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Everything posted by Schmutzpuppe
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So, a lot of hitches I have solved already, but a lot of next hitches still await me. Therefore I will not promise any date and I will hope that it will be finished as soon as ever I can do it. I am looking forward Keep up your good work.
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Pre-orders being accepted for Commando.
Schmutzpuppe replied to Super-Genius!'s topic in Atari 8-Bit Computers
Sounds cool, does "first attempt" means you will do some finetuning? Can't wait for it -
Have fun
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Really good work. MOD import is a great benefit. When will the new version be available?
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Ah, didn't know that, anyway also works the current way. Zur Not kann ich's ja abkürzen: FMDHDDEGHOIA. Lol, klingt gut
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Maybe right, it's more action that way maybe i should update superfly Hehe, maybe there will be an update but not for the compo. All the best for you next year. What i mean is show both score at the same time, it gives a group of people more time to see who is no. 2 Matthias PS: "Fliege mit dem Hubschrauber durch die endlose, gefährliche Höhle ohne irgendwo anzustoßen!" ist doch ein geiler Titel, nur hat man dann schon das kb fast voll.....
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Ok, that can happed, good to hear that i was wrong about the standing
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Cool version, like it much. I like the sound better than the one from my version Superfly 1k (witch is an entry at the minigame compo). You choose the way to fasten the scrolling to make the game more difficult, I used the way to make the hindrance bigger and gaps between them smaller during play so Cave 1k is much faster. I am not unhappy that Cave didn’t make it for this year Compo because it would be a hard competitor for the 1k category If it is possible you should show the actual and the highscore at the end of the game. Overall great work One thing that I don’t understand is that superfly (as the first Atari entry at the minigame combo) wasn’t worth a mention for the AA news. I submitted the news but never got a feedback. Looks as if the Atari computer standing isn’t that high at AA Matthias
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Cool little fun game
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Glad that you like it. The NTSC fixed version (removed flicker on NTSC A8's) still isn't available on this side You can get the latest version here: http://www.atari8bit.de/superfly.zip Matthias
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Graph2fnt 3 - a tool for MCS-alike screens
Schmutzpuppe replied to Dracon's topic in Atari 8-Bit Computers
Yep, it works now. I loaded the druid example and thought that no optymizing is needed because the example is allready convertef to font, my fault (again). Thanks for help Matthias -
Graph2fnt 3 - a tool for MCS-alike screens
Schmutzpuppe replied to Dracon's topic in Atari 8-Bit Computers
You must be right, if i active the PM only mode i can see that the player are defined. But zoom doesn't work for me, so i don't found any option for that feature!? If i click on the zoom button, nothing happens The difference are really not that big, there are only details. But if you can handle missiles and player definition it should be no Problem to create a 1:1 picture with g2f. Here you can see what i mean: Overall i think that g2f is a brilliant program and it hit's the market much faster than i thought Do you have an idea why zoom doesn't work for me? Matthias -
Pre-orders being accepted for Commando.
Schmutzpuppe replied to Super-Genius!'s topic in Atari 8-Bit Computers
And MIDI MAZE ...? Any other XEGS prototypes out there? Well, since you asked, MIDImaze is almost finished!! And I have to tell you, the game is FANTASTIC!! Here is a picture of the prototype: Mark This could be real fun if it is Multiplayer -
Pre-orders being accepted for Commando.
Schmutzpuppe replied to Super-Genius!'s topic in Atari 8-Bit Computers
Looks as if i am the only one who don't like this version (sorry Super-Genius!). -
Graph2fnt 3 - a tool for MCS-alike screens
Schmutzpuppe replied to Dracon's topic in Atari 8-Bit Computers
Ah, sorry my fault, missiles work So there are only one thing left to do Matthias -
Graph2fnt 3 - a tool for MCS-alike screens
Schmutzpuppe replied to Dracon's topic in Atari 8-Bit Computers
Really good work. There are only two things i miss. One is a player definition tool, you can "only" set the width and priority at the moment. The second is the use of missles. I found the use of missles and player definition very helpfull when creating the druid picture. Without it you can't create a 1:1 conversion from "my" version. I have attached it for you, so you can compare both versions. druid.zip -
Loooool.......
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Yep, sure, one more color for inverted character but i mean no PM or DLI extra color
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When will it be available? I only know Version 2.6, with only can convert to font (no extra colors).
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holy sh.t i found my old babies...
Schmutzpuppe replied to Heaven/TQA's topic in Atari 8-Bit Computers
One reason is that I liked the music, the other that there was no other demo where I could listen to the master of the lamps music. Btw. monster smash is also an US track. That's life It’s neither Schreckenstein nor Cavelord, but the music style is the same, I didn’t really remember where we ripped the music from. Schreckenstein is a real fun game, one of the best 2 player games on A8. Matthias -
holy sh.t i found my old babies...
Schmutzpuppe replied to Heaven/TQA's topic in Atari 8-Bit Computers
Cool, demo 40 is my favorit, like it Also have two old fashion "demos", well more music presentation programs. Wrote them back in '86/87, so they are really old... Matthias musicdemos.zip -
You can also call it mismanagement.
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I think the best was the Enterprise but as you can see, good hardware and commercial success don't necessarily depend on each other... Here you can find some technical data: http://www.mumm.ac.be/%7Ecammejpm/enterpri..._ent/index.html
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I don't think so
