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Kyo

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Posts posted by Kyo


  1. I'm sure there are a lot more unreleased games that should be on the list. Relief Pitcher comes to mind...

     

    The Jag REALLY needs a baseball game. Someone want to port SNK's Baseball Stars?  :D

     

    i'd say Base Ball Stars 2.. Base Ball stars 2 is overall better. It's 68megs, so i'd say it would fit without a problem.


  2. My pro controller is messing up on my sometimes - it occasionally acts where certain buttons and numbers wont work at all - so in frustration ill punch it and slam it a few times and then it works :D' date=' i know i should get another one, but this happened to anyone else? hopefully more people will read this thread and let me know :D[/color']

     

    Hey JagMX,

    maybe i should have titled this the "Official Pro Controller" thread. :D


  3. It doesn't get any deeper then this, here is a ZIP file with all of the technical files, netlists and simulation files that created Oberon, the new graphics processor of the unreleased Jag2.

     

    This ZIP file is 19MB !!!   So broadband users only, unless your a dial-up user with unlimited connection charges and doesn't mind d/l'ing for a couple of hours.

     

     

    Enjoy!!!

     

    Oberon Chip Sources

     

     

    Curt

     

     

     

    Hey Curt,

    that's kick ass! :D

     

    i really wish we could have seen what it system is capible of doing,tho.


  4. Tekken 4 is all around, a pretty good game. It much more ballanced than Tekken Tag.  

     

    MegaManFan: Evolution? that's Vitrua Fighter 4. I dont believe that Tekken 4 was released under the greatest hits either. Both VF 4, and VF 4:Evolution were re-released under the Greatest Hits label, if that's what you meant to say.

     

    Overall, dont bother with Tekken Tag.it's not very ballanced at all. most things do way too much damage.

     

    ubersaurus: who do you play in tekken?

     

    I don't even remember. But Tekken 4 is way more unbalanced then Tag. Tag's Ogre's could at least be beat. 4 has what, Jin and no one else matters. Competitively, Tag is still going strong, but Tekken 4 has been almost dead since a few months after its release. That should be a sign of which game is better, just right there.

     

     

    Tekken 4's competition isnt dead. we've had a tourney not too long ago.

     

    how's 4 unballanced?

     

    in tag, there's 100% combos to where you cant get out of it.

     

    Point:

    Jin, Orge, Paul, King,Heihachi.

     

    Point:

    all most all top players use orge,or king.

    king's combo throw can be escaped about 80% of the time. you need to know the exact timing and know how to escape it.

     

    Counter-Point:

    everything is beatible. you just need to know how to counteract it.

     

    Tekken 4:

     

    point:

    damage toned down on overpowered attacks.

    King's combo throw is now easier to escape.

    some characters' just frames are easy to pull off(Jin,Steve,Paul)

     

     

    counter-point:

    some are very hard to pull off, and take exact timing and skill.(Just Frame)

     

    4 does have infinates, but you need to pull off a gameplay bug in order to do it.(mirror glitch, in the parking area stage)


  5. Tekken 4 is all around, a pretty good game. It much more ballanced than Tekken Tag.

     

    MegaManFan: Evolution? that's Vitrua Fighter 4. I dont believe that Tekken 4 was released under the greatest hits either. Both VF 4, and VF 4:Evolution were re-released under the Greatest Hits label, if that's what you meant to say.

     

    Overall, dont bother with Tekken Tag.it's not very ballanced at all. most things do way too much damage.

     

    ubersaurus: who do you play in tekken?


  6. Examples: Eternal Darkness.  Or Wings on the Amiga.  Below is a list produced by gamespy.com... can you think of anything else worth adding?

     

    25. The City Building Series

    24. Wizardry 8

    23. Blood

    22. Um Jammer Lammy

    21. Operation Flashpoint: Cold War Crisis

    20. Codename: Eagle Multiplayer

    19. No One Lives Forever

    18. Jumping Flash! I & II

    17. Suikoden II

    16. Klonoa: Door to Phantomile

    15. Persona Series

    14. Rez

    13. Zork Zero

    12. Valkyrie Profile

    11. Clive Barker's Undying

    10. Wheel of Time

    9. Planescape: Torment

    8. Herzog Zwei

    7. Grim Fandango

    6. Rocket: Robot on Wheels

    5. Sly Cooper and the Thievious Raccoonus

    4. Alone in the Dark

    3. System Shock

    2. Virtua Fighter 4: Evolution

    1. Ico

     

    VF 4:evolution, unpopular?

     

    VF 4:e is still pretty much number #1 in japan, and VF 4 here for ps2 selling enough to become a part of the "Greatest Hits" label, and which VF 4:e selling as a greatest hits title.

     

    i think the sales speaks for itself.


  7. You might have to find a way to do it in the background while co-operating with other threads though - on of the reasons Native has no sound is because the DSP spends a lot of time decompressing the graphics as it goes along.

     

    Stone

     

    i doubt it, but can the 68k be programmed to unpack the data before it's sent to the main processors?

     

    That would most likley be a bad idea, as the 68K has no internal memory so has to run on the bus, which means it gets interupted by the other CPU's quite a bit. So would most likley either slow down or be slowed down by other CPU's

     

    I think 68K ideally in a perfect world should be off :)

     

    You can always write your own compression algorithm, or provide extra hardware on the cart to do this...

     

    @matthias, either you have a time machine and saw this post before I posted it, or you meant TXG in your post :)

     

     

    hmmm. a sort of data decompression chip. sounds like a good challange!


  8. You might have to find a way to do it in the background while co-operating with other threads though - on of the reasons Native has no sound is because the DSP spends a lot of time decompressing the graphics as it goes along.

     

    Stone

     

    i doubt it, but can the 68k be programmed to unpack the data before it's sent to the main processors?


  9. i've been wondering on this for awhile...

     

    1) can the jag handle compression and unpack the data in real time?

     

    2) can the jag do Anti-Aliasing?

     

    The jag can compress/decompress pretty fast using Bpeg and some other routines I thought ICE packer aswell.

     

    Anti-Aliasing, have to look in the manual but maybe some else can answer this.

     

    thanks for the info.

    i've been wanting to try and make some games for the jag/jag cd for awhile now,it's just that i dont have the needed tools for it.


  10. answers:

     

    VCDs: yes, you need an add-on cart to play VCDs.

     

    Sega mega drive/CD: no, you can not play genisis, or sega cd games on the saturn.

     

    Games: the saturn is a great machine, try games like Sega Rally, Daytona USA, Street Fighter Alpha, Nightwarriors:Darkstalkers' revenge, D(if you can find it), Panzer Dragoon(any of the 3 games that were made on the SS),Virtua Cop 2.i know more, but just not off hand.

     

    i cant remember 1& 2 off hand, sorry..


  11. Since there is a great deal of interest in programming the Jaguar, I'd like to create a page on AtariAge highlighting links to other sites that have useful information on how to program this beast.  This page would be very to the Atari 2600 Programming page recently put online, which was inspired by a topic Manuel Polik started in the Programming forum.

     

    The type of information I'm looking for:

     

    - Jaguar documentation

    - Jaguar tools and utilities

    - Jaguar source code

    - Books that other material that might be relevant (such as a 68000 programming reference).  

     

    and anything else that might prove useful.

     

    Thanks!  

     

    ..Al

     

    that's a great idea, Albert... :D

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