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Posts posted by Schmutzpuppe
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I see, Trebor. I'm starting to think it's a Wii emulation issue with input lag/timing or something...As for Genesis, yeah, it may move slightly faster -- certainly easier to move around than the arcade Frogger, which requires more precise timing.
I recorded a Froggie video using an Atari 7800 maybe you can tell if it looks different with your emulator
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The issue DoctorTom described may not affect everyone but maybe he is right.
I am currently investigate this.
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Just found this thread while searching for details about RIOT.
I'm more interested in figuring out why they never bothered to connect the RIOT's interrupt line to the IRQ line of the Sally in the 7800 (although this was probably due to timing issues).
Is this confirmed?
That means the RIOT can't trigger an IRQ on the 7800?
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Bob did a really awesome job.
And in my opinion it's really great that the game is a 7800 exclusive title.
You can play Asteroids or Frogger on nearly every System ever made on this planet but Bentley Bear is ProSystem only
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Thanks for the screenshots.
The XM looks great, too bad I didn't order one.
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Ok, I mucked it up.
In the previous version the pokey was always enabled and the auto detetction was disabled.
The fixed version is attached.
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Thanks for the info.Is this supposed to work with TIA sound? I tried it on my 7800 with a standard 32k cart and don't get any sound. The only thing I hear is a static belch when I get a frog into one of the slots.
So there must be a problem with the pokey detection routine...
You can switch to TIA anyway.
In the title screen press "pause" twice and use the stick to select "TIA" then press fire.
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I doubt it will be in the AA store as it needs a POKEY cart. Unless someone makes new cart pcbs that can utilize the last of the POKEY chips available from best/myatari.
Of course a non pokey one could be released pretty easily but you would need the xm or x-board to make the most of the pokey effects
Albert told me that pokey carts are rare these days that's why I decided to improve the TIA sound.
It turned out that it works surprisingly well (at least much better than I expected).
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I just tried this out on a Ballblazer cart. Looks, sounds and plays great! Terrific job!
Thanks. Good to know that the sound autodetection works (at least with cartridge pokey).
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It's great to see this finished. I like the sprite changes that I've noticed and the collision detection seems much better. Very nice job all around.
I do miss the "ribbit" when you first start the game though. Any chance you'll add that back in?
I am glad you notice the collision detection improvment, it's really better now.
Maybe the "ribbit" will come back in the cartridge version.
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FYI, I remember we had a similar Gauntlet discussion years ago.... http://atariage.com/forums/topic/59430-large-number-of-sprites-ie-gauntlet/
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Sound great!
There still isn't an (official) emulator working with xm/xboard Pokey right?
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Delicious
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Thanks all.
I think there will be a cartridge but I don't have any details yet.
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Ok, thanks for your patience folks, finally here is the finished game.
My very special thanks goes to gambler172 and Trebor for intensive testing and great feedback.
Happy Cuttle Cart owner should use banking file 78HSCPOK and startup file HSC so that means the game supports HSC (even on PAL).
The two a78 files in the archive are basically the same except the different region settings in the a78 header. The game itself is multiregion.
When using Prosystem emulator the Pokey music is a bit noisy by using PAL and it’s totally broken when using TIA music but it runs fine on the real device.
With switch P1 you can select the difficulty (number of lives) but only once per startup/’boot’.
You have different highscore tables for the two modes but only with HSC there is no table without.
The game should autodetect XM/XBOARD (untested).
I hope you will enjoy the game, have fun.
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Hmm,
Sidewinder by Futureware, later by Zeppelin Games; there is a laser barrier which one cannot pass with the helicopter in the original version. A video at atarionline shows this and they also released a patched version, alas I cannot find the topic anymore... (...)
I remember this one.
The annoying thing was that this happend at the end of the last level.
I saw the endscreen anyway because I disabled the player that was used for the collision detection.
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I just stumbled upon this and it looks as if it hasn't been posted before https://github.com/b...ge/PCS_Atari800
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(...)
it was made with the SOFT CELL demo , entire song + color cycling graphics with 512k+pokey ,
the scheme is 78POK512 and in that case 78QUICK had to be used because it was not signed
Actually the Soft Cell sound is just TIA but you are right that a 512k+pokey scheme for cc2 exists.
However one of the advantages of the XM is the different Pokey memory mapping but I think it was mentioned before.
I haven't ordered a XM yet but I wouldn't be worried about my money because I am sure that Curt will do his best to finish it and the XM will surely be a great device.
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This mode produces awesome results.
Technically it looks like the Technicolor Dream (http://atari.fandal....p?files_id=3722) mode to me only with a higher resolution and less colors.
I didn't expect such good results by using mode 15.
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(...) By the way, this doesn't happen to mean you're back at work on Froggie, does it?
It has to do with it, I wasn't sure if the given time was to short or if my bonus calculation was wrong (it was the time bonus).
I think that it is Pole Position that you are thinking of. I have that one too.
Nice! I always wanted to have this old Atari Vector Star Wars, that was damn cool.
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Thanks Mitch
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In the frogger title screen they talk about 60 beats you have to move your frog into its home.
When playing the game on mame that means about 34-35 seconds.
I wonder if it is the same time on a real arcade.
Anybody knows?
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That helped, thanks Bob.
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Hi, does anybody know how to determine the highest score stored in the HSC for the current game?
Matthias
Re-Started Frenzy / Berzerk :)
in Atari 7800
Posted · Edited by Schmutzpuppe
Excellent work Bob, it plays, looks and sounds good.
The only issue I found so far is the garbage at the bottom of the screen when you are using HSC and a PAL device.
Maybe you should try to clean the HSC Ram like Tep mentioned here http://atariage.com/forums/topic/142139-high-score-cart-source-code/?p=2799264