one?

    1. Show previous comments  2 more
    2. SlidellMan


      Timex released a version of that stateside, but it wasn't a huge success.

    3. masschamber


      I actually have a timex sinclair 2068, if I can find the spectrum rom cart that would be neat since I could then access most of the spectrums library, as it stands I have a whopping 3 cartridge games and a few timex sinclair 1000 cassettes

    4. Karl G

      Karl G

      I knew it as the Timex Sinclair 1000, which I think is mostly the same? I loved programming it BITD.

  5. In C, how do I get tiles to move, I have bosses using tilemap mode.
  6. So in 320B, sprites would have 2 colors each?
  7. If my games was to be made of entirely 320 mode? How many colors would I use?
  8. If the main player sprites was in 320 mode, everything else being 160. What would the maximum amount of colors for the player be?
  9. I know this has been asked before but are there any 7800 games that utilized more than 1 graphics mode whether it being homebrew or officially released by Atari?
  10. How does one convert screens into Colecovision data, mainly C language?
  11. I'm confused, in the backgrounds folder which one represents mode 2 bmp?
  12. NECRO BUMP: Sonic VCS, Take 2 Titlescreen rom below Sonic_2600_Title.bas.bin
  13. Hi, so I'm working on a port of my Sonic homebrew for the C64, I'm using CBM PRG Studio & I'm having trouble linking to sprites together to make a bigger player character. Got any advice, guys?
  14. Is it possible to make the level loop itself until you reach a certain criteria i.e, collect this many X or destroy all Y?
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