-
Content Count
849 -
Joined
-
Last visited
Posts posted by Schmutzpuppe
-
-
I just get in touch the first time with 7800basic because I had to include some music to an existing source.
It's really easy to include assembly.
Looks like a great tool, I hope I'll have the chance to take a deeper look at it someday.
Good job RevEng

-
1
-
-
Just curious if anyone happened to check the code and see what was changed between this version and the other HSC ROM dump?
Mitch
This would be really interesting, I hope these are only minor changes.
For Froggie I patched the generated DLL of the highscore table so that it looks fine on PAL devices.
Wonder if this also works with this ROM.
-
Thanks, Trebor!
BTW, what's the music?? Is it an original tune just made for the demo??
I think I took the nodes from an Amiga Mod but don't remember the name

-
Condolence to the family and friends.
The 7800 community lost great guy.
Gone way too early, sad

-
1
-
-
Official world from Al, for those that do not have access to the subscriber forum: the author is making some tweaks to the TIA version, which is why Froggie is not yet available for sale. There will be both a TIA and Pokey version available in early 2018 but youll have to supply your own Pokey if you want that version.
Sixersfan105 is right, I was working on a TIA improvement (thanks to iesposta at this point).
Actually I finished it it but personal business keep me back to do the final steps.
I hope we will manage to release Froggie this year (finally).
-
8
-
-
I would like one too

-
Viel Spaß Leute!
-
Just received my Antonia expansion.
Great build quality!
Thanks Simius
-
This looks great, I like to have one please
-
How about a special extra 100 point bonus when you have miss froggie AND get the fly?
I am not aware of any extra bonus in the arcade version when catching both.IMHO it's just 200 for the lady frog and 200 for the fly.I implemented the scoring like mentioned here: http://www.classicgaming.cc/classics/frogger/about.php -
Currently I am adding HSC support.
Unfortunately I do not own an AtariVox nor do I know how to program it.
And far as I know there isn't any emulator with AtariVox support.
-
Thank you for making a great game even better Pavros
-
1
-
-
Thanks for your feedback.
I forgot to thank Trebor, Gambler172 and Shawn Sr. for play testing, thank you guys!
@KevinMos3: thanks for doing a video and nice label!
@Cybearg: CPUWIZ is right, it’s written in assembler
@Stun Runner 87: as Shawn said, he will produce a small run of carts after play testing.
Froggie depends on Albert
@Lynxpro: I think about adding HSC support. TIA sound is fine for me, no need to support Pokey.
-
4
-
-
The 7800 shouldn’t be the only game console without Flappy Bird so here it is.
It’s still beta so let me know if you find any bugs.
Have fun!
-
14
-
1
-
-
Wow, looks and sounds great.
Amazing job guys

-
Will be fun for sure

-
I made a mistake in the comment above, the DLLI is 16 pixel height not 8.
Here a small snippet of a display list entry:
a5: .byte <scrollram+9*scrollbuff+2,$e0,>scrollram+1,$00,$11
.byte <scrollram+9*scrollbuff+1,$e0,>scrollram+1,$1f,$c
frog10: .byte <gfxdata+54,$9c,>gfxdata+6,$40
.byte <gfxdata+$b0,$40,>gfxdata,$9f,$0c
.byte <gfxdata+$b0,$9f,>gfxdata,$90
.byte $00,$00The corresponding display list list entry is .byte $cf,>a5,<a5
That's all for a line with cars and the frog.
The two lines after frog10 are just black borders (mode 320d).
-
3
-
-
Wow that's great.
How much will it cost?
-
The use of 320b mode in froggie isn't very special.
It is realy just mode 320b using character set for 'background' (turtle, cars, logs) and single 'sprite' for frog and snake.
I used two palletes, one for 'background' gfx and one for 'sprites'.
Every 8 pixel row has a dli for changing colors.
The real limitation of mode 320b was nailed by Eckhard in the thread mentioned before here http://atariage.com/forums/topic/68549-320b-help/?p=845100
Let me give kudos for Eckhard, Dan and Eric for their groundbreaking work concerning the 7800 in general here.
Without them (and Bob 'the coding machine' DeCrescenzo of course) the 7800 would be lost into history...
Any questions?
-
3
-
-
Oh well, to be honest, I didn't pay anything upfront even if I think that the XM will be a great device.
So I am some kind of neutral I think.
Even if the communication seems to be not optimal a project like the XM is a really big deal for a (more or less) one man show.
If you consider personal health problems you may start to imagine the problems Curt may have to finish the XM.
The XM (like all other 7800 stuff that was or will be produced) will never be profitable so Curd will never make any money of it.
It is just a matter of passion to him and his only potential failure may be that he overestimate his own capacity (of time).
So please be patient even if it's a really long time you are waiting for the XM, I'am sure is worth it.
-
7
-
-
Great stuff

-
I just found a small program I made back in 2005 and I think I never posted it before.
It's nothing special just a digi-loop but maybe worth take a look anyway.
-
3
-
-
Yes, Happy Master is by far the best sector editor I know.
ok THIS has to be it..
-
Due to the TIA limitations I wanted to make the game POKEY only at first.
But after implementing TIA support I was quite satisfied with the result, it turned out that I it sounded better than expected.
Also the limitation of two channels wasn't as bad as I thought it would.
However pokey is better of course.You can hear it in this video
http://www.youtube.com/watch?v=Cnmji8JGA2Q
Gotcha! Still, the music is very reminiscent of the arcade, if a bit off-putting at times.

Very impressive.
Gotcha! Still, the music is very reminiscent of the arcade, if a bit off-putting at times.

Very impressive.
-
1
-

Frogger, first playable demo
in Atari 7800
Posted
froggie_release-version.zip